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jpwstreck
11-29-2006, 04:08 AM
anyone know what their build is gonna be like when bc comes out?
im leaning towards:
http://www.wowhead.com/?talent-bc=dxMrzIbt0tZfvthbb0b
is it worth taking PI over blessed resilence?

Blasph
11-29-2006, 06:53 AM
probably something like this


http://www.worldofwarcraft.com/info/classes/bc-priest/talents.html?0552303030505120000002301510323020500 00000000000000000000000000
or
http://www.worldofwarcraft.com/info/classes/bc-priest/talents.html?0552303030500000000002301510323020505 30000000000000000000000000
or
http://www.worldofwarcraft.com/info/classes/bc-priest/talents.html?0550003030505000000002301510323020505 30000000000000000000000000

totally not sure theres like 10-15 points I'm still debating about but the main tree is still the same.

I dont think power infusion is very usefull, I know some mages love having it but being that I'm almost never in a party with a mage and you can only give it to one person and the cooldown sucks. I just dont like it.

Nor do I personally get hit enough to need to reduce my chance of getting critically hit, and the odds of me getting critically hit 2 times in less than 6 seconds by anyone is even more rare.

/shrug

I had to go with a completely healing raiding build for my guild. I skipped all the +crit/+armor/+resist to go with +healing or something to do with mana or regen. Since I never take any damage standing in the back of 39 people tossing a few heals and when I do there's always a fade up. Lol.

Crouton
11-29-2006, 12:56 PM
I'm in beta, and at level 70 I've tried out a number of builds:

Here's what I'm most comfortable with for both pvp healing and pve healing roles:

For PvE this is the build I have found myself most comfortable with:

http://www.wowhead.com/?talent-bc=dxghzhZfxxccMqVhV

A few notes on the build:

Holy:

It is very heavy holy, let lacks circle of healing...if you don't know that talent really isn't very useful. On top of the high mana cost the amount healed isn't very impressive. It may have a specific use later on but for day to day PvE uses there aren't many.

Healing Prayers:
Anything you can do to make Prayer of Mending more efficient is good news for you and your group. This spell is amazing, and even more so when talented out.

Holy Concentration:
Granted it's only a 6% proc rate, but in tight situations when you may very well be the only healer a clear casting proc can be a life saver. (Back to Back procs do happen as well.)

Disc:

Silent Resolve:
Aggro in BC is a bit shakier than you may have once known it to be, especially in a 5 man situation, I have found that my healing experience has been a lot easier with the base threat reduction.

Healing at Level 70:

With this build, and new gear for both you and your tanks, I find healing to be a lot more enjoyable in most respects. You can time your heals a lot better in almost all situations, and down ranking is no longer required or desired really. With this PvE build (and appx 1060 +heal from gear) my Gheals land on warriors for 4000 top end non crit, heals are definitely much stronger. Also with the advent of Prayer of Mending a priest in PvE is a very strong ally.


And now for PvP:

http://www.wowhead.com/?talent-bc=bxMGuIgtbzyofV0h

This is one of my favorite builds.

Notes on this PvP build:

This is a very heavy Disc. build, but with purpose.

Pain Suppression:

This one is obvious, 3 min cool down shield wall essentially, the only real limitation here is that it can be dispelled and of course it is also susceptible to spell steal.

In actual use it is very nice, in most of the arena teams I have fought (2v2,3v3) there hasn't been much offensive dispelling (or even the capability to do so) and if there is, they don't always catch the buff. Yes the graphic for it is very very VERY blatant, but still, I would say 8/10 times it stays full duration.

Having this mitigation allows for you to continue your job for the 8 seconds it is active without having to solely focus on yourself to live, i.e. mana burn, dispel, etc.

There is a lot of discussion on this versus a build utilizing blessed resilience and spirit of redemption, but from my personal experience I'll take my disc. build over a holy build for Arena PvP any day.

Imp Mana Burn:

Unlike the mana burn of the past, Imp mana burn will now take your mana burn down to a 2 sec cast. This makes it much less painful to bring (lets say a paladin) down to no mana in a short amount of time. A very viable arena ability talented out.

Divine Spirit/Improved Divine Spirit:

On top of an extra junk buff, improved divine spirit in a short DPS fight like 2v2 3v3 arena is a very nice buff, of course I wouldn't call this talent required for an Arena PvP build but I find it to be very helpful.

Reflective Shield:

A wonderful talent, even if you only work in one point, The reflective shield proc is direct damage and each proc will work to interrupt a casters spell. This is great for classes that utilize dots, a lock pops on 3 dots you shield the target and the lock is taking tick after tick of direct damage. Maxed out this talent can deal a fair amount of damage itself. The actual proc has the capability of critting, so in essence you could deal back 100% of the damage absorbed, assuming a big crit.

In my opinion this build compliments a tank priest in Arena PvP very well:

Currently at level 70 in my Tank PvP Gear my stats are as follows:

10001 HP (With Fort)
8250 Mana (Unbuffed)
3700 Armor (Inner Fire)
102 Resilience

Eventually, once i get arena gear my Resilience will go up, but for starters I'm very happy with my performance as a priest and this build in general.

Enjoy.

jpwstreck
11-30-2006, 01:06 AM
i think i heard somewhere that the reflective shield was like a buff that could be dispelled.. is that true?
i havent played the beta, but to me it seems like surge of light is a great talent.. i mean 50% chance to deal~~800 dmg on my spell crits seems pretty awsome..
have u tryed it out?

Crouton
11-30-2006, 12:29 PM
Reflective Shield isn't a unique buff per se, it's a proc whenever you absorb damage with your Power Word: Shield. So in that respect, the shield itself is dispellable...The damage can be pretty high on a full absorb+proc crit. It's a nice addition in a 2v2 situation where you are healing but still need to put out some amount of damage.

jpwstreck
12-01-2006, 12:56 AM
what about surge of light.. is it any good?

Rickert
12-01-2006, 02:31 AM
Surge of light is very unreliable, since it depends on your very low crit rate, and even lowers it further. Its fun, but not very usefull. If you want some kind of burst go for powerinfusion.

Imo blessed resilience is far superior to pain surpression, but the tree beforehand dont give you that much. Its dispellable, and "only" lasts 8 seconds, it delays things, but it never saved me when i got trained. Blessed resilience on the other hand is a guarenteed proc. It can be dispelled too, but will proc right again. If you get trained by melee, it takes most of the damage off. Blessed Resilience is close the damage reduction of pain suppresion vs. warriors and rogues, but its on you all the time. However like i mentioned above, you'll have to dump a lot of points into holy, which will help you jack shit for everything else!

Rickert

Crouton
12-01-2006, 03:08 PM
what about surge of light.. is it any good?

Surge of Light is fun, but not reliable, get your crit to 30% and watch the numbers fly tho. ATM it's bugged and can proc off itself, because the proc is capable of critting when it shouldn't be. That makes it a bit more fun :)

Under normal, non buggy circumstances I don't see it being very practical.

Crouton
12-01-2006, 03:11 PM
Surge of light is very unreliable, since it depends on your very low crit rate, and even lowers it further. Its fun, but not very usefull. If you want some kind of burst go for powerinfusion.

Imo blessed resilience is far superior to pain surpression, but the tree beforehand dont give you that much. Its dispellable, and "only" lasts 8 seconds, it delays things, but it never saved me when i got trained. Blessed resilience on the other hand is a guarenteed proc. It can be dispelled too, but will proc right again. If you get trained by melee, it takes most of the damage off. Blessed Resilience is close the damage reduction of pain suppresion vs. warriors and rogues, but its on you all the time. However like i mentioned above, you'll have to dump a lot of points into holy, which will help you jack shit for everything else!

Rickert

You can have a full smite build AND Surge of Light, after level 67. That includes all the damage/crit talents and PI.

As far as blessed resilience is concerned, I put a lot more time into testing it yesterday...and for my money PS/Heavy Disc spec is the way to go. You lose too much for PvP Utility/Survivability when going that deep into holy. The most useful thing I found out of the blessed resilience spec is Spirit of Redemption...Which is kind of silly, it's basically assuming i'll die every fight to make the spec most effective.

Blessed Resilience fully talented out is a 60% proc on crit, not garaunteed. And is also dispellable if i recall correctly.

Archetype
12-01-2006, 07:22 PM
Surge of light is very unreliable, since it depends on your very low crit rate, and even lowers it further. Its fun, but not very usefull. If you want some kind of burst go for powerinfusion.

Imo blessed resilience is far superior to pain surpression, but the tree beforehand dont give you that much. Its dispellable, and "only" lasts 8 seconds, it delays things, but it never saved me when i got trained. Blessed resilience on the other hand is a guarenteed proc. It can be dispelled too, but will proc right again. If you get trained by melee, it takes most of the damage off. Blessed Resilience is close the damage reduction of pain suppresion vs. warriors and rogues, but its on you all the time. However like i mentioned above, you'll have to dump a lot of points into holy, which will help you jack shit for everything else!

Rickert

Nothing good in holy? Spell warding and blessed recovery are very nice for survivability as is inspiration and holy focus.

There's a video floating around of a holy priest with those talents absolutely destroying everyone at level 70 along with blessed resilience. Ming (a famous PvP rogue) made a comment on how he could do absolutely nothing to kill a holy priest with blessed resilience and blessed recovery while SWP and holy nova killed him.

Rickert
12-02-2006, 09:14 AM
Sure spellwarding is nice, never intended to state any different. And so are may other talents very high in the talent trees. Like Healing Focus or Matyrdom, noone will argue about their usefullness in pvp, and noone needs too, because they are very easy to get and you can spec them even if you develop deep into another tree.

When specing surge of light you are obviously looking for some kind of dps increase, all i wanted to say is surge of light wont do that for you as good as power infusion does. As a matter of fact, when talking about dps you would be better of casting another smite that can crit than using an instant smite that cannot (not until its fixed). Of course surge of light does give you an occasional burst, and yes it can be specced and used together with powerinfusion, but still it is not as effective.

Never noticed blessed resilience wasn't guaranteed, my bad. And yes, it can be dispelled. Still...it will be longer and often on you than pain suppression. And almost all the time you need it, even if you are stunned or silenced.

Crouton
12-02-2006, 09:15 AM
Nothing good in holy? Spell warding and blessed recovery are very nice for survivability as is inspiration and holy focus.

There's a video floating around of a holy priest with those talents absolutely destroying everyone at level 70 along with blessed resilience. Ming (a famous PvP rogue) made a comment on how he could do absolutely nothing to kill a holy priest with blessed resilience and blessed recovery while SWP and holy nova killed him.

If you look at my PS build, it has full spell warding and blessed recovery.

1v1 is a lot different than a real pvp environment, and that is what Ming was referring to. In actual use in arena it's not as good as i'd like it to be, as compared to PS.

Crouton
12-02-2006, 09:17 AM
Sure spellwarding is nice, never intended to state any different. And so are may other talents very high in the talent trees. Like Healing Focus or Matyrdom, noone will argue about their usefullness in pvp, and noone needs too, because they are very easy to get and you can spec them even if you develop deep into another tree.

When specing surge of light you are obviously looking for some kind of dps increase, all i wanted to say is surge of light wont do that for you as good as power infusion does. As a matter of fact, when talking about dps you would be better of casting another smite that can crit than using an instant smite that cannot (not until its fixed). Of course surge of light does give you an occasional burst, and yes it can be specced and used together with powerinfusion, but still it is not as effective.

Never noticed blessed resilience wasn't guaranteed, my bad. And yes, it can be dispelled. Still...it will be longer and often on you than pain suppression. And almost all the time you need it, even if you are stunned or silenced.

Just because they can't crit you doesn't mean they aren't doing direct damage, especially if you are stunned or silenced...and in actual use 60% doesn't proc as much as you'd think..

Archetype
12-02-2006, 08:39 PM
If you look at my PS build, it has full spell warding and blessed recovery.

1v1 is a lot different than a real pvp environment, and that is what Ming was referring to. In actual use in arena it's not as good as i'd like it to be, as compared to PS.

I still disagree. Pain Suppression, for one, doesn't last that long. It is also dispellable, just like blessed resilience, only it's graphic is much more noticeable and a mage is much more likely to try and spellsteal it and a warlock is more likely to blow his dispel on it. If a shaman or priest makes a point of constantly dispelling blessed resilience he's going to be wasting a LOT of time and mana.

60% is also pretty darn reliable in my opinion given the way rogues warriors and hunters crit.

In a real PvP environment, the 3 min cooldown on pain suppression will hurt. I guess I can see pain suppression being stronger than blessed resilience in the 2v2 arena because you have a good chance of fighting a non dispel team and the cooldown refreshes every fight. Still it only will last for a few seconds during the battle while blessed res will likely be up for longer.

Oh and since when does the entire priest community believe that they should be the only class that is unkillable 1v1? I see lots of them making posts about how it doesn't matter that rogues and mages blowing 10 min CDs can't kill them now because in arena they're the #1 target. That's bullshit, imo.

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