View Full Version : UI Updated
Tivoli
01-18-2005, 05:02 PM
Added the new version of MapNotes, also added Gatherer
Added buttons to show even if an icon is not on them (rogues rejoice ^^)
Moved bags to the left a little so they don't overlap the mini-bags, also mini-bags are always clickable now even in low resolutions.
Added updated autobar type /autobar config for more options
Doodle
01-19-2005, 02:21 PM
cool 8)
Sapphire
01-19-2005, 05:15 PM
Tivoli is the best. <3
BrandX
01-19-2005, 07:22 PM
awesome!
DAT64X
01-19-2005, 10:37 PM
is there anyway to turn off minibags? i went to the Addons List on the character selection screen and didn't see a checkbox for the feature
Dendriath
01-20-2005, 07:04 AM
Try downloading 'common sense' from http://www.google.com :P
Del the 2 bag files in /FrameXML
Vegeir
01-20-2005, 09:56 AM
Was there a need to post your asshat comment?
Why not just post the relevant info? Not everyone understands (or cares about) the code for the UI. Give the guy a break :|
Tivoli
01-20-2005, 10:01 AM
is there anyway to turn off minibags? i went to the Addons List on the character selection screen and didn't see a checkbox for the feature
Just delete the 2 bag files in the FrameXML as stated above, i am working on moving most of the items in the FrameXML folder to AddOns so there won't be any files in there.
Tivoli, first, thanks for the great UI compliation. It's been a huge help for both my wife any myself.
I installed the latest version of the UI and I wanted to know if the open bag layout is supposed to look like this (http://www.imaginemm.com/pics/bag_shot.jpg), where the top most bag is skewed left and the bottom right bag is skewed to the right.
I have made two minor adjustments to the UI, where I've disabled the floating tooltip and also moved the main hotbar, the bottombar, and the pet bar all the way into the lower-left corner to increase screen space, but I've been running these changes since before you added the bottombar, so I don't think they would affect anything. I am also scaling the UI down to something like .8 or so at 1024x768 resolution.
If worse comes to worse, I'll pull out the two bag files, but I just thought I'd check to see if this was working as intended.
Tivoli
01-20-2005, 12:37 PM
Nope not intended, there may be something with the bag sizes, it was brought to my attention last night and i am looking into it, i should have it fixed tonight.
Matkun
01-20-2005, 03:45 PM
I have made two minor adjustments to the UI, where I've disabled the floating tooltip and also moved the main hotbar, the bottombar, and the pet bar all the way into the lower-left corner to increase screen space,.
If you don't mind me asking, how did you move the bonusaction bar? I run a slightly modified version of Tivoli's UI, and since the previous update (before this one), the bonusactionbar (the one which displays battle stances/druid forms/etc.), has popped up again. I've been trying to hide it, since I use Telo's secondbar, and have stances mapped to it, but I can't get rid of it no matter what settings I change in the bonusactionbarframe file.
This probably isn't the best way to do it, but I found a bunch of lines in the BottomBar.lua file that looked like this:
this:SetPoint("TOPLEFT", "BottomBar", "BOTTOMLEFT", PETACTIONBAR_XPOS, yPos - BOTTOMBAR_PETFIX_Y);
And changed them to this:
this:SetPoint("TOPLEFT", "BottomBar", "BOTTOMLEFT", -26, yPos - BOTTOMBAR_PETFIX_Y);
That fixed it for Hunters and Warlocks, but I don't know if it would work for the Druid bar. There should be something in there that should fix it though like ShapeShiftBar or CastingBar.
Morgenstern
01-21-2005, 12:16 AM
Hey, this is a great UI, I've been using it since retail went live.
I recently created a rogue alt and noticed something strange with stealth. The skills for my main skill bar and my stealth bar overlap.
Example: I set eviscerate to hotkey 3 on my main skill bar. I then stealth, and eviscerate is on the 3rd hotkey on my stealth bar.
If I then drag eviscerate off of my stealth toolbar, and unstealth, eviscerate is then gone from hotkey number 3 on my main skill bar. However, I can then decide to put, say, sinister strike on hotkey #3 on my stealthbar, but it will not replace eviscerate, it will simply overlap it.
This doesn't seem to hinder me in any way, but I just don't like having skills on my stealthbar that I do not use while stealthed. I've tested this with the toolbar lock on and off and it doesn't help.
I'm pretty sure this is not how it worked before I updated the UI. Hope I could be of help.
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