kc0716
01-18-2005, 01:48 AM
Well I still couldnt decide on a good group pvp'er, but by reading around I've chosen mages for the job. Before I really get into the world of mages, I want to know what in stores for me before I step in.
1. The low solo capacity of mages. I believe that there are classes that kills fast but has long downtime and others have normal killing time with normal downtime. Mages belong to "kill faster but longer downtime" class. Now does this REALLY hurt the mage's solo'ing capacity? Won't the faster killing time make mages only a slight less efficient grinder?
2. In group pvp, priests and mages are usually primary targets right? Well is this really a problem? I'm thinking I have enough crowd control power that if things don't seem safe for me, I'll get the hell outta there with poly / CoC and etc.
3. Melee class gets better and better post-lvl 60 due to getting better items that allows more Def / Hp / Crit rate / DPS and etc. But mages and priests, the cloth casters seem to only benefit a little from decent gears to uber gears post-60. Mid gears gives lets say about 40 int total. Uber instance gears give 60 int total ( I'm just throwing numbers out for the sake of argument) Not much gain compared to getting 45 dps sword instead of 35 dps. Is this a big problem with the class?
4. Professions. I see a lot of mages going for enchanting/tailoring , or skinning/tailoring. It almost seems like tailoring is THE profession to choose for mages? How would Tailoring/Skinning compare to Tailoring/Enchanting in terms of money? I might go skinning/mining till I can afford lvl 40 mount, and go tailoring/enchanting.
Thanks for the help in advance!
1. The low solo capacity of mages. I believe that there are classes that kills fast but has long downtime and others have normal killing time with normal downtime. Mages belong to "kill faster but longer downtime" class. Now does this REALLY hurt the mage's solo'ing capacity? Won't the faster killing time make mages only a slight less efficient grinder?
2. In group pvp, priests and mages are usually primary targets right? Well is this really a problem? I'm thinking I have enough crowd control power that if things don't seem safe for me, I'll get the hell outta there with poly / CoC and etc.
3. Melee class gets better and better post-lvl 60 due to getting better items that allows more Def / Hp / Crit rate / DPS and etc. But mages and priests, the cloth casters seem to only benefit a little from decent gears to uber gears post-60. Mid gears gives lets say about 40 int total. Uber instance gears give 60 int total ( I'm just throwing numbers out for the sake of argument) Not much gain compared to getting 45 dps sword instead of 35 dps. Is this a big problem with the class?
4. Professions. I see a lot of mages going for enchanting/tailoring , or skinning/tailoring. It almost seems like tailoring is THE profession to choose for mages? How would Tailoring/Skinning compare to Tailoring/Enchanting in terms of money? I might go skinning/mining till I can afford lvl 40 mount, and go tailoring/enchanting.
Thanks for the help in advance!