Aradorn
01-17-2005, 03:50 PM
Theres been alot of discussion about warriors and their roles, ability to tank, dmg output, pvp, etc... So Ive come to the conclussion why fight it?
Why build a warrior template centered on dmg, when most classes are still going to out dmg us anyways. I mean what benefits do we get from it? Our DPS is still limited to our ability to generate rage with no ability hits.
How would I fix it? The ability to gain rage without being hit or hitting another mob/player while in combat. So basically you would generate so much rage per second while in combat on top of your rage generated in normal manner of hitting.
This would allow us to generate more rage to use our special abilities that help our DPS. (No i dont want to outdmg a rogue or mage, i just want to be able to feel decent about my dmg output wihtout having to worry about a string of critical hits just to boost my dps)
Stances- I honestly think this is where the warrior problem lies. Right now what is use of a stance other than determining what skills you use? Why even have them at all if they arnt going to do anything useful? My solution?
Give each stance a set of bonuses and penalties that would make warriors unique and enhance their roles in both pve and pvp. For example,
Bezerker Stance - Maybe grant a % bonus to hp (like 10% or something) but also make them take more dmg. Also, when i think of a bezerker I think of someone on a rampage swinging really fast and hitting things really hard. Maybe give warriors a bonus to dmg and their attack speed while in bezerker stance and take away the crit bonus.
Battle Stance- increased chance to hit (would help with the dual wield miss %). And perhaps increased dmg but not as much as zerker stance.
Defensive stance - Increased armor rating and chance to block. Decreased dmg and Increased chance to parry an attack. Also increased hp (more than zerker stance)
each stance would have 1 or 2 abilites that define that stance and make it worth using depending on the situation. THis would mean that stances arnt just hindering what skills we use etc...
ok these are just a few ideas though id post um...
Why build a warrior template centered on dmg, when most classes are still going to out dmg us anyways. I mean what benefits do we get from it? Our DPS is still limited to our ability to generate rage with no ability hits.
How would I fix it? The ability to gain rage without being hit or hitting another mob/player while in combat. So basically you would generate so much rage per second while in combat on top of your rage generated in normal manner of hitting.
This would allow us to generate more rage to use our special abilities that help our DPS. (No i dont want to outdmg a rogue or mage, i just want to be able to feel decent about my dmg output wihtout having to worry about a string of critical hits just to boost my dps)
Stances- I honestly think this is where the warrior problem lies. Right now what is use of a stance other than determining what skills you use? Why even have them at all if they arnt going to do anything useful? My solution?
Give each stance a set of bonuses and penalties that would make warriors unique and enhance their roles in both pve and pvp. For example,
Bezerker Stance - Maybe grant a % bonus to hp (like 10% or something) but also make them take more dmg. Also, when i think of a bezerker I think of someone on a rampage swinging really fast and hitting things really hard. Maybe give warriors a bonus to dmg and their attack speed while in bezerker stance and take away the crit bonus.
Battle Stance- increased chance to hit (would help with the dual wield miss %). And perhaps increased dmg but not as much as zerker stance.
Defensive stance - Increased armor rating and chance to block. Decreased dmg and Increased chance to parry an attack. Also increased hp (more than zerker stance)
each stance would have 1 or 2 abilites that define that stance and make it worth using depending on the situation. THis would mean that stances arnt just hindering what skills we use etc...
ok these are just a few ideas though id post um...