Crosse
01-15-2005, 01:48 AM
Hey guys,
Seems to be a lack of high end mage discussion so I figured I'd throw out a little debate I'm having to everyone.
Basically the 33/18 frost mage has a standard build which you can see in Alcaras's sticky above. However, I wanted to hear what everyone thinks of this build I've been pondering. Made a few comments near the changes. This includes the essentially requisite 18 points in arcane.
Improved Frostbolt
Rank 5/5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
Ice Shards
Rank 5/5
Increases the critical strike damage bonus of your Frost spells by 100%.
Improved Frost Nova
Rank 2/2
Reduces the cooldown of your Frost Nova spell by 4 sec.
Cold Snap
Rank 1/1
Instant 10 min cooldown
When activated, this spell finishes the cooldown on all of your Frost spells.
Improved Blizzard
Rank 3/3
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 25% of normal. Lasts 9 sec.
Arctic Reach
Rank 2/2
Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.
Frost Channeling
Rank 2/3
Reduces the mana cost of your frost spells by 10%.
Removed a point here to better improve CoC. Debating the significant of an extra 5% reduction.
Shatter
Rank 5/5
Increases the critical strike chance of your Frost spells against frozen targets by 50%.
Ice Block
Rank 1/1
13 Mana
Instant cast 5 min cooldown
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Improved Cone of Cold
Rank 2/3
Increases the damage dealt by your Cone of Cold spell by 25%.
Here is where I put my extra 2 points I saved. Nova + a quick cone of cold I feel would be invaluable against multiples and with shatter would crit for very large damage. I find that in fights I'm targetted a lot (ok, pretty much always) and if i could dish out around 1k damage (assuming crits) against people chasing me I could give them a shock (and doubled with a cold snap and a fireblast around 2.5k damage) and even take them down if not force them to heal. Debating whether I want 1, 2 or even 3 pts in this skill however, as it seems a shame to sacrifice Frostbite and mana reduction.
Frostbite
Rank 4/5
Gives your Chill effects a 12% chance to freeze the target for 5 sec.
Banking that 3% extra wouldn't be a significant blow to Frostbite.
Ice Barrier
Rank 1/1
259 Mana
Instant cast 2 min cooldown
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
Thoughts?
Seems to be a lack of high end mage discussion so I figured I'd throw out a little debate I'm having to everyone.
Basically the 33/18 frost mage has a standard build which you can see in Alcaras's sticky above. However, I wanted to hear what everyone thinks of this build I've been pondering. Made a few comments near the changes. This includes the essentially requisite 18 points in arcane.
Improved Frostbolt
Rank 5/5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
Ice Shards
Rank 5/5
Increases the critical strike damage bonus of your Frost spells by 100%.
Improved Frost Nova
Rank 2/2
Reduces the cooldown of your Frost Nova spell by 4 sec.
Cold Snap
Rank 1/1
Instant 10 min cooldown
When activated, this spell finishes the cooldown on all of your Frost spells.
Improved Blizzard
Rank 3/3
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 25% of normal. Lasts 9 sec.
Arctic Reach
Rank 2/2
Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.
Frost Channeling
Rank 2/3
Reduces the mana cost of your frost spells by 10%.
Removed a point here to better improve CoC. Debating the significant of an extra 5% reduction.
Shatter
Rank 5/5
Increases the critical strike chance of your Frost spells against frozen targets by 50%.
Ice Block
Rank 1/1
13 Mana
Instant cast 5 min cooldown
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Improved Cone of Cold
Rank 2/3
Increases the damage dealt by your Cone of Cold spell by 25%.
Here is where I put my extra 2 points I saved. Nova + a quick cone of cold I feel would be invaluable against multiples and with shatter would crit for very large damage. I find that in fights I'm targetted a lot (ok, pretty much always) and if i could dish out around 1k damage (assuming crits) against people chasing me I could give them a shock (and doubled with a cold snap and a fireblast around 2.5k damage) and even take them down if not force them to heal. Debating whether I want 1, 2 or even 3 pts in this skill however, as it seems a shame to sacrifice Frostbite and mana reduction.
Frostbite
Rank 4/5
Gives your Chill effects a 12% chance to freeze the target for 5 sec.
Banking that 3% extra wouldn't be a significant blow to Frostbite.
Ice Barrier
Rank 1/1
259 Mana
Instant cast 2 min cooldown
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
Thoughts?