View Full Version : 99% Photek v4 Unitframes (september update)
Lostmage
10-03-2006, 08:27 AM
okay i have what ill class as a beta as some things still need tweaking
first i'll letyou all know i removed the pvp rank completely as i felt it showed in correct info, they coulda been a GM 9 months ago but there rank icon was showing rank 3, the pvp text is now mirrored properly and the raid icon and combo points are where the pvp icon used to be
pvp toggles between faction colors, red for horde, blue for alliance and corrisponding npc's
havent tested todays release but it still goes to crap if you adjust the scale of the frames from within nurfed
focus frame is almost finished, pet frame looks semi crap,
will work on some of the changes sujested for you but just wanted to get it converted for you all
www.righteousdawn.com/files/ui.zip
silentgold
10-03-2006, 04:53 PM
will dl it now and try it. might help to put a SS up here for ppl :)
umm tried it out and i got this error on loading.
http://www.imagedump.com/index.cgi?pick=get&tp=464342
Lostmage
10-03-2006, 06:14 PM
sorry about that, redownload if you would :)
redworm
10-04-2006, 02:42 AM
screen need plz :)
Rouge
10-04-2006, 08:53 AM
Hey at least spell my nick right! :P
Sorry I haven't done anything about it yet but I've been pretty busy with school this week so thanks for converting it :>
Lostmage
10-04-2006, 08:59 AM
screen shot added and fixed the spelling mistake <3
health and mana bar colors are off.
pls post any issue's you have with it and ill try and get them fixed asap
Yes, I have an issue, this is not 99% without the correct hp/mana colors.
FroDeDo
10-10-2006, 09:42 PM
Yes, I have an issue, this is not 99% without the correct hp/mana colors.
If you can't figure this out then your forum name suits you
--function Nurfed_HealthPercColor(perc, unit)
--local color = {};
--if (perc > 0.6) then
--color.r = (78/255);
--color.g = (106/255);
--color.b = (143/255);
--else
--if (perc > 0.2) then
--color.r = (( 78+((0.6-perc)*100*(128/40)))/255);
--color.g = ((106+((0.6-perc)*100*(-89/40)))/255);
--color.b = ((143+((0.6-perc)*100*(-136/40)))/255);
--else
--color.r = (206/255);
--color.g = (17/255);
--color.b = (17/255);
--end
--end
--return color;
--end
ManaBarColor[0] = { r = .498, g = .604, b = .722, prefix = TEXT(MANA) }; -- mana
--ManaBarColor[1] = { r = .498, g = .604, b = .722, prefix = TEXT(MANA) }; -- rage
--ManaBarColor[2] = { r = .498, g = .604, b = .722, prefix = TEXT(MANA) }; -- focus
--ManaBarColor[3] = { r = .498, g = .604, b = .722, prefix = TEXT(MANA) }; -- energy
--ManaBarColor[4] = { r = .498, g = .604, b = .722, prefix = TEXT(MANA) }; -- happiness
^Deman
10-11-2006, 05:45 AM
i like that layout the moust,fits my taste perfect thanks man for sharing it
looks something like this
http://img220.imageshack.us/img220/4518/phoxa5.jpg
If you can't figure this out then your forum name suits you
--function Nurfed_HealthPercColor(perc, unit)
--local color = {};
--if (perc > 0.6) then
--color.r = (78/255);
--color.g = (106/255);
--color.b = (143/255);
--else
--if (perc > 0.2) then
--color.r = (( 78+((0.6-perc)*100*(128/40)))/255);
--color.g = ((106+((0.6-perc)*100*(-89/40)))/255);
--color.b = ((143+((0.6-perc)*100*(-136/40)))/255);
--else
--color.r = (206/255);
--color.g = (17/255);
--color.b = (17/255);
--end
--end
--return color;
--end
ManaBarColor[0] = { r = .498, g = .604, b = .722, prefix = TEXT(MANA) }; -- mana
--ManaBarColor[1] = { r = .498, g = .604, b = .722, prefix = TEXT(MANA) }; -- rage
--ManaBarColor[2] = { r = .498, g = .604, b = .722, prefix = TEXT(MANA) }; -- focus
--ManaBarColor[3] = { r = .498, g = .604, b = .722, prefix = TEXT(MANA) }; -- energy
--ManaBarColor[4] = { r = .498, g = .604, b = .722, prefix = TEXT(MANA) }; -- happiness
If I wanted the default HP/MANA bar colors I would have said so. Think.
Decided not to be lazy and I edited the laylout to my liking. Thanks for porting it over OP :)
http://theewok.com/ui/ui3.jpg
NrgUser
10-26-2006, 08:01 AM
Personally I like the older one's better, I still currently use em. I wish the PVP flag worked on the older one =(
robztr
11-01-2006, 02:09 AM
Lostmage maybe u can add this features to something more like this :D
http://upload4.postimage.org/1539207/uf_showcase.jpg (http://upload4.postimage.org/1539207/photo_hosting.html)
If I wanted the default HP/MANA bar colors I would have said so. Think.
Decided not to be lazy and I edited the laylout to my liking. Thanks for porting it over OP :)
http://theewok.com/ui/ui3.jpg
awww was that so hard? think.
Its possible add class icon on Taraget ?
I need to know how to change the reaction colors for target i.e. disable the red coloring and make NPCs all be the same color.
I also would like to know how I would go about changing the coloring of the level text on the target frame for things being the same level as you. Currently they are yellow but I would like to make them white when the target is the same level as you are.
I know this requires editing inside the Nurfed_Units in the utilities folder, but I just dont know what exactly I have to change.
Another thing I'm trying to do is place the PvP text inside the class element on the player and target, but it's not recognizing it. It simply comes out as $pvp Orc Rogue rather than PvP Orc Rogue.
class = {
type = "FontString",
size = { 153, 15 },
layer = "OVERLAY",
Font = { NRF_FONT.."Charcoal.ttf", 14, "NONE" },
JustifyH = "LEFT",
JustifyV = "CENTER",
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 50, -21 },
vars = { format = "$pvp $race $class" },
},
Any help would be largely appreciated, and once I get some of this figured out I'll put up my own edited version of this that is more like the original frames by Rogue.
EDIT: I also cannot seem to figure out how to bring icons over the top of the models on player and target frame, Ive tried changing the frame level but it wont work for me. What I want to accomplish is placing a combat or pvp icon/text in the model frame area on top of the portrait, but they get placed behind the actual portrait. Level number and status icon do not update correctly and neither does group number. Again, any help here would be appreciated.
CHDA80
11-05-2006, 01:46 PM
id like to get the "PVP" moved somewhere else. i really like this unitframes but its impossible to see my combo points.
maybe could we get the PVP and rank icons moved to where they are for your own characters? so they are both in the same spot
Ripken
12-02-2006, 10:09 AM
What do I have to change that the combattext numbers appear on top of the Player portrait in the unitframes? Now, they`re covered by the portrait.
Thanks, Ripken
VAlor
12-07-2006, 02:41 AM
Any Chance to convert this layout to work with 2.0.1?
I tried to convert it based on the stiky thread, but it didn't work for me.
All i got was an error
Sylrias
12-07-2006, 03:57 PM
i like that layout the moust,fits my taste perfect thanks man for sharing it
looks something like this
http://img220.imageshack.us/img220/4518/phoxa5.jpg
Hi ^Deman could you tell me which addon do you use to see your ping and above your perso's frame
Thanks
Lostmage
12-07-2006, 07:14 PM
Hi sorry for no news or anything on this till today
i have an update in the works for you just fixing prior mistakes in the template and making sure its error free this go
Ripken
12-08-2006, 12:12 AM
Keep it up Lostmage, they`re still my favourites...
robztr
12-08-2006, 05:13 AM
Lostmage if u see my earlier post on page 1 maybe that is something u can fix now when u are redoing them for 2.0.1 :D
I just love these unitframes, keep up the good work.
VAlor
12-08-2006, 09:19 AM
Hi sorry for no news or anything on this till today
i have an update in the works for you just fixing prior mistakes in the template and making sure its error free this go
YEEEHHAHHH !! :D :D :)
Keljin
12-10-2006, 07:53 AM
*bump*
I think I'm not the only one waiting for an update ;)
Pixelshader
12-10-2006, 11:16 PM
haha definatly not---this is the sexiest layout on here holla!!
robztr
12-11-2006, 03:17 AM
Yeah will be awesome when he release these unitframes once again.
I just hope he follow the layout i gave him on page 1 where the dmg taken and such are on top instead in a frame instead of inside the portrait :D
Also would be awesome with the guildname where i put it on the same layout.
I also hope that Tivoli releases his actionbars with the package soon, i have tried some others but nothing can compare to nurfed.
robztr
12-14-2006, 03:30 AM
Any progress Lostmage?
Would be nice with updates about that from time to time :D
Lostmage
12-14-2006, 04:01 PM
okay i have what ill class as a beta as some things still need tweaking
first i'll letyou all know i removed the pvp rank completely as i felt it showed in correct info, they coulda been a GM 9 months ago but there rank icon was showing rank 3, the pvp text is now mirrored properly and the raid icon and combo points are where the pvp icon used to be
pvp toggles between faction colors, red for horde, blue for alliance and corrisponding npc's
havent tested todays release but it still goes to crap if you adjust the scale of the frames from within nurfed
focus frame is almost finished, pet frame looks semi crap,
will work on some of the changes sujested for you but just wanted to get it converted for you all
www.righteousdawn.com/files/ui.zip
Lostmage
12-15-2006, 04:23 PM
package updated for the December 15, 2006 (5:12 PM) update
Guviwex
12-16-2006, 01:19 PM
Just a few things I have noticed with the latest version:
1. Your targets name, if under 4 characters long, appears as the first letter, then "..."(for example: Guviwex = "G...", but Bob = "Bob"), assuming this is easy to fix but I can't figure out how.
2. No combo point frame? it's in the lua but not showing up for some reason.
Lostmage
12-16-2006, 04:29 PM
Just a few things I have noticed with the latest version:
1. Your targets name, if under 4 characters long, appears as the first letter, then "..."(for example: Guviwex = "G...", but Bob = "Bob"), assuming this is easy to fix but I can't figure out how.
2. No combo point frame? it's in the lua but not showing up for some reason.
sounds like the in game editor bug/not bug just the way it works when you adjust the scale of frames via in the ingame editor you have to reset some of the information to make things show, not sure if this happens if you just use the ingame editor to move things around, havnt spent much time on it
Also package updated to the December 15, 2006 (5:26 PM)
focus and target casting bar moved to the top, tot/tott moved to the right
buffs/debuffs removed from focus frame tot added to the bottom, debuff's will return soon
Lostmage
12-16-2006, 05:27 PM
just found out the default layout will error when you fist install becuase one of the edits i made, it goes away oncey ou import the layout
NrgUser
12-19-2006, 01:18 PM
I really liked the look of the UI before this with the different colored bars, is there anyway to change them back to that? Here's what they used to look like.
http://nngnetwork.com/photos/displayimage.php?pos=-2
m1nus
12-20-2006, 08:07 AM
Well, I downloaded this, and put it into my addons folder, and when I run the game, the unit frames still look stock, only the colors have changed, is there something I'm missing here?:confused:
NrgUser
12-20-2006, 10:18 AM
Open up nurfed menu -> Frames -> Import frames
Resynn
12-27-2006, 05:00 AM
Just a few things I have noticed with the latest version:
1. Your targets name, if under 4 characters long, appears as the first letter, then "..."(for example: Guviwex = "G...", but Bob = "Bob"), assuming this is easy to fix but I can't figure out how.
2. No combo point frame? it's in the lua but not showing up for some reason.
i found a way to fix this Error, after u rescale it, try going into the NurfedUI options menu screen
Frames->Nurfed_Target->Nurfed_targetname->Nurfed_targetnamename
go to the frame editor and search for width, i changed mine to 100 and it fixed the problem, btw, LOVE NURFED UI! found out i play Dota with 1 of ur old members named Affl1ction on Bnet,lol. not sure of his WoW name.
Rahxephon
10-02-2007, 01:29 PM
Hello, I am curious if there is any chance for someone to make the debuffs start on top of the target frame, not on bottom? I really don't know how to do this, greatly appreciated work on the frames though Lostmage, tried a few different ones, I like them, simple and nice - only thing Im missing is debuffs on top, like that picture someone posted.
Rahxephon
10-02-2007, 02:59 PM
I also just had my first raid, uhm, its kind of weird because the icons decrease in size as debuffs are added, can taht be changed, aswell?
NrgUser
10-12-2007, 12:41 AM
Any chance of an update?
dynish
11-23-2007, 09:55 PM
Anyone know why im getting this error when im targeting Pets or NPC:s
http://www.fuskbugg.se/pub/misc/h0ran.JPG
Caulderon
02-20-2008, 01:34 AM
Anyone know why im getting this error when im targeting Pets or NPC:s
http://www.fuskbugg.se/pub/misc/h0ran.JPG
I have a feeling it is because these frames aren't up to date with certain mobs in BC... these units would need to be added to the Units.lua file.
Hopefully there can be an update to this so that they will work with 2.3 and the soon-to-come 2.4
Lostmage
07-28-2008, 02:35 PM
Hello all
sorry for the disaperrance, i had given up WoW due to personal stuff but i have been suckered back in so i will be wanting to use my old UI again so i'm working on porting this over again, i can't give a time scale as i'm not going to be hardcore playing for a while at least, moved from US servers to EU servers and god that bit sucks, i miss my gold hehe
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