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View Full Version : DHUD, modded but Need Help...



dstre
10-02-2006, 11:57 AM
hi all, so i have been working on using the DHUD images with nurfed_hud. i got the player all setup right, but i think i made the traget images the wrong way. i am attaching the zip file of the layout and the images. sorry i cannot post a screen shot but basically what happens is, you get the shadows of the player_health file at alpha 1 and shadows of player_mana at alpha .4. you can kinda see that the colored target_health bar works, but you do not see all the bar due to the overlay of the shadow. i just dont understand what is wrong. can someone please look at help me.

KBTibbs
10-06-2006, 09:03 AM
Bump for exactly the hud I've wanted, but haven't the skills to make.

Terak
10-06-2006, 10:00 AM
target health and mana bars are back to front

dstre
10-06-2006, 11:06 AM
what do you mean, back to front???...if i could only post a picture of the problem.

Terak
10-06-2006, 11:40 AM
ill post one once my raid is over

KBTibbs
10-06-2006, 04:27 PM
HEre's a screenshot
http://forums.nurfed.com/attachment.php?attachmentid=472&stc=1&d=1160177233

Anzora
10-07-2006, 04:05 AM
The alphachannel on the target is the same as on the player, you need to remove that one and create one that matches the target instead.

KBTibbs
10-07-2006, 11:20 AM
If I understand you correctly, the target side images need to be recreated with a different alpha channel?

Well, I'd be willing to give it a shot...

Huzzah! I changed the images and plopped them into the HUD, but the alignment was a little off so I changed the anchors just a bit.

http://forums.nurfed.com/attachment.php?attachmentid=476&stc=1&d=1160248788

dstre
10-07-2006, 01:39 PM
sick thanks people for the help, i didnt realize that the alpha need to be changed too :(

yeah, i wasnt so sure on the alignment on the target side, but i actually changed the player side back to the way i like it :)

KBTibbs
10-07-2006, 04:19 PM
never touched the player side...

dstre
10-08-2006, 09:38 AM
ah, i think its my fault then, i changed it from percents to Missing for player health, and current for the mob. so it was prolly me that caused the numbers to need changing.

Terak
10-09-2006, 06:51 AM
pet health show as the standard nurfed huds on my hunter and lock

Andeh
10-09-2006, 04:42 PM
I've finished a remake of the DHUD, and would be happy to upload it if someone can suggest a site that doesn't require registration.

I've added pet hp/mana bars, combo point bubbles, and a cast bar like the original. It still has player HP/MP on left side, target on right, like all Nurfed HUDs.

KBTibbs
10-10-2006, 10:30 AM
you can upload here. Just edit your post and find the upload files option.

Andeh
10-10-2006, 12:55 PM
OK, here it is. I'm pretty satisfied with it so far.

Showing pet bar and cast bar:
http://img121.imageshack.us/img121/48/petsx9.th.jpg (http://img121.imageshack.us/my.php?image=petsx9.jpg)

Showing combo point bubbles:
http://img281.imageshack.us/img281/1883/cpscm7.th.jpg (http://img281.imageshack.us/my.php?image=cpscm7.jpg)

Images and original design idea were Drathal's HUD. All I did was a half-ass port to Nurfed. ;)


Finally, the file itself:

forfeit
11-06-2006, 12:46 PM
can anyone pls add a ToT to this hud? possibly along the lines of THIS (http://forums.nurfed.com/showthread.php?t=10057) style? it's alot easier when tanking to have the ToT right there infront of the mob, and infront of your eyes.. I would, but I absolutely suck at making these things with the exception of the occasional tweak here and there

Keiran
11-07-2006, 07:30 PM
Is there any way to get the old standard blue/green colors on these bars? Thanks.

Ralrra
11-08-2006, 01:38 AM
Is there any way to get the old standard blue/green colors on these bars? Thanks.

If you have a different color on your hp/mp bars, it's coming from a unitframe layout. To my knowledge there's not a way to have the unitframes and the hud to not use the same color as each other.

Andeh
11-13-2006, 03:13 AM
Hewk and I added target's name, target of target's name, ToT's HP percentage, and ToT HP bar to my version of Nurfed DHUD. I will post it tomorrow.

forfeit
11-13-2006, 06:16 AM
sweeet.. I got the ToT name working, but not the HP bar, etc.. it just makes life a HELL of alot easier.. one i used Second HUD with it, It seems I cant live iwthout it anymore lol

Andeh
11-13-2006, 02:30 PM
OK, here it is. :)

http://img161.imageshack.us/img161/273/dhud2vl1.th.jpg (http://img161.imageshack.us/my.php?image=dhud2vl1.jpg)

Combo point bubbles have been flipped so they descend along the inside of target's mana bar (to make room for ToT HP bar). Target and ToT names are colorized like unitframes: they show tapped mobs and player names are colored to their class.

Andeh
11-14-2006, 05:07 PM
We discovered a small bug, and a working fix. Making the Target of Target frame a "Button" was the only way to get it to render properly, but making the button the same size as the image left a rather noticable dead-zone where you could not right click + drag for movement. The fix is very easy to edit in, so I won't bother uploading a new copy. To fix it, you need to edit the HUD's Layout.lua.

Change the following:


target = {
type = "Button",
size = { 128, 256 },
FrameStrata = "LOW",
Anchor = { "LEFT", "$parent", "CENTER", -37, 140 },


to:


target = {
type = "Button",
size = { 1, 1 },
FrameStrata = "LOW",
Anchor = { "LEFT", "$parent", "CENTER", -37, 12 },

Hewk
11-17-2006, 02:06 AM
Did some tweaking on top of Andeh's work. Changing the following code (in red) will allow you to click the ToT's name, making it the new target.

target = {
type = "Button",
size = { 128, 16 },
FrameStrata = "LOW",
Anchor = { "TOPLEFT", "$parent", "BOTTOMLEFT", -50, -27 },
children = {
hp = {
type = "Texture",
layer = "OVERLAY",
size = { 128, 256 },
Texture = NRF_HUD_IMG.."PetMana",
Anchor = { "BOTTOMRIGHT", "$parent", "TOPRIGHT", 64, 27 },
VertexColor = { 0, 0, 0, 1.0 },
vars = {
bar = 128,
height = 256,
width = 128,
fill = "top",
},
},
bg3 = {
type = "Texture",
size = { 128, 256 },
Texture = NRF_HUD_IMG.."PetMana",
Anchor = { "BOTTOMRIGHT", "$parent", "TOPRIGHT", 64, 27 },
VertexColor = { 0, 0, 0, 0.40 },
},
name = {
type = "FontString",
layer = "OVERLAY",
FontObject = "Nurfed_HudFont",
Anchor = { "CENTER", "$parent", "CENTER", 0, 0 },
vars = { format = "<<$name>>" },
},
hpperc = {
type = "FontString",
layer = "OVERLAY",
FontObject = "Nurfed_HudFont",
Anchor = { "LEFT", "$parentname", "RIGHT", 4, 0 },
vars = { format = "$perc" },
},
},
},

Hewk
11-17-2006, 02:10 AM
You can also display your group number (while in a raid) by adding this

group = {
type = "FontString",
layer = "OVERLAY",
FontObject = "Nurfed_HudFont",
Anchor = { "TOPLEFT", "$parenthp", "BOTTOM", -13, 15 },
vars = { format = "$group" },
},
to the player frame description (anchor may vary).

forfeit
11-24-2006, 12:55 PM
nvm I got it :)

forfeit
12-08-2006, 12:03 PM
Any chance anyone has modded this to work with 2.0 yet?

KBTibbs
12-08-2006, 04:35 PM
Sorry, but nothing can be done until Nurfed_HUD is rewritten for Wow 2.0.

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