cokester
01-13-2005, 10:10 AM
I'm experimenting with this build at the moment, just toying with the idea of being able to dish out elemental and melee damage and leave the healing for the priest. Using a stm/int build I haven't had a lack of mana even with no totemic focus. Mobs often die reasonably quickly, I can usually take 2 or 3 groups before I have to rest. PVP wise theres nothing that makes you feel better then throwing down a big shock crit on a poor little gnome and then unleashing a WF combo backed up by flurry :D.
Elemental
Concussion
Rank: 5/5
Increases the damage done by your shock spell by 5%.
Call Of Flame
Rank: 5/5
Increases the damage done by your Fire Totems by 10%.
Convection
Rank: 5/5
Reduces the mana cost of your shock spells by 10%.
ElementalFocus
Rank: 1/1
Gives you a 10% chance to enter a clear casting state after casting any Fire, Frost or nature damage spell. The clear casting state reduces the mana cost of your next damage by 100%
Call Of Thunder
Rank: 5/5
Increases the critical strike chance of your lightning spells by 5%.
Reverberation
Rank: 5/5
Reduces the cooldown of your shock spells by 1 second.
Improved Fire Nova Totem
Rank: 2/2
Reduces the delay before your Fire nova Totem activates by 1 second.
Elemental Fury
Rank: 1/1
Increases the critical strike damage done by your fire, frost and nature spells by 100%.
Enhancement
Ancestral Knoweledge
Rank: 5/5
Increases your maximum mana by 5%.
Thundering Strikes
Rank: 5/5
Improves your chance to get a critical strike with your weapon attacks by 5%
Improved Ghost Wolf
Rank: 2/2
Reduces the cast time of your Ghost Wolf spell by 2 seconds
Improved Lightning Shield
Rank: 3/3
Increases the damage done by your Lighning Shield orbs by 15%
Flurry
Rank: 5/5
Increases your defence skill by 10
ImprovedWindfuryWeapon
Rank: 2/2
Increases the chance to activate the Windfury weapon effect by 2%
What do you guys think? At the moment I'm quite enjoying this build, however I have no CB/OB experience (being a retail first-timer) and I'm not sure if this will effect my end game dramatically.
Cheers...this is my first post here but I've lurked for quite awhile, learn't a lot ;).
Elemental
Concussion
Rank: 5/5
Increases the damage done by your shock spell by 5%.
Call Of Flame
Rank: 5/5
Increases the damage done by your Fire Totems by 10%.
Convection
Rank: 5/5
Reduces the mana cost of your shock spells by 10%.
ElementalFocus
Rank: 1/1
Gives you a 10% chance to enter a clear casting state after casting any Fire, Frost or nature damage spell. The clear casting state reduces the mana cost of your next damage by 100%
Call Of Thunder
Rank: 5/5
Increases the critical strike chance of your lightning spells by 5%.
Reverberation
Rank: 5/5
Reduces the cooldown of your shock spells by 1 second.
Improved Fire Nova Totem
Rank: 2/2
Reduces the delay before your Fire nova Totem activates by 1 second.
Elemental Fury
Rank: 1/1
Increases the critical strike damage done by your fire, frost and nature spells by 100%.
Enhancement
Ancestral Knoweledge
Rank: 5/5
Increases your maximum mana by 5%.
Thundering Strikes
Rank: 5/5
Improves your chance to get a critical strike with your weapon attacks by 5%
Improved Ghost Wolf
Rank: 2/2
Reduces the cast time of your Ghost Wolf spell by 2 seconds
Improved Lightning Shield
Rank: 3/3
Increases the damage done by your Lighning Shield orbs by 15%
Flurry
Rank: 5/5
Increases your defence skill by 10
ImprovedWindfuryWeapon
Rank: 2/2
Increases the chance to activate the Windfury weapon effect by 2%
What do you guys think? At the moment I'm quite enjoying this build, however I have no CB/OB experience (being a retail first-timer) and I'm not sure if this will effect my end game dramatically.
Cheers...this is my first post here but I've lurked for quite awhile, learn't a lot ;).