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Nebbie
09-21-2006, 11:48 PM
What do people think about the new bc arena gears?

http://www.wowszene.de/e107_images/newspost_images/arenasets.jpg

Sar
09-21-2006, 11:59 PM
with that massive amounts of stamina an resilence (anti-crit vs. melee and magic?) the fights should be last alot longer. i think blizzard is planning to go away from that 1-2shotting like pvp is actually, very good.

a pvp-warrior like me now has around 5000hp, in BC we might have 7-8k or even more. i dont have problems if the fights last i.e. twice as long, cuz of our rage system. but i see some problems for casters going "oom".

RubiksCube
09-22-2006, 02:45 AM
The equip bonus on the rogue gloves is awesome.

Making the ranged finisher a spellinterrupt makes these gloves a must have for any pvp'ing rogue.

Molakar
09-22-2006, 07:21 AM
What does "Improves Critical strike rating by xx" means?

auren
09-22-2006, 12:50 PM
What does "Improves Critical strike rating by xx" means?

its basically the new crit scale, since bliz doesnt want people stacking lots of naxx +crit gear for its scaling in tbc, so it basically means a blackhands breath or similar will be like 1 crit at 70

onyx
09-22-2006, 06:43 PM
Warrior gear has absolutely no attack power.

Nebbie
09-22-2006, 07:09 PM
Jewel crafting should compensate if that's what the person wants. Sucks if some really rare jewels are going to still come from tier4 raids etc..

These gears don't quite represent how blizzard says to prolong the length of fights and less 1 or 2 shotting. Since these I assume are almost? top tier of BC pvp gears. What is disappointing is that all the gears and set bonuses seem like a reflection of the current epic gears. There are no variety or creativity in them. Of course these are just leaks, nothing is set in stone.

Apotheosis
09-22-2006, 08:33 PM
I hope "Resilience" provides some sort of defense against Casters, because the Paladin set I'm going to be getting is absolutely loaded with the stuff.

Soruss
09-22-2006, 08:58 PM
22 crit rating is 1% crit at level 70.

Skalathrax
09-23-2006, 01:51 AM
@ no attack rating
perhaps because warriors and rogues are supposed to become what theyre meant for:
the warrior can take heavy damage but himself cant kill that good and the rogue's supposed to be the killer in close combat, not the warrior. i think this is the intention with it. also look at the end-damage of the arena blade. its 550 something, which is quite high, but if warriors wont have much attackpower, its not that critical.

Secro
09-23-2006, 03:03 AM
@ no attack rating
perhaps because warriors and rogues are supposed to become what theyre meant for:
the warrior can take heavy damage but himself cant kill that good and the rogue's supposed to be the killer in close combat, not the warrior. i think this is the intention with it. also look at the end-damage of the arena blade. its 550 something, which is quite high, but if warriors wont have much attackpower, its not that critical.

No, just no.

grom
09-23-2006, 07:37 AM
if intervene would be an over time effect the warrior set could be quite ok but as it's now ..
the critical strike rating is kinda useless aswell as everyone and their mom has heavy resilience gear.
i don't like the fact of a 5 piece set with 4/5 intercept bonus, the 3/6 of the current set is better imho.

Nebbie
09-23-2006, 09:00 AM
@ no attack rating
perhaps because warriors and rogues are supposed to become what theyre meant for:
the warrior can take heavy damage but himself cant kill that good and the rogue's supposed to be the killer in close combat, not the warrior. i think this is the intention with it. also look at the end-damage of the arena blade. its 550 something, which is quite high, but if warriors wont have much attackpower, its not that critical.

Even warriors running around in berserker stance right now doesn't make them an attractive target due to their large amount of armor + hp. I'm not sure if making them more tank like will change anything, maybe more to NOT attack them. Intervene is nice but it doesn't quite serve that purpose well enough. Making warriors do less damage and crit less do mean longer fights though, since they are practically the dps in group pvp currently.

Apotheosis
09-23-2006, 12:18 PM
Yep. It's not easy to make a class with the following conditions:

1) Has lots of health.

2) Has lots of armor.

3) Increases DPS as you hit him, due to rage generation.

4) A class that everyone wants to attack first.

Warriors have one, two and three down cold. There are a few situations where a good player will simply have to fight the Warrior first -- usually this is done with snares and CCs -- but it's not easy. Intervene does do a lot to push Warriors in that direction, though.

Theldon
09-23-2006, 02:26 PM
Is resiliance like a way to resist crits? Or magic? (Like a resist all thing?)

Dish
09-23-2006, 02:28 PM
Is resiliance like a way to resist crits? Or magic? (Like a resist all thing?)

yes, both magic and melee crits

Soruss
09-24-2006, 12:45 PM
All intervene is going to do is make it easier to assist train ;)

Soruss
09-24-2006, 12:48 PM
@ no attack rating
perhaps because warriors and rogues are supposed to become what theyre meant for:

Says who/what?

socratic
09-24-2006, 02:37 PM
I'm gonna have 10k health and way less attack power / crit than I do now with that gear.

Awesome.

Soruss
09-24-2006, 04:05 PM
I'm gonna have 10k health and way less attack power / crit than I do now with that gear.

Awesome.

Keep in mind that 3 of the 5 pieces are socketed.

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