Leonking
09-07-2006, 10:13 PM
charge + 21 (stun for 1 sec)
shield bash -10 (silent for 3 sec)
1 hand normal hit +13
berserk stance (24 rage left)
shield slam -20
(3 sec)
change off-hand to the skull, use it (160% speed,break freeze and sheep for 10 sec, lost 1800-2500 life)
berserk rage
1 hand normal hit +13
sunder armor -12
1 hand normal hit + 14
sunder armor -12
1 hand normal hit + 15
sunder armor -12
1 hand normal hit +16
Hamstring -10
9 sec (anger management 4 rage for 13 sec, since the mage will damage you hard, you will have lots of rage with berserk rage; you can also get extra rage from critical striked normal hit. Anyway, make sure sunder armor 3 times first, then use wirld wind or Heroic Strike if you have additional rage, just left 25 rage for the battle stance)
battle stance with shield (25 rage left)
shield bash -10 (silent for 3 sec, yes 12 sec CD for shield bash has gone)
berserk stance with 2 hand weapon, say A.L (15 rage left)
bloordrage + 15
(3 sec)
concussion blow -15 (stun for 5 sec, yes, it's 5 sec because 15 sec has passed since your first charge stun)
2 hand normal hit +22 (and push your intercept quickly, 99% mage will blink now )
(if blink,
intercept -10
2 hand-normal hit + 22
Intimidating Shout -16 (with 3 2.5T effect)
2 hand-normal hit +22 (you can also choose to get away from battle and charge again, but this will give the mage chance if he has Insignia. Dancing is also a good idea, I always do it for the first time I kill a mage ^^)
Execute ;
if not blink,
2 hand-normal hit + 22
wirld wind - 25
(5 sec)
Intimidating Shout -16 (with 3 2.5T effect)
2 hand-normal hit +22
Execute )
damage in totoal:
1 hand normal * 5 = ~ 400 * 5 = 2000
1 shield slam * 1 = ~ 500
2 hand normal * 3 = ~ 600 * 3 = 1800
------------------------------------
4300 without critical strike
The mage will finally realize that his only chance is to kill you in the first 10 sec, so dont forget to use your last stand if necessary. If you miss the combo and get freezed, use your Insignia immediately
shield bash -10 (silent for 3 sec)
1 hand normal hit +13
berserk stance (24 rage left)
shield slam -20
(3 sec)
change off-hand to the skull, use it (160% speed,break freeze and sheep for 10 sec, lost 1800-2500 life)
berserk rage
1 hand normal hit +13
sunder armor -12
1 hand normal hit + 14
sunder armor -12
1 hand normal hit + 15
sunder armor -12
1 hand normal hit +16
Hamstring -10
9 sec (anger management 4 rage for 13 sec, since the mage will damage you hard, you will have lots of rage with berserk rage; you can also get extra rage from critical striked normal hit. Anyway, make sure sunder armor 3 times first, then use wirld wind or Heroic Strike if you have additional rage, just left 25 rage for the battle stance)
battle stance with shield (25 rage left)
shield bash -10 (silent for 3 sec, yes 12 sec CD for shield bash has gone)
berserk stance with 2 hand weapon, say A.L (15 rage left)
bloordrage + 15
(3 sec)
concussion blow -15 (stun for 5 sec, yes, it's 5 sec because 15 sec has passed since your first charge stun)
2 hand normal hit +22 (and push your intercept quickly, 99% mage will blink now )
(if blink,
intercept -10
2 hand-normal hit + 22
Intimidating Shout -16 (with 3 2.5T effect)
2 hand-normal hit +22 (you can also choose to get away from battle and charge again, but this will give the mage chance if he has Insignia. Dancing is also a good idea, I always do it for the first time I kill a mage ^^)
Execute ;
if not blink,
2 hand-normal hit + 22
wirld wind - 25
(5 sec)
Intimidating Shout -16 (with 3 2.5T effect)
2 hand-normal hit +22
Execute )
damage in totoal:
1 hand normal * 5 = ~ 400 * 5 = 2000
1 shield slam * 1 = ~ 500
2 hand normal * 3 = ~ 600 * 3 = 1800
------------------------------------
4300 without critical strike
The mage will finally realize that his only chance is to kill you in the first 10 sec, so dont forget to use your last stand if necessary. If you miss the combo and get freezed, use your Insignia immediately