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auren
09-07-2006, 08:43 PM
from the talents revealed so far, what do you guys think will be the best combo (or various good combos) for 2v2 arena matches?

my guess is either paladin/warlock or the traditional shaman/warrior for obvious reasons. the only weakness i see with paladin/warlock is other warlocks, 2 timer mages could always be fun, but somehow i dont think blizzard will put trinkets in the xpac meant for timering

edit: after just reading drisc's posts, maybe 2 timer mages won't be so good afterall

Margus
09-07-2006, 09:05 PM
Paladin/Warrior i think is one of the best combos, Blessing of Freedom and Blessing of Sacrfice against sheeps helps a lot.
I dunno about these instagib teams like rogue/rogue oder warlock/warlock, but they can also be very mighty, think about 2x Seduction ^^

Traumatize
09-08-2006, 01:19 AM
Unless there are some fat nerfs in store for warriors that we don't known about yet, Paladin + Warrior will be hawt.

keboman
09-08-2006, 01:45 AM
Paladin and Undead Warrior or Druid and UD warrior actually..

If they are seriously making WoW less of a one-shot game, MS is all the better.

It'd lose to 2 warlocks, but who wouldn't?

RubiksCube
09-08-2006, 02:16 AM
Priest and Mage both UD if you ask me

keboman
09-08-2006, 02:19 AM
What do you do against heavy CC? Warlocks have two dispellers, powerful instant CC and tons of survivability, priest/mage has no counter to two mages, rogues, etc.

Heck, if you can see what you're fighting before it starts you could change pets, VW for rogues, felhunter for casters, etc.

Anduryondon
09-08-2006, 02:23 AM
Paladin and Undead Warrior or Druid and UD warrior actually..

If they are seriously making WoW less of a one-shot game, MS is all the better.

It'd lose to 2 warlocks, but who wouldn't?
Drood has no dispell for the Warr ._.

keboman
09-08-2006, 02:27 AM
bah

This sounds like it'll end up like rock, paper, scissors or something. Either you can CC, heal/dispell, or you hope to god you get a ton of crits.

keboman
09-08-2006, 02:40 AM
edit: after just reading drisc's posts, maybe 2 timer mages won't be so good afterall

Are you talking about the increased stamina?

"of the bear" in BC is shown as 24 stam 14 str on an item, and in retail it's 14/14-17/17 I believe. So most people will probably have around a third more hp.

Or I could be totally wrong!

grom
09-08-2006, 03:52 AM
i'd go with ud shadow priest and paladin

Otzo
09-08-2006, 05:33 AM
2 prep seal fate rogues.

Soruss
09-08-2006, 07:14 AM
Elemental shaman + paladin!

azzyboi
09-08-2006, 10:32 AM
With what they have atm for talents and skills my bet is shammy and warrior, but we are yet to see druid and priest talents... so we'll have to wait to have a good verdict on this one people.

khan3817
09-09-2006, 10:25 AM
Whatever it is I believe Paladins have a sure spot.

auren
09-09-2006, 11:16 AM
after thinking on this for a while, blizzard is really going to have to do something with druids to make them viable in the 2v2, because as of right now their main healing spells take too long to cast or theycan be purged easily. this is going to be interesting to see what blizzard does to to make them work

khan3817
09-09-2006, 12:14 PM
after thinking on this for a while, blizzard is really going to have to do something with druids to make them viable in the 2v2, because as of right now their main healing spells take too long to cast or theycan be purged easily. this is going to be interesting to see what blizzard does to to make them work

if I'm not being retarded I believe Druids are getting a healing spell cast-time reduction effective immediately after shape shifts.

Jedus
09-09-2006, 04:03 PM
My friend and I are discussing the validity of a Ice mage and a Fire mage working together. Kite + Dmg. I think it could work.

Theldon
09-09-2006, 04:53 PM
What about hunters? ^^

auren
09-09-2006, 08:43 PM
What about hunters? ^^

hunters could be very viable depending on the classes they are up against, like a priest/mage combo since they don't have a dispel for viper sting. hunters will definitely be a great combo with a priest or paladin since they have a limited cc, mass slow, and can pretty much last forever if their high hp scales like it is now

Traumatize
09-11-2006, 09:00 AM
Unstable Affliction, sup single most overpowered talent in TBC.

Pennyman
09-11-2006, 10:30 AM
Holy Paladin, Protection Warrior.
all joking aside, even though i dont believe it will be the best combo, it probably wouldent do to bad with some of the new talents. Mana burn imo would be the biggest issue.

Pennyman
09-11-2006, 10:49 AM
Possibly something like
http://www.worldofwarcraft.com/info/classes/bc-paladin/talents.html?0550310252011053120050225100023320000 0000000000000000000000000
for the paladin and

http://www.worldofwarcraft.com/info/classes/bc-warrior/talents.html?0500500100000000000000050000000000000 00000005020510303300123531350
for the warrior.

Didnt get much time to really look over those, but you get the rough idea. Have the warrior carry around a bag full of different good resist pieces and swap as soon as you know what your going up against. Like a set for every possible combination of players. Possibly have the paladin follow suit on that. If the paladin is good about switching aura's thats 10% less damage right there. Both would be hard to kill, and would have high survivability. The warrior pretty much just run's around keeping shield slam on timer, interupting as many casts as possible, and just keeping consistant damage going. The biggest problem i see is like a lock/priest group, where mana drain would be a big issue. Might even be able to overcome that if you have the right shadow resist gear.

Av
09-12-2006, 03:59 AM
undead shadow priest and undead warlock will probably be pretty much unstoppable, seeing as they will have the luxury of not fighting wotf =)

Kas
09-12-2006, 05:45 AM
Horde can fight Horde in the arena. That will fly for a large percentage of matches though :)

Nalos
09-12-2006, 07:35 AM
Paladin/Warrior combo will be pretty much unstoppable.

More specifically, a Healadin and an Arms/Fury Warrior (41/20/0)

With blessing of freedom/blessing of sacrifice in tandem with endless rage, say goodbye to any caster/caster group. Hell even a 31/30/0 Warrior would rip you apart with Pally support. MS with flurry and deathwish is going to be disgusting.

As for melee groups, blessing of protection is your bane.

grom
09-12-2006, 08:08 AM
there are quite some counters to a palid/warrior combo especially by a caster duo. i don't think it will be the unstoppable steamroll team everyone imagines it to be. it'll probably require some good micro management but it is possible to beat.
priest can dispell, mage has poly and counterspell, warlock has deathcoil and fear, then add the nice new abilities and talents et voila you got a very competent combo.

i'm still going with ud shadow priest and bloodelf holy dps palid but as dps and survivability scales within the new gear, there could be some unexpected fotms

Apotheosis
09-12-2006, 10:51 PM
Look people, I am a healadin. I love Paladins, I argued they were overpowered even pre 1.9, when I had conversations with Relentless/Nurfed people who thought Paladins were gimped. But you can't convince me that a full support Paladin is optimized in a 2v2 fight; full and complete specialization isn't a good idea in fights that small.

I'd probably get Repentance for 2v2, with the rest in Holy/Prot. A single build like Holy/Prot is without question better in fights larger than 4v4, but in 2v2 such severe specialization just leaves too many weaknesses. CoTongues, Counterspell, Spell Lock will totally demolish that Paladin.

In a 5v5 or greater, I agree, everyone should specialize; in those types of groups, the weaknesses of each individual are protected by the strengths of other members. With two members only, you can't cover all those weaknesses. Againt a Holy/Prot Paladin, a Counterspell makes them all but useless for 10 seconds; with a Retribution Paladin, you can still deal out very solid damage if such a thing were to occur.

I'm not arguing that Retribution is better for group oriented play. But if you're suggesting that a fully support build is better when you are only supporting one person, you're wrong.

I personally play 31 Holy/20 Prot at the moment, and will play 34 Holy/27 Prot come expansion, but that's because I like to play in groups. I never get Ret because I never solo. But if I were to solo, or just 2v2, I'd definitely pick up SoC, at least.

Valkyr
09-13-2006, 07:55 AM
shadow priest and UA warlock will dominate 2 v 2 imo.

tons of dots up, remove them at your own risk, silence, mana burn possibility, excellent survivability one because of very high stam, the other because of dmg mitigation (shadowform), remember shadow priest will be able to heal while in shadowform now, if you cs their shadow heal, switch to holy heals. Fear is also gonna be annoying as hell.

clearly overpowered. only risk is shadow resist gear, but it can stil be countered with the right gear from both the lock and the priest.

No way a pally and a warrior can counter that, unless the priest and warlock sucks.

Pennyman
09-13-2006, 09:30 AM
shadow priest and UA warlock will dominate 2 v 2 imo.

tons of dots up, remove them at your own risk, silence, mana burn possibility, excellent survivability one because of very high stam, the other because of dmg mitigation (shadowform), remember shadow priest will be able to heal while in shadowform now, if you cs their shadow heal, switch to holy heals. Fear is also gonna be annoying as hell.

clearly overpowered. only risk is shadow resist gear, but it can stil be countered with the right gear from both the lock and the priest.

No way a pally and a warrior can counter that, unless the priest and warlock sucks.

While i believe the warlock and priest will be a very viable team, i still think it would be possible for a good holy/prot paladin and protection warrior to have a shot.

Shadow resist Aura +60 Shadow Resist (maybe more at 70?), 40 yard aura, 10% shadow damage mitigation.

2x http://www.thottbot.com/?i=37951 for each person for 100 total shadow resist. Some other nice shadow resist pieces, get it around 200ish.

Reflect as much mana burn as possible.

CoT = 1.5 second flash of lights (oh noes?)

Shield Bash Rank 4

Intervene

Spell Reflection

Commanding Shout

Shield Slam

Concussion Blow

New Ranks of Sunder

Imp Shield Bash


The warrior will be pointless to cast on as if you do, he'll just start using spell reflect along with 10k hp, along with shadow resist, so the idea of fear the pally and kill the warrior wont work because even if the warrior gets low the paladin will just divine shield, divine favor, holy light a couple times back to full life. So the only real option is kill the paladin. He'll be immune to fear pretty quick into the fight if you cast fears and try to kill him, and if he gets low again, just bubble and continue. Silence is shadow based, likely to resist them, and even if you dont, will be hard to kill a paladin keeping himself topped off while the warrior uses things such as intervene + spell reflect or imp shield bash or the new ranks of shield bash. The warlock will have next to no armor if sunder armor is applied and kept at 5 stacks. The damage you do to him will be mediocre at best with the warrior, but you'll at least be doing something. Still unsure as to who would win, would really depend on who runs out of mana first, the paladin or the priest.

Again, this would take some insane prework from the warrior and paladin in terms of carrying the right gear for every fight, but i think it's doable.

Valkyr
09-13-2006, 10:13 AM
While i believe the warlock and priest will be a very viable team, i still think it would be possible for a good holy/prot paladin and protection warrior to have a shot.

Shadow resist Aura +60 Shadow Resist (maybe more at 70?), 40 yard aura, 10% shadow damage mitigation.

2x http://www.thottbot.com/?i=37951 for each person for 100 total shadow resist. Some other nice shadow resist pieces, get it around 200ish.

Reflect as much mana burn as possible.

CoT = 1.5 second flash of lights (oh noes?)

Shield Bash Rank 4

Intervene

Spell Reflection

Commanding Shout

Shield Slam

Concussion Blow

New Ranks of Sunder

Imp Shield Bash


The warrior will be pointless to cast on as if you do, he'll just start using spell reflect along with 10k hp, along with shadow resist, so the idea of fear the pally and kill the warrior wont work because even if the warrior gets low the paladin will just divine shield, divine favor, holy light a couple times back to full life. So the only real option is kill the paladin. He'll be immune to fear pretty quick into the fight if you cast fears and try to kill him, and if he gets low again, just bubble and continue. Silence is shadow based, likely to resist them, and even if you dont, will be hard to kill a paladin keeping himself topped off while the warrior uses things such as intervene + spell reflect or imp shield bash or the new ranks of shield bash. The warlock will have next to no armor if sunder armor is applied and kept at 5 stacks. The damage you do to him will be mediocre at best with the warrior, but you'll at least be doing something. Still unsure as to who would win, would really depend on who runs out of mana first, the paladin or the priest.

Again, this would take some insane prework from the warrior and paladin in terms of carrying the right gear for every fight, but i think it's doable.


what if I start by mind controlling the warrior, while the warlock has a CoT on the pally, cast a shadowbolt or two to get him to waste his bubble in the first 10 seconds of the fight, its pretty much gg from there, even with 200 shadow resist, what you think?

and holy prot pally along with a prot warrior sounds like very small dps output, while warlock and shadow priest are both decent dpsers, along with good survivability.

mind control is gonna be dumb in 2 v 2 from a think about it.

sokkeh
09-13-2006, 11:01 AM
mind control is gonna be dumb in 2 v 2 from a think about it.

cuz it has such a short casting time + huge range?

Pennyman
09-13-2006, 11:12 AM
what if I start by mind controlling the warrior, while the warlock has a CoT on the pally, cast a shadowbolt or two to get him to waste his bubble in the first 10 seconds of the fight, its pretty much gg from there, even with 200 shadow resist, what you think?

and holy prot pally along with a prot warrior sounds like very small dps output, while warlock and shadow priest are both decent dpsers, along with good survivability.

mind control is gonna be dumb in 2 v 2 from a think about it.

Not only is mind control 3 seconds and 750 mana to cast, as well as 20 yard range. Both the pally and Warrior are looking at having shadow resist, which MC is resistable, and even if it should go off, why wouldent the pally just dispel the warrior? I mean even if it means dispelling UA, it'd still be worth it mana wise, the priest would lose way more than the paladin out of it. And yeah, i realize dps output would be small, the the idea is survivability, with resists and new warrior/pally talents tree's and spells the ability to counter alot of melee/caster combo's is going to come into play. Not to mention they have said (and no idea what they mean by it) that all classes will now be somewhat more survivable to provide for longer fights than they are currently.

Valkyr
09-13-2006, 12:20 PM
Not only is mind control 3 seconds and 750 mana to cast, as well as 20 yard range. Both the pally and Warrior are looking at having shadow resist, which MC is resistable, and even if it should go off, why wouldent the pally just dispel the warrior? I mean even if it means dispelling UA, it'd still be worth it mana wise, the priest would lose way more than the paladin out of it. And yeah, i realize dps output would be small, the the idea is survivability, with resists and new warrior/pally talents tree's and spells the ability to counter alot of melee/caster combo's is going to come into play. Not to mention they have said (and no idea what they mean by it) that all classes will now be somewhat more survivable to provide for longer fights than they are currently.

Probably because paladins CANT dispel mind control :P

only priests and felhunters can, which both be on my side not yours!

Valkyr
09-13-2006, 12:33 PM
cuz it has such a short casting time + huge range?

no because it will be overpowered, depending on the situation

mad doc
09-13-2006, 01:10 PM
try ele shaman + warlock.
did it in a 2on2 tourney, you lock down any caster team and have enough staying power to survive melee teams.

Av
09-14-2006, 11:59 PM
what if you cannot change gear inside the battleground? Or will you queue with 300 shadow resist and hope to meet a warlock/spriest combo? :)

Pennyman
09-15-2006, 10:17 AM
what if you cannot change gear inside the battleground? Or will you queue with 300 shadow resist and hope to meet a warlock/spriest combo? :)

Well, from what blizzard has said, they said it will be similar to current BG's where you can find out what/who your fighting and get buffs up/pets up and mana up accordingly. If blizzard was smart, to stop this sort of behavior, they'd make it where while in the waiting zone, you cant see who or what your fighting, and make it so that as soon as the wait period is up, you cannot exit combat under any circumstance.

Kas
09-18-2006, 03:39 AM
I thought they said you wouldn't know.

Of course that may not mean you can't just hit outfitter/item rack macros when you see who/what they are and before you're in combat.

SandDemon
09-18-2006, 10:06 AM
There's always the chance you just play the "let's force the person to leave" duo of 2 mages spamming poly or mage/warlock combo. It'd be interesting to just force the other two to quit after 30minutes of being a sheep/feared.

Yes, I'm twisted ;)

auren
09-18-2006, 01:32 PM
Seed of Corruption will explode whenever the target takes a total of 1044 damage from one or more sources. It only damages opponents. The damage from the explosion will count toward the 1044 damage of another target, should one be nearby. Think about that for a bit. You could also refer to the sig below for inspiration.

after just reading that, shaman/warlock imo, but the lock definitely has to be 41 affliction to protect that dot, but good lord, any 5 man without a warlock is gimper than hell since a lock will just chain cast seed of corruption on every target along with unstable affliction to back it up, that in itself will drop a group faster than god knows what

Trixx
09-19-2006, 06:56 AM
I know the answer to this, but I want to know what you guys think...Mage/pally combo? What are your thoughts..

I personally think it's a bad idea putting the slowest healer with the fastest dmg taker.

Valkyr
09-19-2006, 07:24 AM
I know the answer to this, but I want to know what you guys think...Mage/pally combo? What are your thoughts..

I personally think it's a bad idea putting the slowest healer with the fastest dmg taker.

lots of crowd control, sheep / pally stun and mayb repentance. Iceblock makes the pally slow heals valuable if your opponents goes for the mage first. You can remove curses, poisons or magic which is also nice.

a good pally and a good mage could put up good fights, but I still think an average shadow priest and average UA warlock would destroy them pretty easily. If you sheep the priest then felhunter dispels him, priest will also dispel the warlock, leaving no sheep possibility. If you cs the priest when he's healing, he can heal with shadow mend or flash heal, depending which school of magic got cs, so the only dps you got there is a mage because pally dps is terrible, I dont think thats enough to drop either the lock or the shadow priest, specially with felhunter CS, and priest silence.

I'd also choose a shadow priest rather than a shaman for 2 v 2, shaman is a class you get the most out of as a support class, in bigger groups. Shadow priest for small groups is better overall imo.

I still think priest mind control, if allowed, is gonna make 2 v 2 really easy for that priest group.

Soruss
09-19-2006, 07:52 AM
Probably because paladins CANT dispel mind control :P

only priests and felhunters can, which both be on my side not yours!

Shamans can also remove it.

Valkyr
09-19-2006, 08:46 AM
Shamans can also remove it.

ah didnt know that ))

while we're on the subject, dont you think it would make more sense to have the pallies being able to dispel MC instead of shamans. I'm not arguing priest and felhunters, because they're both able of defensive / offensive dispels, while the pally is defensive only, and shaman offensive only. I would think mind control is like a magic applied to a target, therefore meaning defensive dispels should be use to have it removed, purging an hostile target (someone from your faction under mind control effect) should be removing his buffs still imo, not removing the MC effect.

Kas
09-19-2006, 09:07 AM
Once someone is mind controlled, they are flagged as an enemy. Cleanse only works on friendly targets. Dispel/Purge work on enemy targets. However, I agree that it is a bit more intuitive the other way, and wish I could cleanse it :)

Drekor
09-21-2006, 12:33 PM
Paladin/Warrior still #1!

auren
09-21-2006, 04:12 PM
iirc mind control is a channeled spell, so any interupt - stun fear cs etc would stop it

keboman
09-23-2006, 04:32 AM
I know the answer to this, but I want to know what you guys think...Mage/pally combo? What are your thoughts..

I personally think it's a bad idea putting the slowest healer with the fastest dmg taker.

Priest/Warlock. Especially with the Priest's super-dispel.

kylehealy
10-13-2006, 02:14 AM
warlock/mage is pretty cute tbqh

Kakarot
10-13-2006, 03:38 AM
I know the answer to this, but I want to know what you guys think...Mage/pally combo? What are your thoughts..

I personally think it's a bad idea putting the slowest healer with the fastest dmg taker.
Depends on the Mage, take an Iceblock Mage and it doesn't matter if a heal lasts a second longer.
The Arena Mage Set has a lot of Stamina, nearly as much as the Warlock Set, so Mages have a quit good survivability.


Undead Priest and Undead Mage or Warlock would be my first choice on Hordeside, Dwarf Priest an Gnome Mage or Warlock on Allianceside.

Soruss
10-13-2006, 08:19 PM
It'll probably end up being some awkwardly gay combination liek... hunter/druid.

keboman
10-16-2006, 01:12 AM
http://video.google.com/videoplay?docid=5308451610820294896&q=Burning+Crusade+Paladin

uhhh

Anduryondon
10-16-2006, 02:11 AM
yeah, 5 of 6 fights against 2 rogues and in not even one fight a dispeller. They should nerf Palas rly!

RubiksCube
10-18-2006, 07:13 AM
I'm pretty sure this is gonna be nerfed.

Kas
10-18-2006, 07:31 AM
Yeah SoR and JoR currently have a bugged spell damage coefficient that are known to be too high and will be fixed.

auren
10-18-2006, 01:18 PM
Yeah SoR and JoR currently have a bugged spell damage coefficient that is known to be too high and will be fixed.

thats what i originally thought, playing my own pally, ~1050 or so is my highest crit, which was with the execute hammer (and im not even ret). for some of those crits they would definitely have to be ret with a good 600 spell dmg gear, which simply isnt attainable for a pally unless you were wearing a ton of cloth

Elm
10-20-2006, 12:17 PM
Any pair that has an amazing chemistry will beat teams that do not. That said, if you have 2 teams, different classes, same chemistry I think that Mage/Shaman is going to be the team to beat. Every combo is going to have atleast one combo to counter it. Alot of things will change in TBC, but as of now the way that shaman/mages complement eachother makes it a pretty dominating team in 2v2.

Check out http://files.filefront.com/FILE_VOTE/;5966701;5;/fileinfo.html

It's a video of a shaman from my old server (Frostmane). The whole video showcases how the proper playing of a support shaman can be a very powerful tool in group PvP. At the end of the video him and his mage friend (Cachexic) take the best Warrior/Paladin combo I know of (Khrath and Llidon from Vicious Cycle). The 2v2 at the end really showcases how well shaman/mage really work together.

Phixus
10-22-2006, 05:51 AM
2xpaladin is gonna be incredible,with the new paladin dps talents they can outdamage warriors burst damage wise. 2 unstoppable plate machines with burst dps like that will be very hard to stop.

ease
10-22-2006, 07:54 AM
2 mages will dominate. dragon's breath is incredible cc.

Soruss
10-22-2006, 06:18 PM
I still say hunter/druid!

You heard it here first folks ;)

Trixx
10-22-2006, 07:58 PM
2 mages will dominate. dragon's breath is incredible cc.
No, not quite...

VIB
10-23-2006, 06:41 AM
Elemental Shaman + Ret Paladin:

* WF totem + crusader strike? :S
* cleanse + purge
* good assisting burst dps
* awesome survivability, 2 high armor healers
* good dps vs both high armor enemies and squishies

I have also been theorycrafting a lot about a druid + rogue duo combos for keeping 1 guy CCed the whole time while. Such as: sap player A, focus player B, (sap breaks) keep CCing A with cyclone -> blind -> bash -> gouge -> cyclone -> prep. blind. And keep FFing B. Could end up with some interesting combos, you could potentially kill B before A could move. With both players using a Stunwatch type add-on that shows your partner's stuns (easy to program myself). Could end up with some very interesting combos. I think the druid+rogue sinergy in BC is better than ever.

auren
10-23-2006, 07:53 PM
2xpaladin is gonna be incredible,with the new paladin dps talents they can outdamage warriors burst damage wise. 2 unstoppable plate machines with burst dps like that will be very hard to stop.

not really, they have burst but once you live through it its gg, also one dispel is all thats necassary to take out the stun, then the seal of command damage is gone, considering the stamina, as long as your group has one healer your fine - also paladins can be easily disabled by a ton of classes out there, aka shamans, mages, warlocks especially, priests, and maybe even hunters if the paladins are bad. granted, for a team with no healers and none of the classes mentioned above, its a pretty tough combo

auren
10-23-2006, 07:57 PM
Elemental Shaman + Ret Paladin:

* WF totem + crusader strike? :S
* cleanse + purge
* good assisting burst dps
* awesome survivability, 2 high armor healers
* good dps vs both high armor enemies and squishies

i completely agree here, the 2 classes twist to each others strengths very well, although the one weakness will be curse of tongues, but even then, the shamans shocks will be able to control a warlock pretty well... which made me just think of something in the case of an affliction lock, will grounding totem absorb the harmful effect of unstable affliction to the dispeller?

VIB
10-27-2006, 08:37 AM
Grounding doesn't dispell anything. It just redirects the spell into the totem. When a non direct damage spell is cast the totem will abosorve it, take the grounding buff away from the party and trigger the 10sec cooldown. I believe it won't be any different with UA.

Tongues will be a pain for the shaman but not as much for the paladin who can still dps without it. There is nothing that will completly cripple both classes, which is why I believe that it's a good combo.

Elm
11-05-2006, 12:01 PM
Rogue/Feral Druid

Dunderdon
11-09-2006, 03:56 PM
druid/priest ^^

cause that is what i'll be playing

Belarin
11-10-2006, 10:18 AM
druid/priest ^^

cause that is what i'll be playing

Sadly, those are the classes my brother and I play.

I can tell you right now, it's not a good combo.

Molakar
11-11-2006, 03:36 PM
2x BM hunters

auren
11-12-2006, 09:17 PM
my vote now is shadow priest and a felgaurd warlock after some experience with that fight, they can control the situation so well its simply impossible

Valkyr
11-13-2006, 10:31 AM
my vote now is shadow priest and a felgaurd warlock after some experience with that fight, they can control the situation so well its simply impossible


shadowpriest will suck as they always did now that the community managed to get rid of shadowmend. Pretty much all their dmg is dispellable, they'll have to get out of SF to heal and they are generally played by very bad players. If your gonna stick a shadow priest in there, at least put him with a UA warlock so their dot have a chance to do something.

imo, pretty much any 2 classes who can fit together will be a better combo than a SP with a warlock.

auren
11-13-2006, 08:43 PM
shadowpriest will suck as they always did now that the community managed to get rid of shadowmend. Pretty much all their dmg is dispellable, they'll have to get out of SF to heal and they are generally played by very bad players. If your gonna stick a shadow priest in there, at least put him with a UA warlock so their dot have a chance to do something.

imo, pretty much any 2 classes who can fit together will be a better combo than a SP with a warlock.

you obviously havent touched the beta and seen the power of a ua warlock or a soul link felgaurd one at that, and of course unskilled players make bad duos, 2v2s do require a little more skill than you are probably used to

Valkyr
11-14-2006, 08:35 AM
you obviously havent touched the beta and seen the power of a ua warlock or a soul link felgaurd one at that, and of course unskilled players make bad duos, 2v2s do require a little more skill than you are probably used to

I'm not saying the warlock is a bad choice, its obviously the best pvp class in the beta right now, what I was saying is I'd rather put him with a pally or a shaman, or I would rather pick another warlock instead of a shadow priest, because shadow preist is a terrible class for various reasons.

auren
11-14-2006, 02:09 PM
shadow priests have as much utility as a paladin because of silence and dispel when combined with a warlock - also for most fights there is no dispeller so PW: shield is all that is needed to win. may i ask, what combo do you think can beat a warlock and shadow priest?

Valkyr
11-14-2006, 07:11 PM
shadow priests have as much utility as a paladin because of silence and dispel when combined with a warlock - also for most fights there is no dispeller so PW: shield is all that is needed to win. may i ask, what combo do you think can beat a warlock and shadow priest?

2 warlocks

warlock/shaman

warlock/paladin

warlock/mage

warlock / disc/holy priest

I feel like a rogue and any other healer would also win over them. However, I feel like 2 people playing well together and that are well geared are going to make teh difference between winning and losing a 2 v 2 vs a certain class setup.

Shadowpriest are gimped warlock back again, I dont see anything good about them in BC, same as it is now.

auren
11-14-2006, 10:01 PM
2 warlocks

warlock/shaman

warlock/paladin

warlock/mage

warlock / disc/holy priest

Warlock/shaman: the priest and warlock would simply outlast them in a fight because shamans mana pools aren’t high enough. On top of that, an earth shock only disrupts one spell every 5 seconds; so consider the warlock casts drain mana, shocked interrupted, the priest immediately casts mana burn twice, there goes half the mana pool of the shaman. Repeat 2 more times and the shaman is useless.

Warlock/paladin: same situation as above, but on a worse scale; both classes use their mana drain on the pally and he’s out in about 10 seconds. 2v1 from there and its an easy fight.

Warlock/mage: mage doesn’t have the hp to win this one. Shadowburn+shadowbolt+mind blast+SW: Kill+mind flay. Yeah that’s all very fast. To get around the counterspell the warlock just starts to cast soul fire and then the mage uses cs.

Warlock/disc/holy priest: a disc/holy priests brings nothing more to the table than a shadow priest does, except more mana efficient heals and less dmg; while also lacking the silence.

On the rogue thing, rogues are ok arenaclasses, their stuns are great utility but while they are stunning one class they could be being bashed on or feared slowed dotted intercepted stunned etc..

Dunderdon
11-20-2006, 04:58 PM
Sadly, those are the classes my brother and I play.

I can tell you right now, it's not a good combo.

haha
same...my brother plays the druid ^^

Archetype
11-23-2006, 08:00 PM
Warlock/shaman: the priest and warlock would simply outlast them in a fight because shamans mana pools aren’t high enough. On top of that, an earth shock only disrupts one spell every 5 seconds; so consider the warlock casts drain mana, shocked interrupted, the priest immediately casts mana burn twice, there goes half the mana pool of the shaman. Repeat 2 more times and the shaman is useless.

Warlock/paladin: same situation as above, but on a worse scale; both classes use their mana drain on the pally and he’s out in about 10 seconds. 2v1 from there and its an easy fight.

Warlock/mage: mage doesn’t have the hp to win this one. Shadowburn+shadowbolt+mind blast+SW: Kill+mind flay. Yeah that’s all very fast. To get around the counterspell the warlock just starts to cast soul fire and then the mage uses cs.

Warlock/disc/holy priest: a disc/holy priests brings nothing more to the table than a shadow priest does, except more mana efficient heals and less dmg; while also lacking the silence.

On the rogue thing, rogues are ok arenaclasses, their stuns are great utility but while they are stunning one class they could be being bashed on or feared slowed dotted intercepted stunned etc..


Theorcraftus maximus.

Margus
11-24-2006, 06:53 AM
i bashed a t1 level warrior and a t1-2 mage and lost with my t2.5 rogue mate against a paladin/mage pug team both about tier 1.
theorycraft may help at high level arena battles when it's eg. nurfed against <insert random hi-level-guild here> but it doesn't work on german pve battlegroup zergs -.-

Crouton
11-29-2006, 01:30 PM
I have had a lot of good experiences with Priest/Lock

Priest/Paladin is fun as well, the matches are really long but usually play into our favor, rofl imo.

RubiksCube
11-30-2006, 02:04 AM
I played my paladin on test with a 34 Holy, 18 Prot Spec. Gotta say it's really nice, our team killed a tier 2 druid/rogue team, while my paladin is hardly tier1 (3 parts t1, rest is pre-mc blues).

In PvP Healing the paladin really shines, doesn't matter with what partner.

11% Spellcrit for the Holy Light spell from talents are really good.

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