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Apocalyptica
08-29-2006, 09:30 AM
Alchemy :

(Thanks Malan)

New cap - Herb Gathering (Master) : How to find and gather Outland herbs. Gives a potential herbalism skill of 375.

Alchemy Specializations :


Potion Master
Allows an alchemist to sometimes create an additional potion when brewing high level potions.

Transmutation Master
Allows an Alchemist to sometimes to get greater results when transmuting materials.

Elixir Master
Allows an alchemist to sometimes create an additional elixir when brewing high level elixirs.

Flasks :


Flask of Fortification
Increases the player's maximum health by 1500 and Defense Rating by 30 for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.

Flask of Relentless Assault
Increases the player's attack power by 360 for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.

Flask of Mighty Restoration
Increases the player's mana regeneration by 70 mana per 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.

Flask of Shadow Fortification
Increases the player's resistance to shadow spells by 75 and health regeneration by 40 every 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.

Flask of Arcane Fortification
Increases the player's resistance to arcane spells by 75 and health regeneration by 40 every 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.

Potions :


Major Holy Protection Potion
Major Arcane Protection Potion
Major Dreamless Sleep Potion
Major Fire Protection Potion
Major Frost Protection Potion
Major Nature Protection Potion
Major Shadow Protection Potion

Super Healing Potion
Super Mana Potion

Insane Strength Potion
Requires Level 45
Increases your Strength by 120 and decreases your Defense Rating by 75 for 15 sec.

Elixirs :


Elixir of Major Frost Power : Increases frost spell damage by up to 55 for 1 hour.
Elixir of Major Firepower : Increases fire spell damage by up to 65 for 1 hour.
Elixir of Major Agility : Increases your Agility by 35 for 1 hour.
Elixir of Major Armor : Increases armor by 550 for 1 hour.
Elixir of Major Mageblood
Elixir of Empowerment : Decreases the magical resistances of your spell targets by 30 for 1 hour.
Elixir of the Searching Eye :
Elixir of Camouflage: Imbiber cannot be tracked for 1 hour.

Transmutes :


Transmute - Primal Earth to Life
Transmute - Primal Fire to Mana
Transmute - Primal Life to Earth
Transmute - Primal Mana to Fire
Transmute - Primal Shadow to Water
Transmute - Primal Water to Shadow
Transmute: Primal Earth to Water
Transmute: Primal Fire to Earth
Transmute - Primal Air to Fire
Transmute - Primal Water to Air

Transmute - Primal Might
Teaches you how to Transmute Primal Air, Water, Earth and Fire into Primal Might.

Primals are created with a spell "Create Primal XYZ" that uses "10 motes" of earth, shadow, air, etc. Not sure what profession is used to make those or where these items come from.

Engineering apparently has something to do with Alchemy now, my guess is that these two items create the Super Healing/Mana pots. The injectors are listed as requiring the Black Anvil. Good to see that at level 70 we'll still be running BRD.
Schematic: Healing Potion Injector
Schematic: Mana Potion Injector



Enchanting :

Boots :

* Enchant Boots - Dexterity : Permanently enchant a piece of boots armor to grant +12 Agility.
* Enchant Boots - Surefooted : Permanently enchant boots to give 5% snare and root resistance as well as a 1% bonus to hit.
* Enchant Boots - Vitality : Permanently enchant boots to restore 4 mana and health every 5 seconds.

Bracers :

* Enchant Bracer - Brawn : Permanently enchants bracers to increase Strength by 12.
* Enchant Bracer - Stats : Permanently enchants bracers to increase all stats by 4.
* Enchant Bracer - Major Defense : Permanently enchants bracers to increase your defense by 8.
* Enchant Bracer - Restore Mana Prime : Permanently enchants bracers to restore 6 mana every 5 seconds.
* Enchant Bracer - Spellpower : Permanently enchants bracers to increase damage done by spells by up to 15.
* Enchant Bracer - Superior Healing : Permanently enchants bracers to increase the effect of healing spells by up to 30.

Chest :

* Enchant Chest - Exceptional Health : Permanently enchant a piece of chest armor to grant +150 health.
* Enchant Chest - Exceptional Mana : Permanently enchant a piece of chest armor to grant +150 mana.
* Enchant Chest - Exceptional Stats : Permanently enchant a piece of chest armor to increase all stats by 6.

Cloak :

* Enchant Cloak - Major Armor : Permanently enchant a cloak to give a 120 additional armor.
* Enchant Cloak - Major Resistance : Permanently enchant a cloak to increase all resistances by 7.

Ring :

* Enchant Ring - Healing Power : Permanently enchant a ring to increase healing spell effects by up to 20.
* Enchant Ring - Spellpower : Permanently enchant a ring to add up to 12 damage to spells.
* Enchant Ring - Stats : Permanently enchant a ring to increase all stats by 4.
* Enchant Ring - Weapon Might : Permanently enchant a ring to add 2 damage to physical attacks.

Shield :

* Enchant Shield - Though Shield : Permanently enchant a shield to give 18 additional block value.
* Enchant Shield - Shield Block : Permanently enchant a shield to give +15 Shield Block Rating.
* Enchant Shield - Intellect : Permanently enchant a shield to give 12 intellect.
* Enchant Shield - Resistance : Permanently enchant a shield to increase resistance to all magic schools by 5.

Weapon :

* Enchant Weapon - Battlemaster : Permanently enchant a weapon to give a chance on striking to heal your party of 50 damage over 10 seconds.
* Enchant Weapon - Major Spirit : Permanently enchant a melee weapon to increase Spirit by 35.
* Enchant Weapon - Major Striking : Permanently enchant a melee weapon to do 7 additional points of damage.
* Enchant Weapon - Major Intellect : Permanently enchant a melee weapon to grant +30 Intellect.
* Enchant Weapon - Potency : Permanently enchant a melee weapon to add 20 Strength.
* Enchant Weapon - Major Spellpower : Permanently enchant a melee weapon to add up to 40 damage to all spells.
* Enchant Weapon - Sunfire : Permanently enchant a melee weapon to add up to 50 damage to fire and arcane spells.
* Enchant Weapon - Soulfrost : Permanently enchant a melee weapon to add up to 54 damage to frost and shadow spells.
* Enchant Weapon - Mongoose : Permanently enchant a melee weapon to occasionally increase Agility by 120 and attack speed slightly.
* Enchant Weapon - Spellsurge : Permanently enchant a melee weapon to have a 3% chance on spellcast to restore 100 mana to all party members of 10 seconds.
* Enchant 2H Weapon - Major Agility : Permanently enchant a two-handed melee weapon to add 35 Agility.
* Enchant 2H Weapon - Savagery : Permanently enchant a two-handed melee weapon to increase attack power by 70.

krunkpanda
08-29-2006, 02:05 PM
Flask of Relentless Assault
Increases the player's attack power by 360 for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.


oh my...so beautiful.

Ziot
08-29-2006, 09:27 PM
World of Warcraft: The Burning Crusade
New Tradeskill Information
http://www.whataboutpp.com/

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Alchemy / Herb Gathering / Cooking
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Alchemy - Master
Allows an alchemist to brew extraordinary potions up to a maximum potential skill of 375.

Herb Gathering - Master
How to find and gather Outland herbs. Gives a potential herbalism skill of 375.

Recipe: Smoked Sagefish
Recipe: Sagefish Delight
Recipe: Elixir of Greater Firepower
Recipe: Crunchy Spider Surprise
Recipe: Elixir of Camouflage
Recipe: Sneaking Potion
Recipe: Elixir of Major Frost Power
Recipe: Insane Strength Potion
Recipe: Elixir of the Searching Eye
Recipe: Elixir of Major Agility
Recipe: Shrouding Potion
Recipe: Super Mana Potion
Recipe: Elixir of Major Firepower
Recipe: Elixir of Major Defense
Recipe: Elixir of Major Shadow Power
Recipe: Major Dreamless Sleep Potion
Recipe: Heroic Potion
Recipe: Haste Potion
Recipe: Destruction Potion
Recipe: Transmute - Primal Air to Fire
Recipe: Transmute - Primal Earth to Water
Recipe: Transmute - Primal Fire to Earth
Recipe: Transmute - Primal Water to Air
Recipe: Elixir of Major Mageblood
Recipe: Major Fire Protection Potion
Recipe: Major Frost Protection Potion
Recipe: Major Nature Protection Potion
Recipe: Major Arcane Protection Potion
Recipe: Major Shadow Protection Potion
Recipe: Major Holy Protection Potion
Recipe: Elixir of Empowerment
Recipe: Ironshield Potion
Recipe: Transmute - Primal Might
Recipe: Crystal Throat Lozenge

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Enchanting
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Enchanting - Master
Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 375.

Formula: Enchant 2H Weapon - Agility
Formula: Enchant Bracer - Major Defense
Formula: Enchant Bracer - Superior Healing
Formula: Enchant Bracer - Restore Mana Prime
Formula: Enchant Bracer - Fortitude
Formula: Enchant Bracer - Spellpower
Formula: Enchant Ring - Weapon Might
Formula: Enchant Ring - Spellpower
Formula: Enchant Ring - Healing Power
Formula: Enchant Ring - Stats
Formula: Enchant Shield - Intellect
Formula: Enchant Shield - Shield Block
Formula: Enchant Shield - Resistance
Formula: Enchant Boots - Vitality
Formula: Enchant Boots - Fortitude
Formula: Enchant Boots - Dexterity
Formula: Enchant Boots - Surefooted
Formula: Enchant Chest - Exceptional Mana
Formula: Enchant Chest - Exceptional Stats
Formula: Enchant Cloak - Major Resistance
Formula: Enchant Weapon - Major Striking
Formula: Enchant Weapon - Major Intellect
Formula: Enchant Weapon - Potency
Formula: Enchant 2H Weapon - Savagery
Formula: Enchant Weapon - Major Spellpower
Formula: Enchant 2H Weapon - Major Agility
Formula: Enchant Weapon - Battlemaster
Formula: Enchant Weapon - Spellsurge
Formula: Enchant Weapon - Mongoose
Formula: Enchant Weapon - Sunfire
Formula: Enchant Weapon - Soulfrost
Formula: Superior Mana Oil
Formula: Superior Wizard Oil
Formula: Arcane Dust
Formula: Large Prismatic Shard

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Engineering
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Engineering - Artisan
Allows an engineer to make bombs and gizmos that very often work as intended up to a maximum potential skill of 375.

Schematic: Steam Tonk Controller
Schematic: Adamantite Rifle
Schematic: Felsteel Boomstick
Schematic: Ornate Khorium Rifle
Schematic: Cogspinner Goggles
Schematic: Power Amplification Goggles
Schematic: Ultra-Spectropic Detection Goggles
Schematic: Hyper-Vision Goggles
Schematic: Adamantite Scope
Schematic: Khorium Scope
Schematic: Stabilized Eternium Scope
Schematic: Crashin' Thrashin' Robot
Schematic: White Smoke Flare
Schematic: Red Smoke Flare
Schematic: Blue Smoke Flare
Schematic: Green Smoke Flare
Schematic: Adamantite Shells
Schematic: Fel Iron Toolbox
Schematic: Khorium Toolbox
Schematic: Elemental Seaforium Charge
Schematic: Zapthrottle Mote Extractor
Schematic: Critter Enlarger
Schematic: Healing Potion Injector
Schematic: Mana Potion Injector
Schematic: Remote Mail Terminal
Schematic: Rocket Boots Xtreme

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Blacksmith / Mining
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Blacksmithing - Master
Allows a Blacksmith to make weapons and armor up to a maximum potential skill of 375.

Mining - Master
You are a Master Miner. Gives a potential mining skill of 375.

Plans: Bracers of the Green Fortress
Plans: Blessed Bracers
Plans: Felsteel Longblade
Plans: Khorium Champion
Plans: Fel Edged Battleaxe
Plans: Felsteel Reaper
Plans: Runic Hammer
Plans: Fel Hardened Maul
Plans: Eternium Runed Blade
Plans: Dirge
Plans: Greater Rune of Shielding
Plans: Lesser Rune of Shielding
Plans: Hand of Eternity
Plans: Greater Rune of Warding

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Tailoring / Leatherworking
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Tailoring - Master
Allows a tailor to make incomparable shirts and armors up to a maximum potential skill of 375.

Leatherworking - Artisan
Allows a leatherworker to make master quality leather armors, up to a maximum potential skill of 375.

Pattern: Outland Armor Kit
Pattern: Earth Armor Kit
Pattern: Nether Armor Kit

Outland Armor Kit
Permanently increase the stamina of an item worn on the chest, legs, hands or feet by 8. Only usable on items level 55 and above.

Earth Armor Kit
Permanently increase the defense rating of an item worn on the chest, legs, hands or feet by 8. Only usable on items level 60 and above.

Nether Armor Kit
Permanently increase the mana regeneration of an item worn on the chest, legs, hands or feet by 3 mana every 5 seconds. Only usable on items level 60 and above.

Pattern: Mystic Spellthread
Pattern: Silver Spellthread
Pattern: Runic Spellthread
Pattern: Golden Spellthread
Pattern: Unyielding Bracers
Pattern: Bracers of Havok
Pattern: Blackstrike Bracers
Pattern: Cloak of the Black Void
Pattern: Cloak of Eternity
Pattern: White Remedy Cape
Pattern: Unyielding Girdle
Pattern: Girdle of Ruination
Pattern: Black Belt of Knowledge
Pattern: Resolute Cape
Pattern: Vengeance Wrap
Pattern: Manaweave Cloak
Pattern: Whitemend Pants
Pattern: Spellstrke Pants
Pattern: Battlecast Pants
Pattern: Whitemend Hood
Pattern: Spellstrke Hood
Pattern: Battlecast Hood
Pattern: Bag of Jewels
Pattern: Heavy Netherweave Net
Pattern: Spellcloth
Pattern: Heavy Outland Leather
Pattern: Primal Riding Crop
Pattern: Comfortable Insoles
Pattern: Stylin' Purple Hat
Pattern: Stylin' Adventure Hat
Pattern: Stylin' Jungle Hat
Pattern: Stylin' Crimson Hat
Pattern: Fel Leather Gloves
Pattern: Fel Leather Boots
Pattern: Fel Leather Leggings
Pattern: Heavy Clefthoof Vest
Pattern: Heavy Clefthoof Leggings
Pattern: Heavy Clefthoof Boots
Pattern: Felstalker Belt
Pattern: Felstalker Bracers
Pattern: Felstalker Breastplate
Pattern: Netherfury Belt
Pattern: Netherfury Leggings
Pattern: Netherfury Boots

Ziot
08-29-2006, 09:27 PM
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Jewelcrafting / Gemology
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Journeyman Gemology
Allows discovery of additional gems in Tin and Copper nodes.

Expert Gemology
Allows discovery of additional gems in Iron, Tin and Copper nodes.

Artisan Gemology
Allows discovery of additional gems in Mithril, Iron, Tin and Copper nodes.

Jewelcrafting - Apprentice
Allows a jewelcrafter to make jewelry, up to to a maximum potential skill of 75. Requires precious gems and metals gathered with the Mining skill.

Artisan Jewelcrafting
Allows a jewelcrafter to make fantastic jewelry, up to a maximum potential skill of 375.

Design: Amulet of the Moon
Design: Heavy Golden Necklace of Battle
Design: Wicked Moonstone Ring
Design: Pendant of the Agate Shield
Design: Heavy Iron Knuckles
Design: Silver Rose Pendant
Design: Blazing Citrine Ring
Design: Jade Pendant of Blasting
Design: The Jade Eye
Design: Citrine Pendant of Golden Healing
Design: Figurine - Jade Owl
Design: Figurine - Black Pearl Panther
Design: Ruby Crown of Restoration
Design: Figurine - Truesilver Crab
Design: Figurine - Truesilver Boar
Design: The Aquamarine Ward
Design: Gem Studded Band
Design: Opal Necklace of Impact
Design: Ruby Serpent
Design: Cut Emerald
Design: Cut Azerothian Diamond
Design: Emerald Crown of Destruction
Design: Figurine - Emerald Owl
Design: Ring of Bitter Shadows
Design: Figurine - Black Diamond Crab
Design: Figurine - Dark Iron Scorpid
Design: Necklace of the Diamond Tower
Design: Arcanite Sword Pendant
Design: Blood Crown
Design: Figurine - Golden Hare
Design: Teardrop Blood Garnet
Design: Bold Blood Garnet
Design: Runed Blood Garnet
Design: Delicate Blood Garnet
Design: Enscribed Flame Spessarite
Design: Luminous Flame Spessarite
Design: Glinting Flame Spessarite
Design: Potent Flame Spessarite
Design: Radiant Deep Peridot
Design: Jagged Deep Peridot
Design: Enduring Deep Peridot
Design: Dazzling Deep Peridot
Design: Glowing Shadow Draenite
Design: Royal Shadow Draenite
Design: Shifting Shadow Draenite
Design: Sovereign Shadow Draenite
Design: Brilliant Golden Draenite
Design: Gleaming Golden Draenite
Design: Thick Golden Draenite
Design: Rigid Golden Draenite
Design: Solid Azure Moonstone
Design: Sparkling Azure Moonstone
Design: Stormy Azure Moonstone
Design: Lustrous Azure Moonstone
Design: Bold Living Ruby
Design: Delicate Living Ruby
Design: Teadrop Living Ruby
Design: Runed Living Ruby
Design: Bright Living Ruby
Design: Subtle Living Ruby
Design: Flashing Living Ruby
Design: Solid Star of Elune
Design: Sparkling Star of Elune
Design: Lustrous Star of Elune
Design: Stormy Star of Elune
Design: Brilliant Dawnstone
Design: Smooth Dawnstone
Design: Rigid Dawnstone
Design: Gleaming Dawnstone
Design: Thick Dawnstone
Design: Mystic Dawnstone
Design: Sovereign Nightseye
Design: Shifting Nightseye
Design: Glowing Nightseye
Design: Royal Nightseye
Design: Enscribed Noble Topaz
Design: Potent Noble Topaz
Design: Luminous Noble Topaz
Design: Glinting Noble Topaz
Design: Enduring Talasite
Design: Radiant Talasite
Design: Dazzling Talasite
Design: Jagged Talasite
Design: Khorium Band of Shadows
Design: Khorium Band of Frost
Design: Khorium Inferno Band
Design: Khorium Band of Leaves
Design: Arcane Khorium Band
Design: Heavy Felsteel Ring
Design: Delicate Eternium Ring
Design: Blazing Eternium Band
Design: Pendant of Frozen Flame
Design: Pendant of Thawing
Design: Pendant of Withering
Design: Pendant of Shadow's End
Design: Pendant of the Null Rune
Design: Thick Felsteel Necklace
Design: Living Ruby Pendant
Design: Braided Eternium Chain
Design: Eye of the Night
Design: Embrace of the Dawn
Design: Chain of the Twilight Owl
Design: Coronet of the Verdant Flame
Design: Circlet of Arcane Might
Design: Felsteel Boar
Design: Dawnstone Crab
Design: Living Ruby Serpent
Design: Talasite Owl
Design: Nightseye Panther

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First Aid
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First Aid - Artisan
Allows a physician to make and use bandages up to a potential skill of 375. The cloth used to make those bandages are found on humanoids in the world.

Master First Aid
Teaches you advanced first aid, allowing a maximum of 375 first aid skill.

Netherweave Bandage
Heavy Netherweave Bandage
Crystal Infused Bandage

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Misc
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Flask of Fortification
Flask of Mighty Restoration
Flask of Relentless Assault
Flask of Arcane Fortification
Flask of Shadow Fortification
Flask of the Fortification
Flask of Mighty Restoration
Flask of Relenetless Assault
Flask of Arcane Fortification
Flask of Shadow Fortification
Flask of Fortification
Flask of Mighty Restoration
Flask of Relentless Assault
Flask of Arcane Fortification
Flask of Shadow Fortification

Wake
08-29-2006, 10:16 PM
Good Times.

khan3817
08-29-2006, 11:33 PM
wonder what the hell the mats for Enchant Weapon - Moongoose are, jesus

Kaeto
08-30-2006, 02:13 PM
World of consumablecraft 2007. Blizzard can lick my asshole.

Kaeto
08-31-2006, 03:10 PM
Yeah, hopefully you'll be able to get everything you need out of the arenas. I'm worried about stuff like ZG/Naxx style enchants but we'll see how it goes. My comment was mainly directed toward consumables making PVE worse and the ever-rising farm time for enchants.

syndt
08-31-2006, 03:29 PM
all this consumable shit is still gay because you know theyre gonna balance pve around it

keboman
08-31-2006, 04:26 PM
Yeah, hopefully you'll be able to get everything you need out of the arenas. I'm worried about stuff like ZG/Naxx style enchants but we'll see how it goes. My comment was mainly directed toward consumables making PVE worse and the ever-rising farm time for enchants.

Do what a few of my friends do. They found it was better to mow lawns and buy gold on ebay than to farm for mats.

Ford
08-31-2006, 07:10 PM
all this consumable shit is still gay because you know theyre gonna balance pve around it
QFT all the more reason to pray pvp rewards will be comprable to pve...(doubt it) >_<

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