PDA

View Full Version : is it just me or is allaince citys more guarded then horde?



beerz101
01-07-2005, 10:08 PM
on the server im on org and uc both got raided at same time and they got to thrall and sylavan or how ever u spell it.

Nozerac
01-08-2005, 04:57 AM
I've heard that Undercity is way easier to raid than Tarren mill, which is just a small outpost vs the the very capital of the undead. I hope Blizz buff the horde guards.

Nox
01-08-2005, 11:03 AM
on the server im on org and uc both got raided at same time and they got to thrall and sylavan or how ever u spell it.

UC is a screaming joke. Both UC and Ogrimarr both have back entrances with one incompetent guard between them and gravy.

I wonder about this in the zone design, and in my opinion this is just part of the evidence of an intentional design bias. The flght paths into horde-accessible contested zones, the alliance outposts in horde midlevel zones, the lack of horde outposts in alliance midlevel zones, the ease of access (via ratchet etc.) into all the horde areas - really how can you look at all this and not come away with the understanding that the game is biased on purpose?

Zuka
01-08-2005, 12:07 PM
on the server im on org and uc both got raided at same time and they got to thrall and sylavan or how ever u spell it.

UC is a screaming joke. Both UC and Ogrimarr both have back entrances with one incompetent guard between them and gravy.

I wonder about this in the zone design, and in my opinion this is just part of the evidence of an intentional design bias. The flght paths into horde-accessible contested zones, the alliance outposts in horde midlevel zones, the lack of horde outposts in alliance midlevel zones, the ease of access (via ratchet etc.) into all the horde areas - really how can you look at all this and not come away with the understanding that the game is biased on purpose?

Heh, so true, and don't forget the mass zerg of Astrannar guards vs the 3 guards on Splintertree post.

demon-surge
01-08-2005, 05:15 PM
Weird, I feel exactly opposite.

You can raid darnassas easy.

Stormwind has huge weakspots and the canals really provide too easy of a way away from gaurds.

Ironforge has huge areas with no gaurds.

Go to terren mills, and that gross zerg of non stop gaurds, then go to southshore and how few gaurds it has compared.

Ive seen theramore taken over by four people because of its shitty design.

Arkons
01-08-2005, 06:03 PM
As someone who played both sides I can definately say that things are biased so far in alliance's favor that it doesn't even warrent being called an 'argument'.

Zuka
01-09-2005, 08:21 AM
Ive seen theramore taken over by four people because of its shitty design.

Only unprotected part is the docks, the rest is crawling with 55+ guards.
Undercity has the same problem of Stormwind, but even worse because on UC you can attack from the water, while on Stormwind you will more often than not be out of LOS.

Arkons
01-09-2005, 10:15 AM
rofl also, alliance doesnt have a quest where they have to go to the middle of a horde city (southshore) and put something on a grave. Horde does :p

Senta
01-10-2005, 03:22 AM
I'm playing horde, adn the guards at UC and Org are a joke... we have a 2 spawn guard... of level 55s.. which can easily be taken out.


When we raided stormwind.. that stupid Captain of Defense, is a 62 elite.. and the moment you scratch him, he calls a zerg up to raid oyu

As if its not biased in the alliances favour

IN-QQQQ
01-10-2005, 11:15 AM
It's gotta be nice to have practically all Alliance Cities/bases in the middle of the Zones.

Same with their Graveyards.

Envie
01-10-2005, 11:38 AM
Well I would like to conversely say that for every 'convenience' there is a direct and opposite negative effect upon the alliance player skill due to carefully designed cushioning.

For every Horde player who struggles through poorly designed quest zones, inconvenient flight paths and city layouts, you will have 10-20 spoon-fed alliance who have no idea what they're doing once they set foot outside of their safety net leveling grounds. While I'm sure there are also talented and travel-savvy alliance pvp'rs out there, my experience has been biased only due to seeing the same pattern in final that happened in beta...

It goes like this:

1. Alliance level up in a specifically designed chain of zones with very well thought out quest lines and zone layouts. Travel is simple, cities are well protected, life is easy.

2. Horde level up slower due to travel requirements, dis-jointed quest lines with later added content and quests, and higher PvP encounter volume in leveling zones. No safety net, life is tough.

3. Alliance players out exploring tend to encounter horde at much lower levels than themselves due to the uneven (perhaps intended) leveling curve difference. Alliance find PvP 'easy' from 20-50. Horde find it frustrating and usually imbalanced.

4. Horde players finally catch up to Alliance in levels, somewhere around their 50s, while alliance have been there for about 2 weeks longer. Horde players are tougher and far more PvP exposed by this point.

5. Revenge mode begins. Alliance, far more used to having the upper hand in levels and sheer population numbers, are ill-prepared for the more offensive and pvp aggressive talents given to the Horde classes and races. The Horde players have single minded murder on their minds and do so with ruthless determination. Alliance remain buffered in their inpenetrable fortress cities while Horde deal with constant invasions through Undercity sewers and weakly guarded Orgrimmar back entrances. Horde ignores their heavily guarded cities and goes straight for the throat by cutting off their mid-level and high level access to instances, zones and prime leveling spots.

This evolution has happened in the past and is happening again.

If you play horde, take pride in knowing that by the time you reach the 50-60 level range, you have earned your badges and will know the game's maps, tricks and twists inside and out.

Alliance are soft like butter.

*grin*

-

Koryu
01-10-2005, 02:27 PM
rofl also, alliance doesnt have a quest where they have to go to the middle of a horde city (southshore) and put something on a grave. Horde does :p

The mob that spawns from the quest kills guards and alliance. It isn't that bad of a quest. =p

Nox
01-10-2005, 02:39 PM
rofl also, alliance doesnt have a quest where they have to go to the middle of a horde city (southshore) and put something on a grave. Horde does :p

The mob that spawns from the quest kills guards and alliance. It isn't that bad of a quest. =p

Haha! I think alliance would agree about this. They feel that Hecular is probably a bigger downside for them than us heheh.

Zuka
01-10-2005, 03:12 PM
rofl also, alliance doesnt have a quest where they have to go to the middle of a horde city (southshore) and put something on a grave. Horde does :p

The mob that spawns from the quest kills guards and alliance. It isn't that bad of a quest. =p

Unless Blizzard toned Helcular up again, when I did the quest one guard was enough to kill him, the skeletons got the priest who healed the guard though :)

Firecrak
01-10-2005, 03:17 PM
Would have to agree with Envie...it makes you into a more time efficient, ruthless alliance ganking machine. Sure its a bit harder to level from 20-40...but past that...it becomes cake. Not only that but I usually have all the flypaths explored by 29-30 (Blasted lands not included). Alliance are lucky if they find STV by 30.

Nox
01-10-2005, 03:23 PM
rofl also, alliance doesnt have a quest where they have to go to the middle of a horde city (southshore) and put something on a grave. Horde does :p

The mob that spawns from the quest kills guards and alliance. It isn't that bad of a quest. =p

Unless Blizzard toned Helcular up again, when I did the quest one guard was enough to kill him, the skeletons got the priest who healed the guard though :)

Do this when someone raids Southshore =)

Anglakel
01-13-2005, 12:03 PM
As alliance if you tap helcular in southshore when you see some lowbie horde doin the quest, he drops a green text level 40-44 item every time, so just tap him and let SS guard beat on him and you get the item, especially if you are a paladin and can bubble through his minions. That is exactly how i got my full set of plate armor before level 40 and had it equipped the moment i dinged, horde who seek even pvp in and around 40 should avoid this quest, im not the only one who did this.

Firecrak
01-13-2005, 08:35 PM
They rebuffed him good, he can take 2 guards down. Saw him take 2 and his minions dropped 3-4 alliance who came to help...sadly he despawns fast :(

Arkons
01-14-2005, 02:00 PM
why does alliance get a town and an outpost in Hillsbrad anyways?

Envie
01-14-2005, 02:03 PM
why does alliance get a town and an outpost in Hillsbrad anyways?

Hillsbrad is an openly contested zone for both factions due to the proximity to Alterac Mountains and the infamous bubble city of Dalaran. A lot of the undead vs. alliance lore takes place in this area. Alliance have as many if not more quests in the area as horde, who lay claim to the territory only because it's next door to Undead dominated lands (Tirisfal and Silverpine).

-

Ralrra
01-14-2005, 02:04 PM
why does alliance get a town and an outpost in Hillsbrad anyways?

Hillsbrad is an openly contested zone for both factions due to the proximity to Alterac Mountains and the infamous bubble city of Dalaran. A lot of the undead vs. alliance lore takes place in this area. Alliance have as many if not more quests in the area as horde, who lay claim to the territory only because it's next door to Undead dominated lands (Tirisfal and Silverpine).

-

Also Horde enters hillsbrad at a much earlier level (20ish) then Alliance. All the alliance quests from Southshore are geared for 32-40ish.

Sapphire
01-14-2005, 02:06 PM
Helcular is fun to train. <3

Nox
01-14-2005, 02:11 PM
why does alliance get a town and an outpost in Hillsbrad anyways?

A better question is why do alliance have flightpaths into almost every horde contested zone, and cities there - and horde has none into alliance zones and no friendly mobs.

Hillsbrad - alliance mobs, alliance controlled mine, alliance city, alliance flightpath
Stonetalon - alliance flightpath, vendor

Redridge - no horde friendlies, no flightpath
Darkshore - no horde friendlies, no flightpath
Duskwood - no horde friendlies, no flightpath

Ashenvale - both factions flight paths, horde outpost lacks vendors

Ashenvale used to be the same, but they added a horde flightpath and vendors. It used to be just like the others, an alliance city and just a few horde mobs.


Barrens - Neutral bank, neutral vendors, easy boat access

etc.

Alliance by design has tremendously easy access to attack horde. This has to be deliberate, by design. The game's too good for this to be a mere oversight.

Sapphire
01-14-2005, 03:54 PM
Darkshore is Alliance territory.

Horde get Grom'Gol. Alliance get POS Rebel Camp.
Horde get Kargath. Alliance get to run back to Thelsamar.
Horde get a large base in Stonetalon, Alliance get a flightpath.
Horde get a well-equipped base in Desolace, as well as an ancillary base next to primary questing areas. Alliance get a poorly defended and equipped base.
Horde get Hammerfall, a fort. Alliance get a hole in the ground.
Horde get multiple forms of transportation from the Eastern Kingdoms to Kalimdor that take them from one friendly spot to another. Alliance get the boat from Menethil which is easily held by Horde by camping the stationary boat. Other option is Alliance takes the boat from Booty Bay to Rachet, Horde territory.

I've played both sides, and Alliance has it worse.

Ralrra
01-14-2005, 07:14 PM
Don't forget the town in Feralas which is right on the road between Feathermoon and Thalanaar.

Neither side really has it "worse" from what I've seen, it just seems that way when you're playing it.

a67rhf7823jn8747==