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View Full Version : New Lifetap function in 1.12?



Jedus
08-03-2006, 03:29 PM
Taken from: http://forums.worldofwarcraft.com/thread.aspx?FN=wow-warlock&T=1192124&P=1


Heres a change in 1.12 that was made after the release of PTRs. Perhaps this will give new angles to the 'Does Lifetap cause threat?' debates I've been seeing as of late. ;)

[li]Life Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.

Thoughts?

A step in the right direction, I think. Still wish we werent pigeonholed into being shadowbolt turrets though.

Theldon
08-03-2006, 04:02 PM
There's an interesting post in teh warlock forums with a long list of proposed changes including, talent changes for reduced threat, stackable dots (I really like that one), and making dark pact a trainable talent (improve mana efficiency).

Sums it up pretty good here:

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warlock&t=1141089&p=1&tmp=1#post1141089

If most of these get implemented, I'd consider playing again.

Jedus
08-03-2006, 09:50 PM
Not gonna happen. They somehow think that your dots being taken off is justified.

Wake
08-03-2006, 11:44 PM
Didn't you hear? They aren't actually getting knocked off its just a display bug!!

Jedus
08-04-2006, 12:23 AM
Heh that's only for buffs he said.

Trixx
08-07-2006, 12:19 PM
So you lose more life and gain more mana? People are gonna be losing like 700hp per tap.....Would've been cool if it only gave you more mana :)

Jedus
08-07-2006, 09:40 PM
So you lose more life and gain more mana? People are gonna be losing like 700hp per tap.....Would've been cool if it only gave you more mana :)

Would have yeah.. but they're trying to justify Plaguehearts 2 piece bonus I'm thinking.

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