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View Full Version : Warrior Template, any thoughts?



Kovenant
01-04-2005, 06:49 PM
As you see I've dropped Hamstring to 0/2 and 2h spec. to 1/5 in favour og 5/5 tac. mastery and anger management. I don't really feel the need for improved Hamstring, it slows well enough imo. And don't forget Daze.
Whereas I think I would benefit more from Tac. mastery and angermanagment.

The 4 points spent in booming voice could prob. be spent elsewhere in the fury line, can't really make up my mind.

One thing you also could do, is if you feel you MUST have improved hamstring you could take 2 points from 5/5 Deflection and add it to hamstring. Or you could take that 1 point from 2h spec.

But there's one thing in the Arms line I need some help with deciding on, and that's if I go with the template below but go for 2/5 Deflection and add those to 2h spec. which will make it 4/5.
Deflection - 2/5 points
Two-Handed Weapon Specialization - 4/5 points

Any thoughts?

Link to wowvault for better overview with icons: http://wowvault.ign.com/View.php?view=Templates.Detail&id=17310


Class: Warrior (orc)
Level: 60


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Arms Talents (31 points)


Deflection - 5/5 points
Increases your Parry chance by 5%.


Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.


Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.


Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.


Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.


Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.


Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.


Two-Handed Weapon Specialization - 1/5 point
Increases the damage you deal with two-handed weapons melee weapons by 1%.


Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.


Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.


Axe Specialization - 5/5 points
Increases your chance to get a critical strike with Axes by 5%.


Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.



Fury Talents (20 points)


Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.


Booming Voice - 4/5 points
Increases the duration of your Battle Shout and Demoralizing Shout by 40%.


Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.


Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.


Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.

Alqwa
01-05-2005, 02:10 AM
Improved Battle Shout > Booming voice. Unless you are really lazy. =)

Sakon
01-05-2005, 02:54 AM
I would go 5/5 deflection 0/5 imp 2H, and then go buy me a nice shield+1H. But thats just me I guess.

Alqwa
01-05-2005, 03:12 AM
Not having Impale in MS build would hurt his DPS. Crits with Execute, Overpower and Mortal Strike makes huge difference with Impale.

Inconsiderable
01-05-2005, 10:16 AM
Booming Voices 0/5
Improved Battle Shout 4/5
- Its just better.

Two-Handed Weapon Specialization 0/0
Anger Management 0/0
Improved Hamstring 2/2
- As Warrior its important to HIT your enemies melee. Slow keeps them from running away.

Kovenant
01-05-2005, 01:35 PM
I do have Impale.

But don't you think Hamstring slows enough as it is? Do one really need to spend 2 talent points on it to slow 20% more?

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