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Ralrra
07-31-2006, 11:12 PM
Just got finished making this for my own use and figured I'd share it.

http://img59.imageshack.us/img59/4056/phoenixhudiw7.th.jpg (http://img59.imageshack.us/my.php?image=phoenixhudiw7.jpg)

Download: http://rapidshare.de/files/27748059/Phoenix_Hud.rar.html

Wildeagle
08-01-2006, 02:33 AM
Are deBuffs enabled?

Ralrra
08-01-2006, 11:21 AM
No, I prefer to have my unitframes show debuffs.

Ashkandai
08-01-2006, 08:06 PM
Just got finished making this for my own use and figured I'd share it.

http://img59.imageshack.us/img59/4056/phoenixhudiw7.th.jpg (http://img59.imageshack.us/my.php?image=phoenixhudiw7.jpg)

Download: http://rapidshare.de/files/27748059/Phoenix_Hud.rar.html
Very beautiful. Not something I could use however, Im waiting for someone to create like, and Ivy Vine sort of feel. Intertwisting Health and mana bars, sorta like Tribal 2, but in straight bars like the default. :D

kenshi333
08-03-2006, 05:10 AM
is there a way to move the casting bar to the bottom?
thanks~

Ralrra
08-03-2006, 10:36 AM
Open up the layout.lua inside the Nurfed_Hud folder.

You're looking for these 2 entries underneath the Children for the Casting frame:



bar = {
type = "Texture",
size = { 256, 128 },
Texture = NRF_HUD_IMG.."casting",
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 0, 165 },
VertexColor = { 1, 1, 1, 0.75 },
vars = {
bar = 256,
height = 128,
width = 256,
fill = "right",
},
},
bg5 = {
type = "Texture",
size = {256, 128 },
layer = "BACKGROUND",
Texture = NRF_HUD_IMG.."casting2",
Anchor = {"TOPLEFT", "$parent", "TOPLEFT", 0, 165 },
VertexColor = {0, 0, 0, 0.75},
},

You want to change the 2 numbers in red, Start off with 0 and see how that works. Then if you need it even lower go to a negative number, if 0 is too low go with a positive number. That will move the bar and the background for it lower, to move the spell name and the casting time you'll need to edit these:


spell = {
type = "FontString",
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 13, "OUTLINE" },
JustifyH = "LEFT",
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 5, 115 },
VertexColor = { 1, 1, 1, 0.5 },
},
time = {
type = "FontString",
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 13, "OUTLINE" },
JustifyH = "RIGHT",
Anchor = { "TOPRIGHT", "$parent", "TOPRIGHT", -5, 115 },
},

Just play with the numbers in red, save, and reload your UI until you get something that works for you.

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