Sakon
01-02-2005, 05:47 PM
What you think of this for an instance build, this guy should be able to pretty much hold aggro and deal a fair amount of damage. Any comments would be great.
#Arms Talents (31 points)
Deflection - 5/5 points
Increases your Parry chance by 5%.
Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.
Sword Specialization - 5/5 points
Gives you a 6% chance to get an extra attack after dealing damage with your Sword.
Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
Improved Hamstring - 2/2 points
Increases the movement slow effect of your Hamstring ability by 20%.
Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
#Fury Talents (5 points)
Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
#Protection Talents (15 points)
Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.
Iron Will - 5/5 points
Increases your chance to resist stun and charm effects by 15%.
Toughness - 5/5 points
Increases your armor value from items by 10%.
Edit: Shield+1H sword Warrior
#Arms Talents (31 points)
Deflection - 5/5 points
Increases your Parry chance by 5%.
Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.
Sword Specialization - 5/5 points
Gives you a 6% chance to get an extra attack after dealing damage with your Sword.
Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
Improved Hamstring - 2/2 points
Increases the movement slow effect of your Hamstring ability by 20%.
Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
#Fury Talents (5 points)
Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
#Protection Talents (15 points)
Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.
Iron Will - 5/5 points
Increases your chance to resist stun and charm effects by 15%.
Toughness - 5/5 points
Increases your armor value from items by 10%.
Edit: Shield+1H sword Warrior