Andeh
07-16-2006, 01:57 PM
So I'm trying to add in the combo point bubbles, like the Beta HUD had. I'm looking through the Lib.lua, and found "function Nurfed_Hud:UpdateCombos()" which obviously is responsible for updating combo point info in the HUD. I'm guessing that the section that I want to use is
else
if (comboPoints <= child.id) then
child:Show();
else
child:Hide();
end
end
So my question is how do I have to format things in my Layout.lua in order for it to be recognized by this function? Do I want to add 5 children to the "combo" child of "target", named "1" through "5" with the appropriate graphics and placement?
Thanks.
And yes, I will release my current setup when I'm done. :)
else
if (comboPoints <= child.id) then
child:Show();
else
child:Hide();
end
end
So my question is how do I have to format things in my Layout.lua in order for it to be recognized by this function? Do I want to add 5 children to the "combo" child of "target", named "1" through "5" with the appropriate graphics and placement?
Thanks.
And yes, I will release my current setup when I'm done. :)