View Full Version : Roath's Layout (work in progress)
Roath
07-06-2006, 08:47 PM
Currently working on a "copy" of the nocturnal unitframes or however its spelled, those that know it will recognize the looks.
FIRST version i made, cant find this anywhere :P
http://img439.imageshack.us/img439/362/unitframe4wy.jpg (http://imageshack.us)
OLD (TOT, TOTT and party pet models where bugged, trashed them untill i can get them to work)
http://img221.imageshack.us/img221/448/unitframe23fo.jpg
How they look atm. (forgot to add pet happyness icon to pet frame... ups, will add it again in next release)
http://img60.imageshack.us/img60/8837/gralotheb3.th.jpg (http://img60.imageshack.us/my.php?image=gralotheb3.jpg)
CHANGES
* Removed Pet model
* Removed Party Pets
* Made mana bar slightly thinner
* Made health bar slightly bigger
* Added custom font
* Added level to Target of Target frame
* Party only shows 4 DEBUFFS but still 16 BUFFS
* Pet only shows 4 buffs and 4 debuffs
* Target Level and rest/combat indicator switched places
* Target now also has class/creature type displayed (creature type only for hostile targets for some reason)
* Removed the selection background because it annoyed the shiznit out of me (commented out, you can removed the -- to make it work again)
* Changed unitframe placement on fresh install to have the placement i use (can still be dragged thou, no worrie) HOWEVER it only works on smallest UI scale (video options) and 1280x1024 resolution, Tivoli please add an option that allows authors to decide frame placement on screen PLEASE PLEASE PLEASE :P had to edit nurfed_unitframes.lua to make it work for me :S
NOTE: some of these changes are not in the current release
no final download yet, release of my Work in Progress can be downloaded futher down
Questions:
what event do i have to add to make a model i set for targetoftarget and targetoftargetstarget update? i can get a model to show, but it doesn't update when needed and sometimes doesn't even show.
need suggestion on how to place buffs/debuffs.
DOWNLOAD IS HERE:
http://rapidshare.de/files/26802855/roath.zip.html
FONT IS HERE:
http://rapidshare.de/files/26802820/Font.rar.html
NOTES:
You MUST put the Font.ttf inside your Nurfed_Utility/Fonts folder or you WILL get errors.
you MUST delete your Nurfed Unitframe Savedvariables or they might bug my layout.
I wont code more on this layout, the only think that still bugs for me is the random party bug which i cant seem to fix :S
aertifact
07-07-2006, 03:18 AM
Omg, thats sexy, I've liked that setup, gief :D I like the ToT like it is now or maybe stacking over the target's box. Plese make a download asap :) (when its ready)
The two target of target things should have doubled height I think.
Roath
07-07-2006, 06:27 AM
hehe, dont worry, i hope to have them done tonight (i have to raid then, so they have to be done :P )
aertifact
07-07-2006, 08:44 AM
How are you planning on making the petbar? Or are you just gonna remove em?
Kahkon
07-07-2006, 10:00 AM
On buff you could have a draggabale buff frame so user could put where they want, same for debuffs as well.
Roath
07-07-2006, 10:02 AM
hehe, good idea... but how do i do that? :P
Roath
07-07-2006, 01:25 PM
How are you planning on making the petbar? Or are you just gonna remove em?
no pet for party, but player will get his done as i do have a warloc alt, not having a pet frame would be a tiny bit stupid :P
Kahkon
07-07-2006, 04:48 PM
hehe, good idea... but how do i do that? :P
If I knew how to do that I would probably know how to get raid frames to stop moving when i log in and out.:D
Anyway I think it would be cool then you could drag buffs debuffs anywhere on the screen you want to.
btw add anoter line on bottom for rep .......
Roath
07-07-2006, 05:34 PM
naah, i dont want to add the XP bar to it, if you want a good xp bar i can suggest acexpbar.
Kahkon
07-07-2006, 05:49 PM
naah, i dont want to add the XP bar to it, if you want a good xp bar i can suggest acexpbar.
I use the blue exp/rep bar for fubar. Speaking of that I love your frames and will prob steal them when your done and go with different shades of blue for frame outline/mana/hp and other key componets.
benix
07-07-2006, 10:57 PM
wow those look awesome, and they are small and don't take up much room :) get a download up for those ASAP they look amazing!
Isuck
07-08-2006, 01:42 AM
yeah they look quite nice. but can't you make the health bar bigger than the mana bar? that would be very nice.
Roath
07-08-2006, 06:28 AM
i actually like how the HP and MP bars look right now, i dont think ill change it, sry
Gigamo
07-08-2006, 06:44 AM
Gif download! ;)
Rellin
07-08-2006, 07:40 AM
Any idea when you will have these frames ready to download? Anxiously awaiting their release.
Roath
07-08-2006, 08:02 AM
well, the only thing that keeps me from releasing them is the damn target of target and target of targets target model update and such (as you can see in one of the images i posted) aswell as the ToT and ToTT models are behind the backdrop for some reason
Isuck
07-08-2006, 09:36 AM
i just thought for a healer the healthbar is much more important than the manabar. and if I'm not wrong, your manabar looks even bigger than healthbar.
Roath
07-08-2006, 10:24 AM
i just thought for a healer the healthbar is much more important than the manabar. and if I'm not wrong, your manabar looks even bigger than healthbar.
you are right, even thou i am holy spec aka. healer i like having a mana bar with the same size.
Also, it looks like its bigger, but it actually aint :P they are both 13 pixels high, however i might end up making it 14 and 12 once i release the final version, there is just a slight problem that when i reduce the MP bars height to 12 the text moves down too much, im looking for some kind og code to move MP text 1 pixel up, so if you can solve that, then you can get your smaller MP bar :P
Isuck
07-08-2006, 01:00 PM
unfortunately im a totally noob in coding but I'm sure there are some freaks here around who can solve this little problem within seconds :cool:
Tarsos
07-08-2006, 09:11 PM
im looking for some kind og code to move MP text 1 pixel up, so if you can solve that, then you can get your smaller MP bar :P
If you fx. want to adjust text regarding the "Nurfed_Unit_hp", find and change the code with blue:
FIND:
text = {
type = "FontString",
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 10, "NONE" },
JustifyH = "LEFT",
TextColor = { 1, 1, 1 },
ShadowColor = { 0, 0, 0, 0.75},
ShadowOffset = { -1, -1 },
Anchor = "all",
vars = { format = "$cur ($max)" },
},
REPLACE WITH:
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 1, -3 },
You might want to use different coordinates though. ;)
The procedure is the same for "text" and "text2" in your "Nurfed_Unit_hp", "Nurfed_Unit_mp", "Nurfed_Unit_xp", and whatever templates you have added to your layout.
Roath
07-09-2006, 07:13 AM
thanks alot!
Phacezor
07-09-2006, 02:32 PM
XP bar on this one and it's super :D
benix
07-09-2006, 03:01 PM
wtb these unit frames :( cant wait for em!!
Roath
07-09-2006, 04:24 PM
alot of changes has been made.
* made HP bar bigger
* made MP bar smaller
* removed Target of Targets Target
* Reworked Target of Target to a thinner version without model
* Placed Target of Target on top of Target frame
* Placed Target Buffs on the right side, filling downwards
Menath
07-09-2006, 04:54 PM
alot of changes has been made.
* made HP bar bigger
* made MP bar smaller
* removed Target of Targets Target
* Reworked Target of Target to a thinner version without model
* Placed Target of Target on top of Target frame
* Placed Target Buffs on the right side, filling downwards
Can we see a screen shot of these changes please? =)
Roath
07-10-2006, 09:03 AM
not yet :P still working on some minor twinks :P
Kahkon
07-10-2006, 11:30 AM
not yet :P still working on some minor twinks :P
OMG hurry up :P.....
Roath
07-10-2006, 12:07 PM
OMG hurry up :P.....
Relax :D only one or two last things to do, then i will release my layout.
I seem to have created an error in my party frames long before i tested them, so now i have to read thru the code and solve it :P
Once that is done i only have to fix the buff and debuffs of the pet frame and that should be it.
cant promise when it will be done as i wont have time to play wow to test it today, so most likely tomorrow at some point if i dont stumble upon another bug :P
FIXES ADDED:
level now updates when you level up
PVP flag now appears/dissapears at the time needed (both for target, party and player)
CHANGES MADE:
Party only shows 4 debuffs now, but still 16 buffs
Target only shows 5 buffs now, but still 16 debuffs
Pet only shows 4 buffs and 4 debuffs
Level and rest/combat indicator switched places
Target now also has class/creature type displayed (creature type only for hostile targets for some reason)
Pet and Target of Target shares same look (yes target of target has a mana/energy/rage bar aswell now)
Removed the selection background because it annoyed the shiznit out of me (commented out, you can removed the -- to make it work again)
WISHLIST:
Make edges another color when selected (replacement for the original selection bg)
Target of Target model updates correctly and is not behind the backdrop (if i can get this to work... damn!) (same problem with party pet models too)
Backdrop BG of target colorised according to target reaction to you (green = friendly, yellow = neutral, red = hostile) ofcourse in small amount so you dont start bleeding from your eyes.
Make the XP (XP: xxx/xxx (%%)) show one mouseover of the player unitframe
Isuck
07-10-2006, 01:32 PM
Relax :D only one or two last things to do, then i will release my layout.
I seem to have created an error in my party frames long before i tested them, so now i have to read thru the code and solve it :P
Once that is done i only have to fix the buff and debuffs of the pet frame and that should be it.
cant promise when it will be done as i wont have time to play wow to test it today, so most likely tomorrow at some point if i dont stumble upon another bug :P
FIXES ADDED:
level now updates when you level up
PVP flag now appears/dissapears at the time needed (both for target, party and player)
CHANGES MADE:
Party only shows 4 debuffs now, but still 16 buffs
Target only shows 5 buffs now, but still 16 debuffs
Pet only shows 4 buffs and 4 debuffs
Level and rest/combat indicator switched places
Target now also has class/creature type displayed (creature type only for hostile targets for some reason)
Pet and Target of Target shares same look (yes target of target has a mana/energy/rage bar aswell now)
Removed the selection background because it annoyed the shiznit out of me (commented out, you can removed the -- to make it work again)
WISHLIST:
Make edges another color when selected (replacement for the original selection bg)
Target of Target model updates correctly and is not behind the backdrop (if i can get this to work... damn!) (same problem with party pet models too)
Backdrop BG of target colorised according to target reaction to you (green = friendly, yellow = neutral, red = hostile) ofcourse in small amount so you dont start bleeding from your eyes.
Make the XP (XP: xxx/xxx (%%)) show one mouseover of the player unitframe
i love you for your work ^^ if you can solve the wishlist you are a little hero ;)
Harass
07-11-2006, 01:08 PM
Looking great, can't wait for it to be up for download.
Aristide
07-11-2006, 06:05 PM
Planning on putting up a download link any time soon? ^^
Roath
07-11-2006, 06:12 PM
well, it wont be this week and next week i wont be home, so maybe in the coming weekend, if not, then you'll just have to wait, atm. i dont have much time to play wow.
but... since im such a nice guy, i attached my current layout, take notice that alot of stuff is different and some thing might not be as i wrote above (changed it to my own preferred layout)
mooja
07-11-2006, 08:27 PM
im getting an error with lib.lua when i put those in roath, says Nurfed_playerhptext:SetText() isnt set at line 297
Roath
07-11-2006, 09:56 PM
maybe because i added some fixes to some of the other files (not my own, only MobInfo2 (including Mobhealth) support and some other stuff)
will post all files from my unitframes folder
eddiec312
07-11-2006, 11:01 PM
Not working for me either, even using all your files in you unit frames folder.
mooja
07-11-2006, 11:42 PM
same error
Andreay
07-11-2006, 11:55 PM
What the problem is that the font isn't set. If you look through out the Layout.lua, you'll find a lot of "Font.ttf" where font is supposed to be. You'll want to change each one to "tramd.ttf", which is I think the font Nurfed uses.
P.S. I love your layout Roath. Thanks so much for doing it. =)
ryusick
07-11-2006, 11:56 PM
go into the layout.lua file and do a find for font.ttf, change it to framd.ttf , it worked for me hope it does the same for you. good luck
when i say change font.ttf to framd.ttf i mean everysingle one you see as font.ttf
beat me too it, but atleast someone else out there is helping :)
Halvdan
07-12-2006, 03:20 AM
I've changed the fonts in Layout.lua but im getting this error
"Interface\AddOns\Nurfed_Unitframes\Liblua:292: Nurfed_playerhptext:setText(): Font not set"
I've looked in Lib.lua after Nurfed_playerhptext but i cant find it.
ah nwm, i replaced font.ttf with tramd.ttf instead of framd.ttf
Roath
07-12-2006, 07:25 AM
DAMIT, i knew that change would come back and haunt me... ill uploade the font once i get back from work
AlkalinEcfg
07-12-2006, 08:08 AM
Roath man, these are so sweet. Exactly what I've been looking for, for my unit frames. Can't wait for the fix though. That error frame is messing up my PVP skills!!! :)
Great work man. I appreciate all the time you spent putting it together and sharing it with us.
Roath
07-12-2006, 03:32 PM
http://rapidshare.de/files/25684233/Font.zip.html
place the font inside you Nurfed Utility/Fonts/ folder
rotal
07-12-2006, 03:45 PM
Some feedback:
I did the framd.ttf thing, no longer got any errors, although, I only got ToT, and it was displayed on top, buffs being on the side, debuffs on the bottom.
Now that wasn't that bad.. But the mana/hp bar text didn't scale, so the information I got from them was pretty limited.. Other than that it did look pretty cool.
http://img221.imageshack.us/img221/448/unitframe23fo.jpg
can you upload the file for this layout?
AlkalinEcfg
07-12-2006, 11:44 PM
Ok, really lovin the Layout, but there is one thing I can't figure out how to change. I want to have my HP bar to not have text in it at all, but I want to show the percent of the target's HP. I know the commands are $perc and I've strips the text off my Unit Frame, but when I do that it also strips it off my Target Frame. I can't seem to configure them independently.
Thanks for any help guys.
Roath
07-13-2006, 04:29 AM
Some feedback:
I did the framd.ttf thing, no longer got any errors, although, I only got ToT, and it was displayed on top, buffs being on the side, debuffs on the bottom.
Now that wasn't that bad.. But the mana/hp bar text didn't scale, so the information I got from them was pretty limited.. Other than that it did look pretty cool.
you mean if the text not getting smaller the more text is on the line? the unitframes cant to that in the first place, so i didn't really think of it
can you upload the file for this layout?
nope, dont have that layout anymore, however i will convert it back once i fixed the model bug
Ok, really lovin the Layout, but there is one thing I can't figure out how to change. I want to have my HP bar to not have text in it at all, but I want to show the percent of the target's HP. I know the commands are $perc and I've strips the text off my Unit Frame, but when I do that it also strips it off my Target Frame. I can't seem to configure them independently.
Thanks for any help guys.
the unitframes share the same HP bar (except the ToT, maybe copy the HP bar from there to the target frame and then just remove it from the rest(the text i mean)... cant really say how to fix it as i like unitframes with text
Roath - easy question for you - how would i use the font that you have in that zip file for the combat log and general tabs?
Great work!
Roath
07-13-2006, 02:25 PM
easy answer for you :P
i dont have the slightest idea
benix
07-13-2006, 07:39 PM
great unit frames so far, seems like sometimes the animated portraits for the party dont update and stay blank unless i do a /console reloadui or zone into a different instance. another thing is that if the text length of my hp gets too long it says something like "5019/50..." however i'm not sure how that would be fixed :P
Pepperoni
07-13-2006, 11:09 PM
http://img221.imageshack.us/img221/448/unitframe23fo.jpg
I don't know if you've noticed it yet, but this is actually in the default.lua
rotal
07-14-2006, 01:16 AM
you mean if the text not getting smaller the more text is on the line? the unitframes cant to that in the first place, so i didn't really think of it
No, it's got just the standard 4000/4000 text, the thing is, I had to scale the frames to be very very large if I wanted to see that text. So the HP/MP bar text was either too large to beging with, won't scale, or my scaling of the blizzard UI has some effect.
Roath
07-14-2006, 06:19 AM
I don't know if you've noticed it yet, but this is actually in the default.lua
hehe... ups? :P feel free to use it if you want
No, it's got just the standard 4000/4000 text, the thing is, I had to scale the frames to be very very large if I wanted to see that text. So the HP/MP bar text was either too large to beging with, won't scale, or my scaling of the blizzard UI has some effect.
strange, its far from that when i use it, and i havent worked on it since i posted the files here, are you using the font i uploaded?
Also, could anyone else confirm this big (i've seen 2 so far)
please most screenshots of the bug and your video settings
One more question Roath..what about the xp bar? Before I updated to your unit frames, I had the XP bar under my frame, but now I don't see it onscreen anywhere.
thanks.
EDIT - nm, reading the first page FTW
Striderzero
07-14-2006, 08:19 AM
Roath - easy question for you - how would i use the font that you have in that zip file for the combat log and general tabs?
Great work!
add a Fonts folder on your WoW(Program Files\World of Warcraft) and get the Font you want and name it
* FRIZQT__.ttf (the main UI font)
* ARIALN.ttf (the normal number font)
* skurri.ttf (the 'huge' number font)
* MORPHEUS.ttf (Mail, Quest Log font)
Put it in the Fonts folder(P.S its case sensive) enjoy!
Edit: I'm sorry if these aren't what your going for the thing you wanted but I guess its better than using an addon to change your font
AlkalinEcfg
07-14-2006, 10:07 AM
Any chance someone could tell me how to include the event code so that the Party Frames hide when you are in a Raid Group?
Erel did it in his - http://forums.nurfed.com/showthread.php?t=9711
Here's the thread on how to do it - http://forums.nurfed.com/showthread.php?t=9735
I tried to put it in my Layout file, but Roath's line numberings are different. Thanks.
Jizoe
07-14-2006, 12:48 PM
I love that unit frame with the big face and smaller hp/mp bar on the bottom of the face. However, where is the xp bar? I think someone already asked this question... just following up on it. Thanks man.
Roath
07-14-2006, 01:34 PM
ill be leaving for around a week or so tonight, once i get back home ill update the threads i am in charge of aswell as post an updated version of the unitframes
btw. thanks for the "hide party in raid" stuff, will definately add that
Roath
07-14-2006, 05:36 PM
great unit frames so far, seems like sometimes the animated portraits for the party dont update and stay blank unless i do a /console reloadui or zone into a different instance.
They do update correctly, however they do not clear themselves if group changes are made and the members are out of range for wow to detect their portrait, then it just keeps the portrait from the previous group membet.
I love that unit frame with the big face and smaller hp/mp bar on the bottom of the face. However, where is the xp bar? I think someone already asked this question... just following up on it. Thanks man.
please read the thread from the beginning and you have your answer :P
cerebrix
07-16-2006, 01:28 AM
roath
quick question
any chance you could add mob difficulty to the target frame? went up against an elite today i hadnt done before and had no idea it was an elite lol got ate for breakfast cause of that one =p
cernu
07-16-2006, 02:05 AM
Hello, really nice this Layout.
But can everyone help me ? I dont know about the syntax.
I want the PartyPets again.
For Priest with PetLove is it nice .)
Big thanks
Sorry for my english, is it my third language
Roath
07-16-2006, 05:11 AM
roath
quick question
any chance you could add mob difficulty to the target frame? went up against an elite today i hadnt done before and had no idea it was an elite lol got ate for breakfast cause of that one =p
Hehe, you're not alone on that, it will be added once i find out how ;)
I want the PartyPets again.
no worries, i understand what you mean ^^
Yes, Party Pets WILL be added in the final release, but atm i wont work on them untill i got the player, pet, target and target of target to work correctly, after than, ill move on to party and party pets (and maybe target of target's target)
Belkelel
07-16-2006, 06:46 AM
Hehe, you're not alone on that, it will be added once i find out how ;)
I think this is the interesing part of the mob difficulty, hope that helps :)
function Nurfed_UnitFrames:UpdateLevel()
....
local color = GetDifficultyColor(level);
if (UnitIsPlusMob(this.unit)) then
level = level.."+";
elseif (level == 0) then
level = "";
elseif (level < 0) then
level = "??";
end
if (unitlib.classification[UnitClassification(this.unit)]) then
class = unitlib.classification[UnitClassification(this.unit)];
if (class == BOSS) then
level = "";
color = { r = 1, g = 0, b = 0 };
elseif (UnitCreatureType(this.unit)) then
class = class.." "..UnitCreatureType(this.unit);
end
else
....
end
....
end
Lesly
07-16-2006, 07:07 AM
PLEASE MAKE A GOOD MANUAL @ YOUR FIRST POST >_<
http://img158.imageshack.us/img158/4991/kapootnm7.jpg
DAMAGED DAMIT :(
Belkelel
07-16-2006, 07:19 AM
PLEASE MAKE A GOOD MANUAL @ YOUR FIRST POST >_<
http://img158.imageshack.us/img158/4991/kapootnm7.jpg
DAMAGED DAMIT :(
du musst die Font-datei von Seite 3 in deinen Nurfed_Utility/Fonts/ ordner kopieren :D
Lesly
07-16-2006, 07:26 AM
du musst die Font-datei von Seite 3 in deinen Nurfed_Utility/Fonts/ ordner kopieren :D
habe ich >_<
aber geht nüx, muss ich wow restarten dann ? oder reicht reloadui?
Belkelel
07-16-2006, 07:28 AM
neustarten ist pflicht bei fonts/sounds ;)
Lesly
07-16-2006, 07:36 AM
neustarten ist pflicht bei fonts/sounds ;)
grml, keke :>
Isuck
07-16-2006, 07:54 AM
roath, I think you have to make the target frame a bit bigger. because if you target is a boss, the health display will be too big, for example 1000000/1000000 ......
and smaller font suxx, as a healer you need good readable fonts for target also ^^
Roath
07-16-2006, 08:50 AM
Lesly, use the layout file instead of the default.lua, the default.lua contains the trashed layout that has many bugs.
isuck:
well, if i would make it bigger it wouldn't be the same, i will try to see if i can get text scaling to work depending on how much text is there, no idea how to do it thou :P
Belkelel
07-16-2006, 09:07 AM
Lesly, use the layout file instead of the default.lua, the default.lua contains the trashed layout that has many bugs.
isuck:
well, if i would make it bigger it wouldn't be the same, i will try to see if i can get text scaling to work depending on how much text is there, no idea how to do it thou :P
here some idea's for you:
http://www.wowwiki.com/API_strlen and I think you have to move the fontsize to the lib.lua .
btw: in your experiment with models in targetstarget you have to duplicate the Nurfed_Unit_model and change there FrameLevel. Then use this in Nurfed_Unit_model2 (e.g.) for your mini. Now the model will be in front of the background. ;)
Roath
07-16-2006, 09:31 AM
here some idea's for you:
http://www.wowwiki.com/API_strlen and I think you have to move the fontsize to the lib.lua .
btw: in your experiment with models in targetstarget you have to duplicate the Nurfed_Unit_model and change there FrameLevel. Then use this in Nurfed_Unit_model2 (e.g.) for your mini. Now the model will be in front of the background. ;)
uhm... im not that good with lua, i only play around with the settings in the layout file, so if you could explain it a bit deeper :S
Hey can you add the class text to the target?
or what code must i add?
Roath
07-16-2006, 10:18 AM
Hey can you add the class text to the target?
or what code must i add?
class text is added in the current version im using, its far from the one released here, i will update it as soon as i get home from vacation.
p.s. the code for class is $cla i think
Belkelel
07-16-2006, 10:34 AM
I need to change my lib.lua first to get mobinfo2 data in the unitframe and then I'll get to work, but here the example for the model in the ToT and ToTT.
Nurfed_Unit_model = {
....
FrameLevel = 1,
....
},
Nurfed_Unit_model2 = {
....
FrameLevel = 2,
....
},
Nurfed_Unit_mini = {
....
model = {
template = "Nurfed_Unit_model2",
properties = {
size = { 40, 29 },
events = { "PLAYER_TARGET_CHANGED" },
Anchor = { "BOTTOMLEFT", "$parent", "BOTTOMLEFT", 6, 19 },
},
},
},
....
},
;)
edit: variable fontsize is a bit too difficult for me, because its a bit tricky coded in the Nurfed_Frames.lua , sorry =/.
I'll have a try when I have more time.
Roath
07-18-2006, 09:55 AM
I need to change my lib.lua first to get mobinfo2 data in the unitframe and then I'll get to work, but here the example for the model in the ToT and ToTT.
Nurfed_Unit_model = {
....
FrameLevel = 1,
....
},
Nurfed_Unit_model2 = {
....
FrameLevel = 2,
....
},
Nurfed_Unit_mini = {
....
model = {
template = "Nurfed_Unit_model2",
properties = {
size = { 40, 29 },
events = { "PLAYER_TARGET_CHANGED" },
Anchor = { "BOTTOMLEFT", "$parent", "BOTTOMLEFT", 6, 19 },
},
},
},
....
},
;)
edit: variable fontsize is a bit too difficult for me, because its a bit tricky coded in the Nurfed_Frames.lua , sorry =/.
I'll have a try when I have more time.
thanks alot for that, once i have the time its going to be added
leijuewen
07-18-2006, 03:28 PM
Hey Roath, good job i really like ur Layout.
btw i got a error message when i join party or raid
interface\addons\nurded_unitframes\lib.lua
482: attemp to index field `?' (a nil value)
any chance to fix this one?:D
benix
07-18-2006, 08:41 PM
i have the same problem :X
Roath
07-18-2006, 11:50 PM
Hey Roath, good job i really like ur Layout.
btw i got a error message when i join party or raid
interface\addons\nurded_unitframes\lib.lua
482: attemp to index field `?' (a nil value)
any chance to fix this one?:D
yeah, i get that too, i have no idea where the bug is, since the line it referrs to is a place where i havent changed anything.
but dont worry, i will have it fixed for next release.
P.S. now the ToT and ToTT is back with portraits, they now are places on top of the backdrop, many thanks to Belkelel for showing me how to do that.
The only bug now with the ToT and ToTT is that they dont update correctly and in the start of a session they are just empty :S
these two bugs are the only ones that keep me from releasing the final version.
JadoJodo
07-19-2006, 09:54 AM
Hey Roath, I downloaded your current release and I love it. I had a question though...When I select a target, I can only see 4-5 buffs on him at once, I really don't know exactly what buffs the target has, so heres my request:
Can you add a second line of buffs that, if possible, show the heals that I place on the target? Its sometimes hard to tell if my raid member still has rejuv on or not. Even if it displayed all the buffs that I can place on him when they are on him, that would rock.
I don't know how to code any of this so if you can't do it, I'll understand.
Roath
07-19-2006, 05:33 PM
Hey Roath, I downloaded your current release and I love it. I had a question though...When I select a target, I can only see 4-5 buffs on him at once, I really don't know exactly what buffs the target has, so heres my request:
Can you add a second line of buffs that, if possible, show the heals that I place on the target? Its sometimes hard to tell if my raid member still has rejuv on or not. Even if it displayed all the buffs that I can place on him when they are on him, that would rock.
I don't know how to code any of this so if you can't do it, I'll understand.
i dont know how to make certain buffs show or not, to make sure you can see something like that i would have to add all 16 buffs, but dont worry, that is already done in the new version im using ^^ there the ToT and ToTT has been restored to their version with model, buffs are moved to the top and changed to show all 16 if needed, debuffs havent changed, only the scaling and such.
Roath
07-20-2006, 02:02 AM
90% complete.
bugs that are in the way of a release:
* Joining a party sometimes gives a strange error
interface\addons\nurded_unitframes\lib.lua
482: attemp to index field `?' (a nil value)
* ToT and ToTT Models still dont update correctly
* Cant seem to add more text to the unitframe (eg. i want $cla in a next "box" for itself, not text to level)
if anyone know a solution to these bugs, please let me know :S (P.S. the party bug is also in the layout i already released, no need to ask for the one i got yet :P )
Rylai
07-21-2006, 09:19 AM
very nice job roath i dl i luv it i even luv the bug lol
gj man cant wait for real release
Rylai
07-21-2006, 03:05 PM
oh roath btw can u add and xp bar somehow since tivoly dont like much xp bars :P ^^
emsjas
07-22-2006, 12:26 PM
First off, great job creating this. It's awesome for the UI I have setup. My only question is the font thing. After fixing the error message (from reading the posts above) I decided it would be neat to change the font. I am able to do this if I name the font the same name as the one previous.
My question is how do I change like just the name or the HP. Whenever I try to copy another font over and change that particular name in the layout.lua it doesn't work. It says hptext not set in the lib.lua or something like that. I open up the lib.lua but don't see the particular line to call to the new text.
The error is also 297 I remembr, not sure if that helps. Pretty new at all this & its alot of fun, any help you can provide would be great! :)
Roath
07-22-2006, 12:59 PM
First off, great job creating this. It's awesome for the UI I have setup. My only question is the font thing. After fixing the error message (from reading the posts above) I decided it would be neat to change the font. I am able to do this if I name the font the same name as the one previous.
My question is how do I change like just the name or the HP. Whenever I try to copy another font over and change that particular name in the layout.lua it doesn't work. It says hptext not set in the lib.lua or something like that. I open up the lib.lua but don't see the particular line to call to the new text.
The error is also 297 I remembr, not sure if that helps. Pretty new at all this & its alot of fun, any help you can provide would be great! :)
ill be releasing the final release soon, it fixes alot of stuff.
if you want to change HP font and not MP font you need to edit the layout file to have the name for the fontfile you want to use.
In the upcoming final release (i wont work on it more, but others are ofcourse allowed):
- Party Pets are still gone
- ToT and ToTT model updates almost correctly now, but still buggy
- Still get the error when joining party sometimes, cant find out how to fix it.
- changed HP text to 1 point smaller so more fit on the line.
emsjas
07-22-2006, 01:04 PM
if you want to change HP font and not MP font you need to edit the layout file to have the name for the fontfile you want to use.
hmm, I did try that, but still got that error message. So just by going in to the layout.lua file, going to the HP portion of it & changing the name to something else should work right? The file name was polka.tff -- Still got that error for some reason. So there is nowhere else I need to tell it that I want to use a different font for just like HP/MP verses UI Frame name etc?
Roath
07-22-2006, 01:51 PM
well the file Font.ttf is still used other places so if you deleted it it will give you errors
whohuhwhat
07-23-2006, 08:43 AM
i get this error msg:
http://img107.imageshack.us/img107/7585/nurfederroram1.jpg
:(
Roath
07-23-2006, 09:48 AM
do you have Font.ttf in your fonts folder inside Nurfed_Utility?
whohuhwhat
07-23-2006, 11:00 AM
do you have Font.ttf in your fonts folder inside Nurfed_Utility?
yup, it's in nurfed_utility/fonts
I used the Nurfed_UnitFrames.zip btw.
EDIT: nm, i was using /console reloadui and it wasn't working properly. did a complete restart of wow and it works fine
emsjas
07-23-2006, 02:46 PM
well the file Font.ttf is still used other places so if you deleted it it will give you errors
I didn't delete font.tff all I did was copy the new font I wanted to use to the fonts directory in utility, then opened up the layout and changed the name of the font to the appropriat new name. When I do that the font goes blank (no hp or nothing just blank) and I get that error message that whohuhwhat posted about. It's like it will only see the framd.tff font and nothing else lol... gonna mess with it some more today now actually so will keep ya posted.
edit: lol same problem as the poster above me have to just restart wow entirely and the error goes away... /blush -- Thanks again!!
Roath
07-23-2006, 11:41 PM
yeah, Wow sometimes can load new stuff like textures, fonts etc. into the game by the reloadui command, however it is never certain, sometimes he would rather say "screw you, im not doing that!", so restarting wow when you added something new for it to load like a texture, font, sound etc. is the foolproof way, changes in the layoutfile however can be updated thru the reloadui command without any problem :P
Roath
07-23-2006, 11:47 PM
Released!
Mootore
07-24-2006, 01:21 AM
Hey Roath, I love your unit frames remodel. But I'm having a problem using my hunter pet, you said you were going to upload the pet happiness icon? whens that next release comin! i really want to use your model but i cant stand the pet error message every 5 seconds! :D did you release the updated version yet?
rotal
07-24-2006, 04:57 AM
Can't download it.. Apparently I've reached my free download limit or something.. :'(
Isuck
07-24-2006, 05:39 AM
wow, its quite nice. but for the target i prefer the old-layout because you have $cur/$max and $miss. is it possible to just change the target-frame back to the original? I'm already trying but it seems like I can't change the variables just for the target-frame.
Released!
i want unitframes even in a raid....how? :)
JadoJodo
07-24-2006, 09:10 AM
I installed the layout, but I'm no longer seeing the UnitFrames Layout option in my Nurfed button. Its also not in my AddOns section in WoW. I installed it just the way I normally do, but it is now showing the default WoW UnitFrame.
*Correction*: The AddOns section I'm referring to is the one inside the WoW Character Selection screen.
*Edit*: I now got it. It was installing itself into its own double folder. Thanks though. BTW, is there support for rep/xp in this addition?
Mootore
07-24-2006, 09:40 AM
Interface\Addons\Nurfed_UnitFrames\Lib.lia :702: attempt to index global 'Nurfed_PetHappiness'(a nil value)
thats the actual error message I get. I suppose thats from the lack of pet happiness icon? :D - just checking so I dont go and delete it all when I love it so much
benix
07-24-2006, 10:10 AM
awesome release, just one thing, how can i get the party frames to show while in a raid group
AlkalinEcfg
07-26-2006, 08:29 AM
Released!
Where is the friggin link? In the 1st post? Cause when I put those in my Addons folder I don't even see the Nurfed UI options on the Mini Map.
awesome release, just one thing, how can i get the party frames to show while in a raid group
Go to the layout.lua
find
OnEvent = function() if (UnitInRaid("player")) then this:Hide() else Nurfed_Units_OnEvent() end end,and replace with
OnEvent = function() Nurfed_Units_OnEvent() end,
Quick&Dirty
Roath
07-26-2006, 11:03 AM
Where is the friggin link? In the 1st post? Cause when I put those in my Addons folder I don't even see the Nurfed UI options on the Mini Map.
remember to use the most recent release of nurfed
remember that this is only my layout, not an addon, its a layout for Nurfed Unitframes... please read up before complaining!
oddproject
07-26-2006, 12:22 PM
PLEASE MAKE A GOOD MANUAL @ YOUR FIRST POST >_<
http://img158.imageshack.us/img158/4991/kapootnm7.jpg
DAMAGED DAMIT :(
What Dmg meter is that?
evilhyde
07-26-2006, 12:28 PM
http://ui.worldofwar.net/ui.php?id=1766
I guess its SW_Stats....looks similar ;)
oddproject
07-26-2006, 12:32 PM
yeah thats what I thought at first,but it doesnt look just right. I did a search for OBS/Obscurus and couldnt find anything. Maybe his guilds own Dmg meter.Either way, id like to know :)
AlkalinEcfg
07-26-2006, 01:46 PM
remember to use the most recent release of nurfed
remember that this is only my layout, not an addon, its a layout for Nurfed Unitframes... please read up before complaining!
Yeah I got it now. Sorry but I was getting pissed without me Roath UI! :D
kala.
07-29-2006, 02:18 AM
how can i get debuffs to show separately from buffs in the party frames? as in on top or to the side. thanks in advance
Xorcist
08-12-2006, 07:30 PM
Changed the layout a tad.
What i Did
*Added xp/rep bar (i level up alts hate titans xp thing)
*Party frame no longer hides in raids.
should be attached to post.
http://home.comcast.net/~bioxorcist/Xp.zip
Backup location incase its not
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