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elderbre
07-02-2006, 11:15 AM
Updated 2.0: 16 December 2006

Note: Files are not ready to be downloaded at the moment as Tiv has to approve them, give it an hour or two.

· Easy to get going instructions/version:

1) Download Nurfed from nurfedui.net and install
2) Download the files here:
Tank/Heavy version:
http://forums.nurfed.com/downloads.php?do=file&id=2
LITE/low info version:
http://forums.nurfed.com/downloads.php?do=file&id=9
3) Place the layout.lua file inside your Nurfed folder that you just installed.
4) Place all the images inside that folder in the Images folder inside the Nurfed folder, the path is the following: Interface/Addons/Nurfed/Images
5) Load the game, once logged in, go to the Nurfed options by right clicking on the N under the minimap.
6) On the left menu, click on Frames, a new panel appears to the right of the options.
7) In this new panel, a Import Layout button should appear, click it.
8) Reload your UI when prompted. Once back, the HUD should be in and working. If some things are messed, read further down on how to fix.

--

Bigger explanations for those who care:

Only the "Tank" variation of the HUD is complete, so hang on for the rest if you don't know how to remove what you don't want to see. To install, copy the images of the HUD from your old Nurfed_Hud folder (the download for pre-2.0 is still active if you deleted your old HUD) and put them in Nurfed//Images.

Download the layout.lua file here and drop it in your Nurfed folder, after that log into the game, go to the Nurfed menu, Frames, and click on Import Layout. Your HUD should be back (on widescreen mode sorry!).

You can edit the values in the Frames area to place them where you want. To do this, go to Farmes, and select either Nurfed_hudplayer or Nurfed_hudtargete, depending on what you want to edit, and select Point from the scrollable menu in the right box. The left bottom box is the horizontal position and the right one is vertical. Enjoy!

Download: http://valor-guild.com/nurfedhud/layout.lua


Note: There may be bugs, and things not working well yet, as this was rushed out. If you get the bug where browsing the debuffs doesn't clear them right after you mvoe the mouse, Importing the Layout again fixes it, same for Mana/Rage/Eenrgy values showing as "...".





-----


Don't know who the original author of the textures is, but since a lot of people used these textures pre-patch and no one complained about the name, decided to call it The Second.

http://elderbre.com/nurfedhud/Second.zip

It's the same as the old layout, added Incanus' textures in the image folder in case you want to use those (hope Incanus doesn't mind) until he releases his own HUD. Just switch the names of the two files and you're good to go.

If you want to remove the casting bar or debuff slots, go into the Layout.lua file and remove their respective lines. There are up to 16 debuff slots set for target and 8 for player.

The Second HUD:
http://valor-guild.com/nurfedhud/incanus.jpg

Added the Target of Target bar (only hp) and the name/level/class codes at the right.
To remove the latter, go to the layout file and edit/delete the paragraph "name" under "target".
To remove the Target of Target, do the same but with the "targettarget" area, at the very end of the file.

--

Original Textures:
http://valor-guild.com/nurfedhud/thesecond.jpg

These are included in the folder, replace the ones in the image folder to use these textures instead of the glossy ones.

Combo Points:
http://valor-guild.com/nurfedhud/secondcombo.jpg

-------------------
Tank Flavour:

http://valor-guild.com/nurfedhud/tank2.jpg

Since Tanks need as much information as possibly available, this flavour has been specifically put up with them in thought, thanks to ShoeFly for some parts of the code. This is still a work on progress.

· Target of Target
· Portraits with feedback
· Browsable Debuffs on the HUD ( Still trying to figure out how to make them browsable without the whole target bar being a button)
· Raid icons and Class icons
· Target name, class, level and guild.

Download:
http://elderbre.com/nurfedhud/Second.zip
--

I am not the original author of the textures and I'm only uploading the files I actually use for others to use if they wish to (since a lot of people seemed to use these same textures).

Tivoli
07-02-2006, 11:21 AM
You can attach the files to your post so you don't have to host them on your site ;). Also make sure not to edit the Default.lua but make a new Layout.lua file so that it doesn't get overwritten on version updates ^^.

Guylob
07-02-2006, 11:28 AM
You can attach the files to your post so you don't have to host them on your site ;). Also make sure not to edit the Default.lua but make a new Layout.lua file so that it doesn't get overwritten on version updates ^^.

as said above i cant dl this hud cause domain name does not exist anymore pliz i love your job and need to use it!!!

elderbre
07-02-2006, 12:05 PM
Yep, server problems, already contacted my host. Anyway Tiv, I can't upload to this site, says the file exceeds size 8althoguh its 132kb). /shrug

Will do the Layout thing too, it wasn't working yesterday, but probably was the same poblem that I was having editing the debuff locations.

--

The host said it was a DNS problem and it'll be available shortly.

Tivoli
07-02-2006, 12:40 PM
Hmm, odd, you should be able to upload zip files.

elderbre
07-02-2006, 01:14 PM
Site is back up, and yep, don't understand since limit for zip is 1MB.. it gives me this exact error:

Nurfed_Hud.zip:
Exceeds your quota by 32.3 KB. Click here to view your attachments

Gigamo
07-02-2006, 01:39 PM
Site is back down :P

Incanus
07-02-2006, 01:45 PM
fine by me lol, i never really planned to release anything. I'm just setting things up for my own use mostly.

elderbre
07-02-2006, 01:48 PM
Site is back down :P

Up! :P

Oh, and thanks Incanus

( It's still spreading the domain name through the net and some people may be able tosee the site and other's not, just hold for a bit, usually takes no longer than a few hours to update).

Gigamo
07-02-2006, 03:22 PM
Downloaded it, positions are messed up here :\

Mana bar is inside the health bar etc.

elderbre
07-03-2006, 06:21 AM
are they textures stretched and such? if so, log out of the game and get back on and it should be fixed.

Gigamo
07-03-2006, 08:21 AM
Yes theyre stretched, and restarting wow didnt fix it.

elderbre
07-03-2006, 10:08 AM
Try deleting the file called Default.lua and renaming Layout.lua to Default.lua

Does that work?

Kahkon
07-03-2006, 10:06 PM
take the buffs and debuffs out of this hud? I took casting bar out already by directions in a post on the forums. I just want the bars for a hud. Mana and life bars. Can you please help me.

Actually Nm, I got it woot!!! it was easy just deleted buff lines like u said in initial post.

Mank
07-05-2006, 04:25 AM
Is this HUD meant to work with the current alpha?

I have the Alpha up and running beautifully, but when I try to install this HUD, I get an error message and the "N" dissapears from around my minimap.(I can post screens if need be)

Is there some lua editing that needs to be performed here, or is it not compatible with the alpha?

(I read in the changelog that HUD was added a few days go)

Many thanks in advance.

Gibybo
07-05-2006, 03:38 PM
How do I use a different texture for pet mana? I looked at the pet_MP.tga but it is brown border, pink filling with chinese (or something like that) characters in it?

What server are you on elder?

elderbre
07-06-2006, 06:33 AM
I am on Kilrogg of course Giby.

Waerva
07-06-2006, 08:36 PM
Is it possible to use current HP instead of percents? I edited the default.lua file like I had with the normal nurfed, but it changed nothing =/

Roath
07-06-2006, 08:49 PM
edit the layout lua, once a layout.lua is in the hud folder it uses that instead of the default.lua, so changes made to default.lua wont change anything.

pig_rb
07-08-2006, 07:40 PM
Try deleting the file called Default.lua and renaming Layout.lua to Default.lua

Does that work?

i tried to delete the file called Default.lua and left the layout.lua ,
it works . thx a lot:D

mama
07-09-2006, 11:53 AM
How can I remove the buffs/debuffs?

mkfwow
07-09-2006, 11:00 PM
good,thank you!

Kahkon
07-11-2006, 10:48 AM
How can I remove the buffs/debuffs?





--debuff1

add those red hash marks infront of anything that says buff or debuff. Red is so you know what I added.

Heala
07-15-2006, 02:07 AM
I have three questions.

#1 Is there any way I can force unitframes to disappear, I would really like to have just the hud indicating my life/energy?

#2 How do I go about making the buffs/debuffs hug the outside of the hp curve? Kind of like in the classic Nurfed Hud.

#3 Will we ever be able to freely move the bars around in the hud like in the original nurfed hud release?

Risk
07-18-2006, 04:42 PM
My hud certainly doesn't look like that, how do i get it to??!!:rolleyes: im not the best with editing mods, so if someone can tell me exactly what to do, it would be greatly appreciated

elderbre
07-20-2006, 12:54 AM
I have three questions.

#1 Is there any way I can force unitframes to disappear, I would really like to have just the hud indicating my life/energy?

#2 How do I go about making the buffs/debuffs hug the outside of the hp curve? Kind of like in the classic Nurfed Hud.

#3 Will we ever be able to freely move the bars around in the hud like in the original nurfed hud release?
#2: Edit the lua for the debuffs and adjust the anchor to how you want them.

--

Risk, what is the problem? Don't know how to help you with the information you provided.

Heala
07-21-2006, 01:29 PM
#2: Edit the lua for the debuffs and adjust the anchor to how you want them.


Right but what do I anchor it to?

Risk
07-23-2006, 04:44 PM
Risk, what is the problem? Don't know how to help you with the information you provided.[/QUOTE]

Your right, sorry that was an awful request for help. let me clarify. this is what my current hud looks like : http://img212.imageshack.us/img212/8153/riskuiil7.jpg

I'd really like it to look like the jaged HUD that the posters in the beggining of this thread\ posted. how do i do that?

-Edit- ok, this was a dumb question, it the download u posted which i just missed. its looks awsome!

Ternaldo
07-24-2006, 07:32 PM
ok.. thx for the ui :D.. tho i relocated the debuffs to expand upwards instead of to the left...
http://img82.imageshack.us/img82/9941/wowscrnshot072506052356ff0.th.jpg (http://img82.imageshack.us/my.php?image=wowscrnshot072506052356ff0.jpg)

Heala
07-25-2006, 12:13 PM
ok.. thx for the ui :D.. tho i relocated the debuffs to expand upwards instead of to the left...
http://img82.imageshack.us/img82/9941/wowscrnshot072506052356ff0.th.jpg (http://img82.imageshack.us/my.php?image=wowscrnshot072506052356ff0.jpg)

How did you anchor your buffs to make them look like that.

Ternaldo
07-25-2006, 06:56 PM
uhm... i experimented alot.. on the Default.Lua(layout.lua) and i was looking at the players debuff coords and comparing them with the targets... they where completly different.. so i used the revers coords on the targets so i got the debuffs on the oposite side of the players.. also.. i noticed the debuffs were going to the left.. and thats kinda annyoing to have the debuffs on you player(if you have that many debuffs on you) so.. i reversed to coords so they expanded upwards..

im attaching my .lua file.. but the targets debuffslot is maxxed to 7 and note that.. the DEfault.lua is realy the layout.lua ( i deleted the old default.lua and renamed the layout.lua)

i hope this will help you...

Zourmyth
07-28-2006, 12:29 PM
could you please upp the textures shown in this image somewhere?

don't like this "3dshit"

http://valor-guild.com/nurfedhud/thesecond.jpg

greetz & thx

elderbre
07-31-2006, 07:51 AM
They are in the images folder, just have to switch the names.

Valencius
09-09-2006, 02:55 PM
Hi, quick question:
I'd like to remove the combo Pts display since I'm using DrGonzos ColorComboPts modification -- I tried commenting out different lines relating to the combopt code but I broke something and had to reinstall the Hud -- would some1 who knows what to comment out / remove plz find it in their heart to post the code I need to edit? I'm a LUA boon :D

Greetz Val

Ralrra
09-09-2006, 05:55 PM
Added symbols in red


--[[combo = {
type = "FontString",
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 30, "OUTLINE" },
JustifyH = "RIGHT",
Anchor = { "BOTTOMRIGHT", "$parent", "BOTTOMLEFT", 0, 0 },
},]]--

This is using the default.lua's code though. I haven't looked at this layout's code but I imagine it wouldn't be much different.

Valencius
09-10-2006, 03:33 AM
Thanks 4 the reply -- I seem to be the problem child in this forum^^. Anyways tried to add the symbols like you said, unfortunately results in an error message (tried to index nil value).

Btw this is my first UI that you guys have helped me make, took some time to learn all the programs, I think the result isn't that bad for starters.

Thanks4helpingmemakethis (http://img183.imageshack.us/img183/6039/meinerstesuiqn6.jpg)

Only things I still want to get rid of is that red 5 and the Target Tooltip, figured out how to move it, but for some reason can't make it disappear completely -- and haven't been able to find exact instructions in the discord forums (disable tooltip, force hide don't wanna work^^)

Thanks again 4 all your kind help and thanks for the layouts etc.
Greetz

Ralrra
09-10-2006, 06:32 AM
Doh my code was wrong, that's what I get for posting on 3 hours sleep.

It should be "--[[" at the front, not [[--

Valencius
09-10-2006, 11:45 AM
Thanks works splendidly :D :D

Valencius
09-10-2006, 01:00 PM
Quick question:
Is it possible to have the hud showing for one character only?

Ralrra
09-10-2006, 03:05 PM
Yes, Blizz has put in a system where you can choose to have certain mods enabled only for certain characters at the addon selection screen. Just enable Nurfed_HUD for the character you want and disable it on all the others.

Valencius
09-10-2006, 04:26 PM
Rofl thats too easy to be true^^. Why didn't I think of that :o

Valencius
09-11-2006, 03:24 AM
OK last question I swear^^.
Different huds for different chars -- possible or not?
Boon that I am I thought just add multiple versions of the Hud + Utility folder in the Addons folder -- heh doesn't work :D
For example Nurfed_Hud for Val and Nurfed_HudDead for my rogue.

Ralrra
09-11-2006, 10:53 AM
Next release Tiv said you could use different layouts for diff chars for the unitframes. I can only imagine that will extend to the hud as well.

Valencius
09-13-2006, 01:31 AM
That would be sweet as hell.

coolballer
09-28-2006, 01:39 PM
Does anyone have a version of this hud that works with the new UI? I tried updating it using the guide on this page, but I still can't seem to get it working.

Altaran
09-29-2006, 12:03 AM
Hopefully it'll be updated soon.. or someone will post a layout.lua that works.. :/

elderbre
09-30-2006, 01:22 AM
Will post the update tomorrow, got a version working but forgot to put it back up and I'm too tired and raiding right now. Will have it here tomorrow morning.

forfeit
09-30-2006, 07:41 AM
woot! this is by far my fav HUD.. I pretty much cant live without it now.. it's very simple.. very cool looking, and has all the functions I cant live without.. nothing against the dragons, but I personally cant stand them.. soo much clutter looking.

elderbre
09-30-2006, 03:27 PM
Net been down all day, not sure if it'll stay on much longer, so quick:

http://valor-guild.com/nurfedhud/Nurfed_Hud_1October.zip

It's not finished but it has the basics we all love. Will work on it a bit more and add the combos and all that sometime in the coming weeks.

elderbre
10-01-2006, 08:00 PM
HUD updated, added Target of Target and the name/level/class codes. Check the first post for the download and how stufff looks now. Removed the link on the last post.

thorvid
10-07-2006, 06:45 AM
Hi folks,

I'm not very good at this stuff, but have managed to remove the stuff i did not want on the main bars, (eventualy).

How can i remove the little Target of Target box on the main target box & also the rank insigna on the left hand side.

Many thanks in advance.

dstre
10-07-2006, 03:31 PM
what is the color formula you are using for the health bars? i tried to make to make one that changes colors, but i really like the way they look in your screen shots. if you dont would please tell me the colors from either the nurfed_unitframes\layout.lua or ...\nurfed_unitframes.lua. thank you

elderbre
10-09-2006, 02:05 PM
Hi folks,

I'm not very good at this stuff, but have managed to remove the stuff i did not want on the main bars, (eventualy).

How can i remove the little Target of Target box on the main target box & also the rank insigna on the left hand side.

Many thanks in advance.

There is an explanation on how to remove the ToT on the first post. Simply comment out the targetoftarget line in the Layout.lua by adding two "--"s in front of it.

-----

New tank flavour added:

http://valor-guild.com/nurfedhud/tank2.jpg

elderbre
10-09-2006, 06:02 PM
what is the color formula you are using for the health bars? i tried to make to make one that changes colors, but i really like the way they look in your screen shots. if you dont would please tell me the colors from either the nurfed_unitframes\layout.lua or ...\nurfed_unitframes.lua. thank you
If it is what I think you mean, it's in the images themselves.

Genetic
10-10-2006, 04:00 PM
how do i get browse-able debuffs on the non tank version? whats the line to add? :confused:

elderbre
10-10-2006, 07:18 PM
how do i get browse-able debuffs on the non tank version? whats the line to add? :confused:

Changed "Frame" to "Button" in the target children, line 193:



target = {
type = "Frame",


to



target = {
type = "Button",

Genetic
10-10-2006, 08:14 PM
sweet it worked, thanks alot :D

meatwall
10-14-2006, 06:24 AM
im trying to removed the thing where you right click to trade whisper and so on... and end up clueless... any1 got any ideas :cool:


thx

meatwall
10-14-2006, 07:09 AM
ohh and yeah how can scle it bigger ? i tryed dosent work as it should

elderbre
10-14-2006, 03:51 PM
What do you mean?

Genetic
10-14-2006, 09:59 PM
im trying to removed the thing where you right click to trade whisper and so on... and end up clueless... any1 got any ideas :cool:


thx

im also trying to find out how to make the debuffs browseable without making the whole frame a button, that menu (inspect,follow, trade, duel etc.) needs to go! if anyone figures out how, hook us up!

elderbre
10-14-2006, 11:19 PM
I'm close to getting a fix, it's not clean or at elast how I'd like it, but it should do the job. Will need to redownload though since everything will have to be re-anchored sadly, unless I find another way.

coolballer
12-08-2006, 10:13 PM
Does anyone have a version of this hud that works with 2.0?

Genetic
12-09-2006, 10:54 PM
^ would love a working version as well!

Ceraph
12-11-2006, 08:41 AM
I too would love a working copy, as this is the HUD I have used ever since I first started using nurfed. I think I am going into withdrawl without it.

elderbre
12-12-2006, 10:00 AM
Will try to update today with the tips Tiv gave. If I get it working, expect to re-update it next release and again when the real HUD is updated by Tiv.

and might as well finish up the browseable debuff stuff while I'm at it, if I remember how I was gonna do that.

elderbre
12-16-2006, 05:50 AM
Alright.. here it goes, please keep in mind it's not complete, and it's a rough update to get it out quickly for those that really ened it. If you know how to edit the stuff, go ahead,a nd if you don't please wait a bit for me to get everything worked out (you can always comment on what you like and what you don't).

This is what I'm currently using, first of all, transfer all your images from the old Nurfed_HUd//Images folder to the new Nurfed//Images folder. After that, take this layout.lua and put it in your Nurfed folder. Load up the game and in the Nurfedd menu go to Frames, then Import Layout (right box).

It will load up the HUD, after this, it's not all anchored correctly, so go to Frames again, click on Nurfed_hudplayer, and then on the scrolling menu in the right box, select Point. In the first area it will say CENTER, change to RIGHT, on the third area it should say CENTER, leave it as that. as values in the last 2 boxes put -150 and -45.

That should be it and you should be set. You can always edit more stuff around using this method, I will try to pull out the rest of the HUD asap.

Download is here: http://valor-guild.com/nurfedhud/layout.lua

Let me know of bugs you encoutner as I haven't been able to test with any xcharaters yet other than my own.

Tsumikiri
12-16-2006, 09:08 PM
Wouldn't this overwrite any UnitFrame layout because you'd have to use the same Layout.lua for the HUD and the UnitFrames?

Or would I have to rename it to something else?

elderbre
12-16-2006, 09:54 PM
No, your Unitframe is already saved, and since this uses other "titles", it will just add to your current frames, not replace.


(however, backup your layout.lua with unitframes to make sure you have it if you need to re-use after losing your WTF folder or running into future version bugs).

Tsumikiri
12-16-2006, 09:57 PM
Oh, snap. Thanks D:

Amofos
12-17-2006, 08:28 AM
I noticed that the HUD doesn't fade anymore when out of combat. Can that be fixed?

Tsumikiri
12-17-2006, 01:18 PM
Hmm, I have just a small problem with the HUD. Seems like the frame for the mppercent area isn't big enough or something.

Here's what I mean:
http://img462.imageshack.us/img462/9537/ragenumberjn6.th.jpg (http://img462.imageshack.us/my.php?image=ragenumberjn6.jpg)

Amofos
12-17-2006, 02:33 PM
oh and target debuffs don't show up. I tried reloading a few times but still never showed up

Amofos
12-17-2006, 02:41 PM
Hmm, I have just a small problem with the HUD. Seems like the frame for the mppercent area isn't big enough or something.

Here's what I mean:
http://img462.imageshack.us/img462/9537/ragenumberjn6.th.jpg (http://img462.imageshack.us/my.php?image=ragenumberjn6.jpg)

find the hudplayermpprc entry. Change the column on the right to width and chance the value. I had to use a value of 38 to get it to display totally. You can do the same for the HP% as well.

Nyana
12-17-2006, 03:39 PM
I'm really confused about all this discussion about Hud 2.0 ... some people got it running .. there are pics about some graphic modifications, etc ... but no link to download a fixed "standard version" :(

I don't need any graphical experiments .. i'm just looking for a solution tu use your old standard hud with decent bars for me and my target, incl. Combopoints ... anyone ??

elderbre
12-17-2006, 09:25 PM
Nyana, the first post has explicit instructions on how to get your HUD up and going. Would help if you told me if the combo points are working well.

Amofos, no idea about the debfufs not showing for you, maybe you could upload your layout here (the one saved under WTF/Account/Server/Character/SavedVariables) so I can try to figure out why it's not working. Another thing to test is, other than reload, go up to a mob, debuff him and Import the Layout again, and see if it shows.

The width issue is a common bug right now in several areas of Nurfed, but changing the width fixes it. I think it depends on your screen size to display it correctly.

Gilgalad
12-17-2006, 10:58 PM
hello! first sorry my bad english ;p

very good work this hud..i love it

juste on thing: i play a rogue and the combo point are displayed but not center > i can move it from the right to the left (i know its not very important :p)

and when the mob is killed, the combo points frame are always displayed when i target the corpse during 2 or 3 sec and disappear (i know it's not very important again ^^ and maybe it's normal)

so your hud , for the moment works fine for me, thanks !!!!

ahhhh, when i move the player and target hud frame, i noticed that the pv text and mana text on the target frame are displayed 1.. (with .... ) i must reload the layout.lua with original position so i don't move the hud :)

thanks for this hud !!!!!!!!! really

elderbre
12-18-2006, 10:01 AM
Gilgalad, if you change the Width value of the text it should show normally again, probably will be fixed by Tivin the next Nurfed release though.

Thanks for the report on combo points, glad to know they work well, will try to reposition them when I do the pet bars.

Amofos
12-18-2006, 10:41 AM
I hadn't tried to debuff a mob then do an import, I will try that when I get home from work though. If it doesn't I'll upload my layout file for you.

Also, correct me if I'm wrong, but the HUD is supposed to fade when out of combat like it did before?

Gilgalad
12-18-2006, 12:56 PM
+1 i wondered if possible to have the hud fade when out of combat :p

elderbre> yes, when i change the width value of the text for targethud, it's ok..

i don't try this hud in raid but tomorrow, in bwl i'll try it really in hard conditions.

thanks for your answer and gratz for your hud again..the bar for target of target is perfect and the target bar cast too.

elderbre
12-18-2006, 04:52 PM
The HUD doesn't fade right now, I don't think there is a way to have that happen now or until Tiv adds the real HUD options.

Gilgalad
12-21-2006, 01:29 AM
so, i test it in a raid and i don't notice something bad

eldebre, if you want for the combos points> the anchor point for the first combo : replace -283 with -340 and combos 'll be just in the center of the hud

that's all !

if only eldebre could make this hud fade out of combat it'll be perfect :p but not possible he said for the moment :(

elderbre
12-21-2006, 04:39 PM
Thanks Gil, added those

Gilgalad
12-24-2006, 11:39 AM
when i play my warlock, the arc hud for the pet is out of screen, so when i copy and paste the same line as the hudplayer :

pet = {
type = "Button",
uitemp = "SecureUnitButtonTemplate",
vars = { unit = "pet" },
size = { 64, 256 },
FrameStrata = "LOW",
Anchor = { "LEFT", "$parent", "CENTER", -275, -45 },

it works fine, and the archud frame is well placed..


another thing, when i load your hud with my warlock, the pet frame disappear and is replaced with the pet archud frame..i must replace pet by petframe to have the two frame for my pet

i hope my english no too bad..thanks

Gunny
12-29-2006, 09:39 PM
can u just download the interface and delete everthing else except keep nurfed folder and nurfed_options and put the images inside without the whole interface.... will it still work???

elderbre
12-30-2006, 12:32 AM
If I think what you are asking is what you are asking, then yes..

mrGringo
12-30-2006, 10:26 AM
What should i change to let this hud take info from mobhealth and show actual HP?

elderbre
12-30-2006, 12:18 PM
I'm guessing changing $perc with $cur in the target hp text area

elderbre
12-30-2006, 01:14 PM
when i play my warlock, the arc hud for the pet is out of screen, so when i copy and paste the same line as the hudplayer :

pet = {
type = "Button",
uitemp = "SecureUnitButtonTemplate",
vars = { unit = "pet" },
size = { 64, 256 },
FrameStrata = "LOW",
Anchor = { "LEFT", "$parent", "CENTER", -275, -45 },

it works fine, and the archud frame is well placed..


another thing, when i load your hud with my warlock, the pet frame disappear and is replaced with the pet archud frame..i must replace pet by petframe to have the two frame for my pet

i hope my english no too bad..thanks

Sorry about that, fixed now.

Winco
12-30-2006, 09:47 PM
Is there a way to make the bars move dynamically, like the default hp/mp bars in nurfed?

elderbre
12-30-2006, 10:16 PM
I'm not sure what you mean, can you be more specific?

Tivoli
12-31-2006, 08:18 AM
Is there a way to make the bars move dynamically, like the default hp/mp bars in nurfed?
There will be.

Tivoli
12-31-2006, 08:19 AM
I'm not sure what you mean, can you be more specific?
I think he means the "glide" and "fade" animations for statusbars.

Tenten
01-02-2007, 07:43 AM
you've mentioned that the width is bugged and can cause some trouble. well, have you solved it somehow?

the problem i have atm, is that im using my old 'images' with your layout.lua. and yes, i've changed the frame height + width in the layout.lua to match the image size, but the images wont display. and one thing that i think is the problem is that the height keeps reseting to 128 instead of 256 that im using. not in the layout.lua file, but ingame it does. so I wonder if there's any other place i need to change the mpframe size then in the layout.lua?

this is the place ive changed so far:


hudplayer = {....
mp = {
type = "Texture",
layer = "OVERLAY",
size = { 256, 256 },
Texture = NRF_IMG.."second_player_mana",
Anchor = { "BOTTOMLEFT", "$parent", "BOTTOMLEFT", -2, 109 },
--VertexColor = { 0, 0, 0, 0.60 },
vars = {
bar = 256,
height = 256,
width = 256,
fill = "top",
},
},
bg2 = {
type = "Texture",
size = { 256, 256 },
Texture = NRF_IMG.."second_player_mana",
Anchor = { "BOTTOMLEFT", "$parent", "BOTTOMLEFT", -2, 109 },
VertexColor = { 0, 0, 0, 0.40 },...


cant find any other place that should involve the frame size, but then again, im far from used to coding :P

elderbre
01-02-2007, 09:05 AM
Most common mistake with that is that you may not have renamed the images correctly, or not making the layout.lua pointing to them well.

Try that out, without going to the ingame options (Tiv is working on fixing bugs with it, but right now it can reset a few things out of nowhere).

As for the width bug, I think it's fixed, but leaving the note there just in case someone runs into the problem.

Tenten
01-02-2007, 10:18 AM
nah, all is named correctly. unless you have to change names on the images, witch i doubt. I got my hp image working, just the mana image that isnt. do i have to change anything with where it should start to fill up or sumit?

and now i also got the right hieght and width on the image's aswell... wonder why it wont show up =/

elderbre
01-02-2007, 10:39 AM
Yeah, the image must be renamed( or the layout must point to the correct image file) or it won't work. Say, the HUD you download has the file name for mana as manaleft.tga and you want to replace it with mana_bah_left.tga, you'd have to rename the file to manaleft.tga OR change in the layout the image it's getting to mana_bah_left

Tenten
01-02-2007, 12:17 PM
Yeah, the image must be renamed( or the layout must point to the correct image file) or it won't work. Say, the HUD you download has the file name for mana as manaleft.tga and you want to replace it with mana_bah_left.tga, you'd have to rename the file to manaleft.tga OR change in the layout the image it's getting to mana_bah_left


hehe, guess you were right xD thxs alot :>

edit: so on to next question... got any tip on how to move around the images ingame? or thats only doable by coding atm? if so, could u tell me how the cords are working? i know the center is 0 but after that my knowledge dries out >_< are there any simple way of doing it, or its trial and error time? :P

elderbre
01-02-2007, 12:59 PM
You can do it ingame by using "point"

Shreder
01-03-2007, 11:17 AM
Anyone have an idea about how to get it to display the health using MobInfo2? I dislike the percentages.

elderbre
01-03-2007, 11:48 AM
Anyone have an idea about how to get it to display the health using MobInfo2? I dislike the percentages.

I'm guessing changing $perc with $cur in the target hp text area

Okerhs
01-06-2007, 12:50 PM
or $cur/$max will work as well

elderbre
01-07-2007, 04:11 PM
That really should be in another thread, not this one. This thread is specific to The Second HUD. ;-)

By the way, that's a really complicated way to install the HUDs, there are plenty of HUDs now available in the Downloads section of these forums, ready to download and use:

http://forums.nurfed.com/downloads.php

--

How you are explaining to install the HUD is not the way it's meant to be done, especially replacing the Nurfed.lua (you should not be doing this). What you need is a layout.lua file to Import the settings from. Also, you shouldn't touch the files in your WTF folder, which is where the settings get saved as everything is dynamically created. The one time you'd want to touch there is when something has gone awry or you want to delete the current layout, for which the best way s to do the following:

/run NURFED_FRAMES=nil
/console reloadui

Mersadees
01-07-2007, 05:11 PM
That really should be in another thread, not this one. This thread is specific to The Second HUD. ;-)

By the way, that's a really complicated way to install the HUDs, there are plenty of HUDs now available in the Downloads section of these forums, ready to download and use:

http://forums.nurfed.com/downloads.php

--

How you are explaining to install the HUD is not the way it's meant to be done, especially replacing the Nurfed.lua (you should not be doing this). What you need is a layout.lua file to Import the settings from. Also, you shouldn't touch the files in your WTF folder, which is where the settings get saved as everything is dynamically created. The one time you'd want to touch there is when something has gone awry or you want to delete the current layout, for which the best way s to do the following:

/run NURFED_FRAMES=nil
/console reloadui

OK, deleted it. Was just trying to make things easy for some of the people that were looking for a simple install for the HUD only. (and I used the second hud as a starting point) I was just noticing a lot of posts for the dragon hud and how people were having problems getting the HUD to work in the first place. I did say that it was the HUD install only, which is what I was looking for when I came here....not the full nurfed install, so replacing any of the files shouldn't be a prob since all they were for was the HUD. No worries though, and this post isn't meant to be a bitch session. Just wanted to explain what I was trying to do. ;)

elderbre
01-07-2007, 08:40 PM
Do not worry! Good intetions are great :-) I haven't seen you repost what you wrote on another thread and you proabbly should, but if you want to get the HUD working correctly, you should fix up a layout.lua for it, instead of giving your WTF file to others.

There is howevera Dragon HUD posted a few threads below I think it just never got uploaded to the Downloads section, maybe you could contact the author to get it done or do it yourself :-)

Jobe
01-08-2007, 03:02 AM
Hi,

i worked a little on the "Second HUD":

http://www.jobesoft.de/HUD%5B070108%5D.png

Basicly i itegrated the "original" player-, target- and pet-frames into the HUD.

Now I'm trying to create a layout.lua from the WTF/Nurfed.lua but this is a lot of data ( 34575 lines ) :eek:

Is there some technical Tutorial on how for an example templates vs. frames work?

elderbre
01-08-2007, 09:57 AM
Not sure if there is a tutorial anywhere, but you should be able to edit the layout.lua you downloaded and add your changes there.

Templates are frames you can re-use and write only once and then apply to a frame or several.

Odin
01-08-2007, 12:01 PM
I cant import it to my alt...it works fine on my main char...but I cant find the import options on my alt

elderbre
01-08-2007, 12:45 PM
Weird, check that the layout.lua is the correct one or rset your alt's unitframes.

Tenten
01-08-2007, 04:24 PM
Not sure if there is a tutorial anywhere, but you should be able to edit the layout.lua you downloaded and add your changes there.

Templates are frames you can re-use and write only once and then apply to a frame or several.

if u changed something in the .lua file and the thing u changed didnt get correct, the 'import' button disappears. so go through the .lua file once again and check for mistakes in the changes u might have done :P

atleast thats my most usuall error >_<

zonarus
01-12-2007, 11:41 AM
Hi, nice hud! but i'v got a problem with it there no bars for mana and hp
http://img292.imageshack.us/my.php?image=wowscrnshot011207204015yc3.jpg please help me to correct it! :o

elderbre
01-12-2007, 12:58 PM
Hi, nice hud! but i'v got a problem with it there no bars for mana and hp
http://img292.imageshack.us/my.php?image=wowscrnshot011207204015yc3.jpg please help me to correct it! :o

You didn't put the images in the Interface/Addons/Nurfed/Images folder, once you do that, reload the game and it should be working.

Lethalnub
01-12-2007, 10:01 PM
Aye have it working and running 2 main bugs I see: the health bars color gets well.. discolored to like a bright/redish look. Oh and every time you log off or get dced you have to reimport layout and set the scale =/.

elderbre
01-12-2007, 10:07 PM
The redish thing is supposed to happen, the bar is green when full and red when almost empty.

The other thing.. make your settings as you want, and when done, log off the game and back on, that way it'll be saved and d/cing won't alter.

Lethalnub
01-13-2007, 06:11 AM
hey thanks eld =) btw this hud is a great one.

Lethalnub
01-13-2007, 06:17 AM
hmm I don't know what you meen now if you want me to totally log out the game or just to the char screen?

EDIT: yea it keeps the same scale and stuff I set it too but not the same place.. I find my self still having to reimport and set scale.

elderbre
01-13-2007, 10:36 AM
Some people are having that problem repeatedly.

Do this, open the layout.lua file, and look for


hudplayer = {
type = "Button",
uitemp = "SecureUnitButtonTemplate",
vars = { unit = "player" },
size = { 128, 227 },
Mouse = false,
FrameStrata = "LOW",
Anchor = { "LEFT", "$parent", "CENTER", -275, -45 },


Use the Anchor (Anchor = { "LEFT", "$parent", "CENTER", -275, -45 },) to set the settings you want, and then import from that, and it'll be fixed where you want.

Note: don't use CENTER CENTER when anchoring.

Shreder
01-19-2007, 02:41 PM
I'm guessing changing $perc with $cur in the target hp text area
Alright, I changed this in the layout.lua but it is still giving me percentages. Am I supposed to change it elsewhere?

Phixken
02-10-2007, 02:21 AM
so how do you make it so you dont have to reload the ula file everytime you log in.

Wraanger
03-02-2007, 08:57 PM
First - thanks for the great HUD ..second - my question )) Is there any way to make that portraits right-clickable ? In that case i would be able to totally get rid of the UFs )))

elderbre
03-02-2007, 11:42 PM
Look for the variable:

Mouse = false,

in the hudplayer = { and in the hudtarget = {

Remove that variable and they would become clickable. Test it a bit before removing your UF though, as it can get annoying to click on the HUDs while playing.

sacristar
04-16-2007, 09:02 AM
Look for the variable:

Mouse = false,

in the hudplayer = { and in the hudtarget = {

Remove that variable and they would become clickable. Test it a bit before removing your UF though, as it can get annoying to click on the HUDs while playing.what exactly is it that I need to delete to accomplish that?

and how can i change the colors for the healthbars? I found in the sticky how to change the colors for the mana bars but those are fine :p I just don't like the black that's covering the green of the healthbars.

elderbre
04-16-2007, 09:12 AM
Mouse = false,

As for the black, that's in the images themselves, so you'd have to open the images and redo them to remove the black dots

Zaorina
06-11-2007, 01:15 AM
I've been using the heavy version of this Hud for a long long time now. It's an excellent hud full of info. As of recently, i've been encountering problems with the tooltip info on my actionbars being completely incorrect (info for different abilities/spells).

Whenever i remove the hud everything works fine. Once i reload it and try to move spells on my actionbars i get icons changing and tooltip info changing on me.

If you need more info to try and understand what i'm getting at please feel free to ask. I'm able to duplicate the problem fairly easily.

Thanks in advance. =)

Tenten
06-11-2007, 02:27 PM
you've updated nurfed to the newest version? if not be sure to do that :>

www.nurfedui.net

Doomflama
06-12-2007, 06:01 PM
Check what happens to the enemy cast bar, how do i fix it? I'm totally retarded at coding.

http://img119.imageshack.us/img119/7435/wowscrnshot061307013433ti9.jpg

Zaorina
06-15-2007, 11:05 PM
you've updated nurfed to the newest version? if not be sure to do that :>

www.nurfedui.net


Yup, i have the most up to date version. It only seems to be happening on my warlock though. My shammy works just fine and i have an identical setup. So i'm kinda confused. I've even tried deleting my bar, making a new one with a different name, and then setting it up with the same results.

Tenten
06-16-2007, 02:11 PM
Yup, i have the most up to date version. It only seems to be happening on my warlock though. My shammy works just fine and i have an identical setup. So i'm kinda confused. I've even tried deleting my bar, making a new one with a different name, and then setting it up with the same results.

after you've deleted the bars, have you reloaded the ui then? if not, the deleted changes wont take action and all will be one hell of a mess :P

if this doesnt help, then their might be some of your other addons thats interfering with nurfed most likely.

Zaorina
06-16-2007, 02:56 PM
after you've deleted the bars, have you reloaded the ui then? if not, the deleted changes wont take action and all will be one hell of a mess :P

if this doesnt help, then their might be some of your other addons thats interfering with nurfed most likely.

so i had a 6/11 release of nurfed, updated to the 6/13 version and it all seems to be working fine now. Not sure what changed but it's all good.

mrGringo
06-16-2007, 03:04 PM
I really like the idea of clicable portrait in HUD.
Already got my ToT frame clicable and love it, but if i do Mouse = false for hudplayer or hudtarget all health/mana bars become clickable and thats kinda annoying.

Is there a way to make only square picture clickable?

Tenten
06-17-2007, 01:36 AM
I really like the idea of clicable portrait in HUD.
Already got my ToT frame clicable and love it, but if i do Mouse = false for hudplayer or hudtarget all health/mana bars become clickable and thats kinda annoying.

Is there a way to make only square picture clickable?

atm, theres no way to do this. although im not sure if tiv changed that yet... ill try it once i get home. but dont have any high hopes :P

Doomflama
06-30-2007, 12:22 PM
Any fix for the problem I showed right above (the one with screenshot). Casting bar is fucked up, it seems.

Tenten
07-01-2007, 05:47 AM
Any fix for the problem I showed right above (the one with screenshot). Casting bar is fucked up, it seems.

yea.. although since the frames section of the nurfed in game options isn't available at the moment, i doubt you can change it. the problem with your castbar is that the size of the filling part of the bar is to big. if you try summon someone and then unlock nurfed. try scroll on the filling part of the castbar and it might do the trick... anything else would have to force you into the layout.lua file.

Phixken
08-11-2007, 11:05 PM
Is this hud going to be updated and work with the new patch they are about to release i miss this hud so much.

elderbre
08-18-2007, 07:49 AM
I've quit the game for a while and just came back to play a bit, but the HUD is still working fine for me, so not sure what needs to be updated.

For Doomflama, you've most likely got an old frame that's using the same name as The Second HUD and it's messing it up. The way to fix this would be looking for that frame and deleting it, but that might not be easy. Did you try a clear install of Nurfed?

N00bZXI
08-19-2007, 01:22 PM
I really like the idea of clicable portrait in HUD.
Already got my ToT frame clicable and love it, but if i do Mouse = false for hudplayer or hudtarget all health/mana bars become clickable and thats kinda annoying.

Is there a way to make only square picture clickable?

Yes, but you'd prettymuch need to recode the entire frames to do so.

I have this done for my modification of gloss bars.

Phixken
08-21-2007, 04:18 AM
OK i downloaded the hud and put the image files in the nurfed folder images i put the layout in the nurfed folder and when I start the game the option to import button is still red. Can anyone assist?

elderbre
08-22-2007, 01:36 AM
That'd be weird. Try this lua:

http://valor-guild.com/nurfedhud/layout.lua

Phixken
08-22-2007, 01:43 AM
Thank you that fixed it but is there a way to make the hud where its not faded?

elderbre
08-22-2007, 11:14 AM
It fades out of combat to 70%, if you want to remove that, remove the function hudalpha() at the beginning of the layout.lua

Phixken
08-22-2007, 01:36 PM
Ok so where do I stop removing from as i delete
local function hudalpha() threw and stop at "local f=CreateFrame("FRAME")"? makeing sure i do not delete the "local f=CreateFrame("FRAME")" should make it or should i change he 3 vaules from .07-1.0? I am sorry i dont know ula programing

elderbre
08-22-2007, 02:04 PM
Yes

N00bZXI
08-22-2007, 02:42 PM
It fades out of combat to 70%, if you want to remove that, remove the function hudalpha() at the beginning of the layout.lua

FYI you don't need to do this anymore. Make an OnEvent for the frames instead.

elderbre
08-26-2007, 12:51 AM
That works pretty well, thanks.

metalhead86
01-23-2008, 05:14 AM
Is there any way to get this to show me my enemy target's buffs? I've been using this hud for a long time and love it and would prefer not to change.

Also any tips on how to add a focus target's cast bar?

elderbre
12-02-2008, 09:30 AM
The Second HUD 3.0 Tank version.

2 December 2008 Update:
- Update for WOTLK. Still missing Death Knight runes and combos might not work completely as expected, expect a definitive update when Death Knight runes have been worked out.

---

Light version will be updated when Death Knight stuff has been implemented into the HUD.


---

I have only been testing on a Death Knight, so if you find any bugs with other classes please report them and I will try to fix asap, depending on how fast I can get onto a character of the specified class.

Lurele
12-11-2008, 08:24 AM
is there an updated nurfed_hud files downloaded the ones listed in the first post but it saying that its not compatable

elderbre
12-21-2008, 01:41 AM
Top of the forum, click Downloads and browse there to the HUDs.

Zaorina
03-03-2009, 08:05 AM
Top of the forum, click Downloads and browse there to the HUDs.

Gives a "File not found" error when trying to DL from there

sandranet
04-25-2009, 03:42 AM
is there any update for the 3.1? i lost my hud on the patch and been trying to see what is need to get it to work again

elderbre
08-13-2009, 04:59 AM
is there any update for the 3.1? i lost my hud on the patch and been trying to see what is need to get it to work again

http://elderbre.com/nurfedhud/Second.zip

Just did this thing, put the whole image folder I had which included other images and originals of nurfed, so you can replace yours after backing up or whatever. Seems o be working with 3.2

Tenten
08-22-2009, 09:58 PM
http://elderbre.com/nurfedhud/Second.zip

Just did this thing, put the whole image folder I had which included other images and originals of nurfed, so you can replace yours after backing up or whatever. Seems o be working with 3.2

just curious, do ur hud fade out properly? cant get it to work with the current codes.. neither the one u use or any other for that matter =/

elderbre
08-26-2009, 03:32 AM
Yeah the fading is working on my end, did a clean install a couple times after I had some issues and everything went well.. the thing is however, I loaded the HUD before any other layouts or it gave problems, you can try that..

SaDome
08-26-2009, 05:03 PM
Its a dumb question, i know...but i have a guy interested in my toxic online and he wants the span...how would i go about measuring that?

Tenten
08-29-2009, 04:06 PM
Yeah the fading is working on my end, did a clean install a couple times after I had some issues and everything went well.. the thing is however, I loaded the HUD before any other layouts or it gave problems, you can try that..

ok, so something like this?
nurfed.toc

Defaults.lua
Libs\Core.lua
Locales\Locales.xml

Layout.lua
Libs\MultiSpec.lua
Libs\Units.lua
Libs\ActionBars.lua

Nurfed.lua

elderbre
08-31-2009, 04:46 PM
ok, so something like this?
nurfed.toc

Defaults.lua
Libs\Core.lua
Locales\Locales.xml

Layout.lua
Libs\MultiSpec.lua
Libs\Units.lua
Libs\ActionBars.lua

Nurfed.lua


Sorry been away traveling a while.

I meant importing it before any other layouts.

Tenten
08-31-2009, 05:29 PM
hm.. well only suing my own layout :( ah well, guess ill just wait for N2 :) not like ill die or something ^^;

vupgealu
12-15-2010, 11:59 AM
i will live in hope though,i didnt think keane would manage such a great follow up to the brilliant hopes and fears but they did it so i will live in hope

i just hope its not a case of franz ferdinad who had a great debut and an absolute cp second album
Hi!
I'm sorry but can't locate the appropriate topic for my question.
Just find this site http://lionfunds.biz. They offer 1.3% Daily interest. Is it real?
It is much bigger than I receive in the bank.

Phixken
01-14-2011, 03:41 PM
This hud hasnt been updated in a long time I love it tho I wish someone would take it over and update it if I knew how to do it I would. I love this hud.



Is this HUD meant to work with the current alpha?

I have the Alpha up and running beautifully, but when I try to install this HUD, I get an error message and the "N" dissapears from around my minimap.(I can post screens if need be)

Is there some lua editing that needs to be performed here, or is it not compatible with the alpha?

(I read in the changelog that HUD was added a few days go)

Many thanks in advance.

floabutraro
03-29-2011, 03:35 PM
You pack Lopez up with his 6 rebounds and you drive him to the airport, buy him a few magazines for the trip, wish him luck, then...

YOU KICK HIM IN HIS THE OUT OF HERE AND YOU FORM A WELCOME PARADE FOR D12

Tenten
05-23-2011, 09:42 PM
This hud hasnt been updated in a long time I love it tho I wish someone would take it over and update it if I knew how to do it I would. I love this hud.

There is no point updating the HUD until N3 is out and until HUDs are supported by the unitframes section.

Be sure to come around once N3 is out and about and we'll see if we can updates the HUDs to work :)

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