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Tarsos
07-01-2006, 08:52 AM
Simplicity [ Merged with NurfedUI released July 6th 2006 ]

Length of bars set to 160 pixels (10 buffs x 16 pixels).
Set insets to 0, to make positioning much easier to figure out - at least for me.
Removed ALL except level indicator, name, leader icon, master loot icon, and raid group number indicator.
Moved ToT and ToToT to top of target unit frame.
Added "|" instead of "/" as separator.
Removed health and mana "counter" on party frames. Added health decifeit instead.
Made small position and/or size adjustments to all indicators, texts, buffs, debuffs, etc.
Removed feedback.
Removed edge from raid frames, resized bars to 15 x 120 pixels, and made small text position adjustments.
MobHealth2 Support (I have no clue if it works with MobInfo2) [ NEW! July 7th 2006 ].
Added PvP rank progress bar (you can also set it to track faction rep). NOTE! The XP Bar has been "surgically removed" to accommodate the PvP rank progress bar. [ NEW! July 7th 2006 ].

NB! The previous screenshot didn't show, but I did some small adjustments to the name and level indicator, as I found out that when targeting an elite mob, the level indicator was not displaying the info correctly.


Location of buffs:
http://cryomenace.homepage.dk/simplicity_buff.png


Location of debuffs: (yes, they still blink when they're dispellable to your class)
http://cryomenace.homepage.dk/simplicity_debuff.png

Installation

The packaged .zip file has same directory structure as when Tivoli releases his NurfedUI builds, so installation should be pretty straightforward. As always, remember to backup your files so you can rollback if something goes wrong. :)

To-do-list

Maybe I'll add some 3D models to the layout.

Moving with perfection


Being a pixelfanatic, I'm not entirely satisfied by the default way of moving the unitframes around - it's just not precise enough for my liking. Personally, I use VisorGUI to move my stuff around. This Ace mod is very easy to use. To use VisorGUI you need both Visor and Ace installed! Latest versions of Ace, Visor, and VisorGUI can be downloaded here:

Visor R42 [ download (http://www.wowinterface.com/downloads/fileinfo.php?id=4576) ]
VisorGUI v1.0.1 [ download (http://www.wowinterface.com/downloads/fileinfo.php?id=4577) ]
Ace v1.3.1 [ download (http://www.wowinterface.com/downloads/info4125-Ace.html) ]

________________________________________

Dunce
07-01-2006, 09:34 AM
SNAP i like that please post your layout !

Tarsos
07-01-2006, 10:02 AM
No problem, I'll upload it after raids are over. :)

Dunce
07-01-2006, 10:05 AM
that looks alot like the ace unitframes ! but damn thats ncie ill check back in a bit

Tarsos
07-01-2006, 11:15 AM
File uploaded. :)

Tarsos
07-01-2006, 03:11 PM
Two slightly different versions are now available for download. :)

Tivoli
07-01-2006, 06:04 PM
You can remove the feedback section, just make sure you remove the UNIT_COMBAT from the events ;).

Tarsos
07-01-2006, 06:34 PM
make sure you remove the UNIT_COMBAT from the events ;).
Aah, that's probably why it didn't work the first time I removed the feedback section. Thank you for the tip Tivoli, and thank you for all the hard work you put into making this amazing mod. :)

SandDemon
07-01-2006, 06:54 PM
Does your have MobInfo2 and the 2 rows of debuffs instead of just 1 that resizes?

Tarsos
07-01-2006, 08:26 PM
Sorry, but nope to both of your questions. However, support for mobinfo would be nice to implement, so maybe I'll fix that when I can get back into WoW (my subscription just expired ZzZzzZZ).

Believe it or not, but I actually like the 1 row resizable buffs as it frees up more screen estate, and with a screen already cluttered with so many lovely mods, I welcome all settings that saves space.

Besides, I'm quite sure Tivoli at some point will make a check mark in the unitframe GUI settings, where you can switch between the two modes (here's to hoping). ;)

Heala
07-03-2006, 04:55 AM
I have resised the frames along with the HP and MP bars to 200.
I have resized the target's target and target's target's target and reduced the spacing between the unit frames.

My one question now is how do I add a thin 1 pixel border to all the unit frames?

Tarsos
07-03-2006, 04:59 PM
My one question now is how do I add a thin 1 pixel border to all the unit frames?
Just find the two sections below and add the red highlighted line.


--Frame Templates
Nurfed_UnitsLayout.templates = {
Nurfed_Unit_backdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",

Nurfed_Unit_mini = {
type = "Button",
size = { 50, 20 },
FrameStrata = "LOW",
Backdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",

twilight
07-04-2006, 12:53 AM
is there an easy way to re-activate the 3d models for these beauties?

Tarsos
07-06-2006, 09:15 AM
is there an easy way to re-activate the 3d models for these beauties?
You mean like this?

http://cryomenace.homepage.dk/player.png

For the player frame, just add/alter the sections with red (hope I remembered them all). It's pretty much the same for the target and party frames. You might wanna place the 3D model after the bars on your target frame, so remember to set anchor to TOPRIGHT instead and check if the coords need a bit of tweaking. Good luck. :)


Nurfed_UnitsLayout.Layout = {
player = {
type = "Button",
size = { 210, 50 },

xp = {
template = "Nurfed_Unit_xp",
properties = {
size = { 160, 10 },
Anchor = { "BOTTOMRIGHT", "$parent", "BOTTOMRIGHT", 0, 0 },
},
},
model = {
template = "Nurfed_Unit_model",
properties = {
size = { 50, 49 },
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 1, -1 },
},
},

name = {
type = "FontString",
size = { 160, 10 },
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 10, "NONE" },
JustifyH = "LEFT",
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 66, 1 },
vars = { format = "$nam" },
},
level = {
type = "FontString",
size = { 15, 10 },
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 10, "NONE" },
JustifyH = "LEFT",
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 50, 1 },
vars = { format = "$lev" },
},

Dunce
07-06-2006, 12:26 PM
You mean like this?

http://cryomenace.homepage.dk/player.png

For the player frame, just add/alter the sections with red (hope I remembered them all). It's pretty much the same for the target and party frames. You might wanna place the 3D model after the bars on your target frame, so remember to set anchor to TOPRIGHT instead and check if the coords need a bit of tweaking. Good luck. :)


Nurfed_UnitsLayout.Layout = {
player = {
type = "Button",
size = { 210, 50 },

xp = {
template = "Nurfed_Unit_xp",
properties = {
size = { 160, 10 },
Anchor = { "BOTTOMRIGHT", "$parent", "BOTTOMRIGHT", 0, 0 },
},
},
model = {
template = "Nurfed_Unit_model",
properties = {
size = { 50, 49 },
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 1, -1 },
},
},

name = {
type = "FontString",
size = { 160, 10 },
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 10, "NONE" },
JustifyH = "LEFT",
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 66, 1 },
vars = { format = "$nam" },
},
level = {
type = "FontString",
size = { 15, 10 },
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 10, "NONE" },
JustifyH = "LEFT",
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 50, 1 },
vars = { format = "$lev" },
},




any chance in you setting up a layout and post it i suck at messing with code :( i would love to see the 3d frame onthe target and party too :D sorry if im asking too much

Tarsos
07-07-2006, 05:58 AM
Merged my style with latest build of NurfedUI released July 06, 2006 (1:33 PM).

Also, the mod now has support for MoBHealth2 and there has been added a PvP rank progress bar. Be sure to read the notes about this in the main post!

kinkyafro
07-08-2006, 04:43 AM
These are just perfect.. thanks!

Kahkon
07-08-2006, 10:19 AM
You mean like this?

http://cryomenace.homepage.dk/player.png

For the player frame, just add/alter the sections with red (hope I remembered them all). It's pretty much the same for the target and party frames. You might wanna place the 3D model after the bars on your target frame, so remember to set anchor to TOPRIGHT instead and check if the coords need a bit of tweaking. Good luck. :)


Nurfed_UnitsLayout.Layout = {
player = {
type = "Button",
size = { 210, 50 },

xp = {
template = "Nurfed_Unit_xp",
properties = {
size = { 160, 10 },
Anchor = { "BOTTOMRIGHT", "$parent", "BOTTOMRIGHT", 0, 0 },
},
},
model = {
template = "Nurfed_Unit_model",
properties = {
size = { 50, 49 },
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 1, -1 },
},
},

name = {
type = "FontString",
size = { 160, 10 },
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 10, "NONE" },
JustifyH = "LEFT",
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 66, 1 },
vars = { format = "$nam" },
},
level = {
type = "FontString",
size = { 15, 10 },
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 10, "NONE" },
JustifyH = "LEFT",
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 50, 1 },
vars = { format = "$lev" },
},


I did all these changes and it looks nothing like picture here,....i am so embarrased I not going to post a picture

buschi
07-08-2006, 02:57 PM
i copied the files, but my unit frames are looking like this (http://img84.imageshack.us/my.php?image=why8qt.jpg)

*edit*
ok i got it

good job, i like it!

Zordaan
07-08-2006, 04:15 PM
how can i hide the XP bar?

Tarsos
07-08-2006, 08:10 PM
i am so embarrased I not going to post a picture
Write me a Private Message with a copy/paste of your "Default.lua" file, maybe I can figure out what happened. :)

Tarsos
07-08-2006, 08:23 PM
how can i hide the XP bar?
Open the file "Default.lua".

Alter the lines with blue and remove the section with red. :)


--Frame Design
Nurfed_UnitsLayout.Layout = {
player = {
type = "Button",
size = { 160, 40 },
FrameStrata = "LOW",
ClampedToScreen = true,
events = {
"PLAYER_ENTERING_WORLD",
"PLAYER_ENTER_COMBAT",
"PLAYER_LEAVE_COMBAT",
"PLAYER_REGEN_DISABLED",
"PLAYER_REGEN_ENABLED",
"PLAYER_UPDATE_RESTING",
"PLAYER_XP_UPDATE",
"PLAYER_LEVEL_UP",
"UPDATE_EXHAUSTION",
"UPDATE_FACTION",
"PARTY_MEMBERS_CHANGED",
"RAID_ROSTER_UPDATE",
"PARTY_LEADER_CHANGED",
"PARTY_LOOT_METHOD_CHANGED",
"UNIT_HEALTH",
"UNIT_MANA",
"UNIT_ENERGY",
"UNIT_RAGE",
"UNIT_MAXHEALTH",
"UNIT_MAXMANA",
"UNIT_MAXENERGY",
"UNIT_MAXRAGE",
"UNIT_DISPLAYPOWER",
"UNIT_PVP_UPDATE",
"UNIT_NAME_UPDATE",
},
Backdrop = { template = "Nurfed_Unit_backdrop" },
BackdropColor = { 0, 0, 0, 0.75 },
Movable = true,
Mouse = true,
children = {
hp = {
template = "Nurfed_Unit_hp",
properties = {
size = { 160, 20 },
Anchor = { "BOTTOMRIGHT", "$parent", "BOTTOMRIGHT", 0, 10 },
},
},
mp = {
template = "Nurfed_Player_mp",
properties = {
size = { 160, 10 },
Anchor = { "BOTTOMRIGHT", "$parent", "BOTTOMRIGHT", 0, 0 },
},
},
xp = {
template = "Nurfed_Unit_xp",
properties = {
size = { 160, 10 },
Anchor = { "BOTTOMRIGHT", "$parent", "BOTTOMRIGHT", 0, 0 },
},
},

zlam
07-10-2006, 05:42 AM
Neat and tidy! Me like! Just out of curiousity, does it show health missing in % or hp missing? As a priest I would assume you've got it to hp missing? :-)

I can't check as I am at work, still though, this looks rocking!

Heala
07-10-2006, 11:43 AM
How do I remove the shrinking buffs/debuffs because i'm wasting a shitton of mana reapplying Renews when they already are on there.

Tarsos
07-10-2006, 08:46 PM
As a priest I would assume you've got it to hp missing? :-)
Yes, it shows missing hp. :)

Tarsos
07-10-2006, 09:05 PM
How do I remove the shrinking buffs/debuffs because i'm wasting a shitton of mana reapplying Renews when they already are on there.
I had same problem once, so I just entered the "Buff Options" in CT_RaidAssist and did this:

http://cryomenace.homepage.dk/ctra_buff_options.png

This way i can always see if 1 or more of these 4 spells are present on each and every raid member.

But if you're still serious about removing the shrinking buffs, there is an excellent post on how to do it [ here (http://forums.nurfed.com/showthread.php?t=9537) ].

Spiricore
07-11-2006, 10:27 PM
Concerning portraits: Alright, I'm really liking these frames, however I'm really new to doing lua code and my copy/paste methods seem to be futile. I get the player frame to work all fine and dandy, however when I try to apply the changes (trying to tweak stuff) all I get are empty black boxes. Should I be using a different portrait tag for different members/target?

Also, I'm not sure if it's a problem on my side (it probably is), but the experience bar is always at 4. No matter how much experience I'm getting and what % I'm at...always at 4.

Any help would be appreciated. Thanks in advance, and sorry for the newbie questions!

Tarsos
07-11-2006, 10:42 PM
If you open up the original Default.lua supplied with NurfedUI by Tivoli, you'll notice that the MODEL code for player and target are NOT the same:

Player:

model = {
template = "Nurfed_Unit_model",
properties = {
size = { 40, 40 },
Anchor = { "BOTTOMLEFT", "$parent", "BOTTOMLEFT", 5, 13 },
},
},
Target:

model = {
template = "Nurfed_Unit_model",
properties = {
size = { 40, 40 },
events = { "PLAYER_TARGET_CHANGED" },
Anchor = { "BOTTOMRIGHT", "$parent", "BOTTOMRIGHT", -4, 5 },
},
},
So basically what you do is add this code to the correct places of fx. my Default.lua and then fiddle around with size, coordinates, and anchors. Also notice that for the TARGET frame the MODEL code goes ABOVE the buff/debuff section, but for the PLAYER frame the MODEL code goes BELOW the buff/debuff section (i'm not sure this is important, but I prefer to follow the initial "coding style" set by Tivoli).

Spiricore
07-11-2006, 11:48 PM
Thanks for the quick responce, I'll fiddle around with it more. I managed to snag some of the code from another layout that was similar (drawing a blank on the name) that set me on the right path.

My only other issue now is trying to get the borders to actually fit. Right now they're significantly smaller than total width/height of what I want..and I have yet to stumble across a modifier that doesn't adjust the entire (player) frame.

Also..speaking about that "4" issue again...I disabled my xp bar with the fix posted here, but now it shows my mana % as "4%"...wth?

Lastly, which function do I change to adjust the backdrop opacity for the 3d portraits? I've got one on my portrait, but not on the target/party member's portraits.

Sorry for all the questions, and thanks again :)

kinkyafro
07-12-2006, 01:59 AM
Not sure if it's down to these mods or just a general Nurfed thing, but I'm getting an error when I enter a party or someone joins the existing party - I have a screenshot at home (really useful I know).. I can post later on.

Tarsos
07-12-2006, 06:38 AM
Also..speaking about that "4" issue again...I disabled my xp bar with the fix posted here, but now it shows my mana % as "4%"...wth?
I have no clue why this is happening. Does it happen when you use the official layout from Tivoli too? Or just with my layout? My guess is you didn't overwrite all the files when you installed my layout, or you may have "damaged" some code while trying to improve the layout to your own personal liking.

As for your other questions, I don't have the slightest knowledge of LUA. I made this layout in one day by changing various values from the original Default.lua that looked "interesting", reloaded UI, and watched what impact it had. In my opinion most of the file is pretty much self explaining, you just need to use common sense and a lot of patience. :)

Tarsos
07-12-2006, 09:09 AM
Not sure if it's down to these mods or just a general Nurfed thing, but I'm getting an error when I enter a party or someone joins the existing party - I have a screenshot at home (really useful I know).. I can post later on.
If I'm not mistaken it says: "Lib.lua: 495: attempt to index field ´?' (a nil value)", correct? I think it's because I have removed a section without deleting the event, just gotta figure out what event... :confused:


function Nurfed_UnitFrames:UpdateLevel()
local text = getglobal(this:GetName().."level");
if (text) then
local display = text.format;
local class, eclass = UnitClass(this.unit);
local level = UnitLevel(this.unit);
local color = GetDifficultyColor(level);
if (UnitIsPlusMob(this.unit)) then
level = level.."+";
elseif (level == 0) then
level = "";
elseif (level < 0) then
level = "??";
end
if (unitlib.classification[UnitClassification(this.unit)]) then
class = unitlib.classification[UnitClassification(this.unit)];
if (class == BOSS) then
level = "";
color = { r = 1, g = 0, b = 0 };
elseif (UnitCreatureType(this.unit)) then
class = class.." "..UnitCreatureType(this.unit);
end
else
if (UnitIsPlayer(this.unit)) then
local color = unitlib.class[eclass].color;
class = color..class.."|r";
elseif (UnitCreatureType(this.unit) == "Humanoid" and UnitIsFriend("player", this.unit)) then
class = "NPC";
elseif (UnitCreatureType(this.unit)) then
class = UnitCreatureType(this.unit);
end
end
if (UnitIsCorpse(this.unit)) then
class = class.." "..CORPSE;
end
if (not class) then
class = "";
end
if (not level) then
class = "";
end

display = string.gsub(display, "$lev", level);
display = string.gsub(display, "$cla", class);

text:SetText(display);
text:SetTextColor(color.r, color.g, color.b);
end
end

The red highlighted line is 495, but no bells are ringing here.

Spiricore
07-12-2006, 01:46 PM
As for the xp bar/#4 thing I used the files that you provided...made double sure I overwrote my originals. The only thing relating to "that part" of the code is the xp modification noted here. Though, I noticed the issue before I made the changes for it showing me being "4" xp. I've searched the entire file for 4 and didn't find anything out of place and I'm a bit at a loss to which part of the file I should possibly post here in hopes of somebody finding my issue. I'll throw the xp portions on here for the hell of it, though I don't know if it'll be of any use...



Nurfed_Unit_mp = {
type = "StatusBar",
FrameStrata = "LOW",
Orientation = "HORIZONTAL",
StatusBarTexture = NRF_IMG.."statusbar6.tga",
children = {
bg = {
type = "Texture",
layer = "BACKGROUND",
Texture = NRF_IMG.."statusbar6.tga",
VertexColor = { 0, 1, 1, 0.25 },
Anchor = "all" },
},
},

Nurfed_Unit_xp = {
type = "StatusBar",
strata = "LOW",
Orientation = "HORIZONTAL",
StatusBarTexture = NRF_IMG.."statusbar6.tga",
children = {
bg = {
type = "Texture",
layer = "BACKGROUND",
Texture = NRF_IMG.."statusbar6.tga",
VertexColor = { 0, 0, 1, 0.25 },
Anchor = "all" },
text = {
type = "FontString",
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 9, "NONE" },
JustifyH = "CENTER",
TextColor = { 1, 1, 1 },
ShadowColor = { 0, 0, 0, 0.75 },
ShadowOffset = { -1, -1 },
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 1, 0 },
vars = { format = "$cur | $max" },
},
text2 = {
type = "FontString",
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 9, "NONE" },
JustifyH = "RIGHT",
TextColor = { 1, 1, 1 },
ShadowColor = { 0, 0, 0, 0.75 },
ShadowOffset = { -1, -1 },
Anchor = { "TOPRIGHT", "$parent", "TOPRIGHT", -1, 0 },
vars = { format = "$perc" },
}
},
},

---------------------------------------------------

Nurfed_Player_mp = {
type = "StatusBar",
FrameStrata = "LOW",
Orientation = "HORIZONTAL",
StatusBarTexture = NRF_IMG.."statusbar6.tga",
children = {
bg = {
type = "Texture",
layer = "BACKGROUND",
Texture = NRF_IMG.."statusbar6.tga",
VertexColor = { 0, 1, 1, 0.25 },
Anchor = "all" },
text = {
type = "FontString",
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 9, "NONE" },
JustifyH = "LEFT",
TextColor = { 1, 1, 1 },
ShadowColor = { 0, 0, 0, 0.75 },
ShadowOffset = { -1, -1 },
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 1, 0 },
vars = { format = "$cur | $max" },
},
},
},

----------------------------------------------------
--Frame Design
Nurfed_UnitsLayout.Layout = {
player = {
type = "Button",
size = { 201, 40 },
FrameStrata = "LOW",
ClampedToScreen = true,
events = {
"PLAYER_ENTERING_WORLD",
"PLAYER_ENTER_COMBAT",
"PLAYER_LEAVE_COMBAT",
"PLAYER_REGEN_DISABLED",
"PLAYER_REGEN_ENABLED",
"PLAYER_UPDATE_RESTING",
"PLAYER_XP_UPDATE",
"PLAYER_LEVEL_UP",
"UPDATE_EXHAUSTION",
"UPDATE_FACTION",
"PARTY_MEMBERS_CHANGED",
"RAID_ROSTER_UPDATE",
"PARTY_LEADER_CHANGED",
"PARTY_LOOT_METHOD_CHANGED",
"UNIT_HEALTH",
"UNIT_MANA",
"UNIT_ENERGY",
"UNIT_RAGE",
"UNIT_MAXHEALTH",
"UNIT_MAXMANA",
"UNIT_MAXENERGY",
"UNIT_MAXRAGE",
"UNIT_DISPLAYPOWER",
"UNIT_PVP_UPDATE",
"UNIT_NAME_UPDATE",
},
Backdrop = { template = "Nurfed_Unit_backdrop" },
BackdropColor = { 0, 0, 0, 0.75 },
Movable = true,
Mouse = true,
children = {
hp = {
template = "Nurfed_Unit_hp",
properties = {
size = { 160, 20 },
Anchor = { "BOTTOMRIGHT", "$parent", "BOTTOMRIGHT", 0, 10 },
},
},
mp = {
template = "Nurfed_Player_mp",
properties = {
size = { 160, 10 },
Anchor = { "BOTTOMRIGHT", "$parent", "BOTTOMRIGHT", 0, 0 },
},
},
xp = {
template = "Nurfed_Unit_xp",
properties = {
size = { 160, 10 },
Anchor = { "BOTTOMRIGHT", "$parent", "BOTTOMRIGHT", 0, 0 },
},
},
model = {
template = "Nurfed_Unit_model",
properties = {
size = { 40, 41 },
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 1, -1 },
},
},

Tarsos
07-13-2006, 02:18 AM
LOL, my brain must have been really cooked when I first answered your post. First now I realize we're talking about the XP-bar iteself, for which the code has been replaced completely to accommodate the PvP rank progress bar:


Added PvP rank progress bar (you can also set it to track faction rep). NOTE! The XP Bar has been "surgically removed" to accommodate the PvP rank progress bar. [ NEW! July 7th 2006 ].

If you want the XP bar back you must use the default code from original NurfedUI. Find the "function Nurfed_Units:GetXP(unit)" in "Nurfed_Units.lua" and replace the code with this:


function Nurfed_Units:GetXP(unit)
if (not UnitExists(unit)) then
return 0, 0, 0;
end
local name, reaction, min, max, value = GetWatchedFactionInfo();
local currxp, maxxp, perc;
if (name) then
currxp = value - min;
maxxp = max - min;
else
currxp = UnitXP(unit);
maxxp = UnitXPMax(unit);
end
local perc = format("%.0f", (currxp / maxxp) * 100);
return currxp, maxxp, perc;
end

Then find your "function Nurfed_UnitFrames:UpdateInfo(infotype, frame)" in "Lib.lua" and replace the code with this:


function Nurfed_UnitFrames:UpdateInfo(infotype, frame)
if (frame) then
this = frame;
end

local curr, max, perc, color;
if (infotype == "hp") then
curr, max, perc, color = unitlib:GetHealth(this.unit);
elseif (infotype == "mp") then
curr, max, perc = unitlib:GetMana(this.unit);
else
curr, max, perc = unitlib:GetXP(this.unit);
end
local missing = curr - max;

for _, child in this[infotype] do
local object = child:GetObjectType();
if (object == "StatusBar") then
local fade = options:GetOption("unitframes", "barfade");
if (max == 0) then
child:Hide();
else
if (not string.find(this.unit, "^raid")) then
child:Show();
end
if (this["max"..infotype] ~= max) then
child:SetMinMaxValues(0, max);
end
if (not child:GetScript("OnUpdate") or fade > 0.99) then
child:SetValue(curr);
else
child.endvalue = curr;
child.fade = fade;
end
if (color) then
child:SetStatusBarColor(color.r, color.g, color.b);
end
end
elseif (object == "FontString") then
local text = child.format;
if (infotype == "hp") then
if (UnitIsDead(this.unit) and not UnitIsGhost(this.unit)) then
text = DEAD;
elseif (UnitIsGhost(this.unit)) then
text = "Ghost";
elseif (not UnitIsConnected(this.unit)) then
text = PLAYER_OFFLINE;
end
end
text = string.gsub(text, "$cur", curr);
text = string.gsub(text, "$max", max);
text = string.gsub(text, "$perc", perc.."%%");
text = string.gsub(text, "$miss", missing);

if (infotype == "xp") then
local name = GetWatchedFactionInfo();
if (GetXPExhaustion() ~= nil and not name) then
text = string.gsub(text, "$rest", " ("..GetXPExhaustion()..")");
elseif (name) then
text = string.gsub(text, "$rest", " ("..name..")");
else
text = string.gsub(text, "$rest", "");
end
end
child:SetText(text);
if (child.color) then
child:SetTextColor(color.r, color.g, color.b);
end
end
end
end

Sienna
07-13-2006, 03:48 AM
How can I move the targets target from upper side of target to lower side?
And about the pet frame, I can't see the happiness button since the % is above it. How can I move them apart?
And one more question, I want to make the color of the mana bar a bit darker, what should I change?

Gigamo
07-13-2006, 09:26 AM
I really can't get the target portrait to work. The player one works fine, as that is what you posted.

Is there a possibility you could make a separate version with player/target portraits? :)

Spiricore
07-14-2006, 03:23 AM
Thanks for the help Tarsos, however, I think I'm doing something horribly wrong. I implimented those two changes you mentioned and I just got 3 errors and nurfed just flat out refused to load. I'd rather have the 4% mana permanently :p

Here's what I mean. (http://img.photobucket.com/albums/v453/Spiricore/thepowerof4.jpg)

Oh well, back to the drawing board.

Yozora
07-14-2006, 05:41 AM
If I'm not mistaken it says: "Lib.lua: 495: attempt to index field ´?' (a nil value)", correct? I think it's because I have removed a section without deleting the event, just gotta figure out what event... :confused:



yes I have this error too :/

Another thing I'd like to see is some status icon for when in combat and not :o Right now I'm relying on whether the water on my hotbars is greyed out or useable to see if I'm in combat or not -.-
What would I need to add to put in a status icon and where would it end up :o

I'd also like to remove the whole new PVP progress bar too, and resize the player frame to remove that bar.

btw thanks for this layout, its really nice :p

Isuck
07-18-2006, 02:23 AM
/bump

Ilya
07-18-2006, 02:34 PM
is there any way to change length of bars?

Isuck
07-24-2006, 06:17 AM
It would be awsome if you could add a download with 3D-models already included ;) (at least for player and target)

kayc
08-01-2006, 06:27 AM
Tarsos, thanks for your response in the UI thread. I'm looking for the exp bar back, and to add the keybindings to the party frames.

Tarsos
08-01-2006, 08:25 PM
...and to add the keybindings to the party frames.
You kinda lost me on that one, what keybindings are you referring to?

Anyway, as this is an "unofficial" release, I have placed the download in this post. I've renamed the Default.lua to Layout.lua, so if you have problems getting the changes from this download to show, I suggest you follow the procedure listed here:

http://forums.nurfed.com/showpost.php?p=84196&postcount=18

Just remember in section 8 to replace "Photonic" with "Simplicity". ;)


___

kayc
08-03-2006, 06:14 AM
You kinda lost me on that one, what keybindings are you referring to?



Thanks again for the help. I'm not usually the kind of person that asks people to tweak stuff they are posting for free, but I know nothing about .lua coding, and I like your layout, so it is sorta unavoidable. Onyx's are nice, but I don't really need the 3D models.

Anyway, I would like to add the F2-F5 on the party frames if that is possible. It would also be great if I could add a combat indicator (the crossed swords) to the player frame so I know when I'm in combat.

If you get time, those would be great. Thanks for the help!

I also stole your talent spec, but I put 5/5 in +crit, and took a point out of improved Renew. Sad not to have Holy Nova anymore, but I hardly used it anyway. I also have to bum spirit during raids.

Isuck
08-03-2006, 06:46 AM
I really can't get the target portrait to work. The player one works fine, as that is what you posted.

Is there a possibility you could make a separate version with player/target portraits? :)


try this:

target = {
type = "Button",
size = { 201, 40 },
FrameStrata = "LOW",
ClampedToScreen = true,
events = {
"PLAYER_ENTERING_WORLD",
"PLAYER_TARGET_CHANGED",
"PLAYER_COMBO_POINTS",
"UNIT_AURA",
"UNIT_LEVEL",
"UNIT_HEALTH",
"UNIT_MANA",
"UNIT_ENERGY",
"UNIT_RAGE",
"UNIT_FOCUS",
"UNIT_MAXHEALTH",
"UNIT_MAXMANA",
"UNIT_MAXENERGY",
"UNIT_MAXRAGE",
"UNIT_MAXFOCUS",
"UNIT_DISPLAYPOWER",
"UNIT_PVP_UPDATE",
"UNIT_NAME_UPDATE",
"UNIT_DYNAMIC_FLAGS",
"UNIT_CLASSIFICATION_CHANGED",
"RAID_TARGET_UPDATE",
},
Backdrop = { template = "Nurfed_Unit_backdrop" },
BackdropColor = { 0, 0, 0, 0.75 },
Movable = true,
Mouse = true,
children = {
hp = {
template = "Nurfed_Unit_hp",
properties = {
size = { 160, 20 },
Anchor = { "BOTTOMLEFT", "$parent", "BOTTOMLEFT", 0, 10 },
},
},
mp = {
template = "Nurfed_Player_mp",
properties = {
size = { 160, 10 },
Anchor = { "BOTTOMLEFT", "$parent", "BOTTOMLEFT", 0, 0 },
},
},
model = {
template = "Nurfed_Unit_model",
properties = {
size = { 40, 40 },
events = { "PLAYER_TARGET_CHANGED" },
Anchor = { "TOPRIGHT", "$parent", "TOPRIGHT", 0, -1 },
},
},
target = { template = "Nurfed_Unit_mini", properties = { Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 0, 25 } } },
targettarget = { template = "Nurfed_Unit_mini", properties = { Anchor = { "TOPRIGHT", "$parent", "TOPRIGHT", 0, 25 } } },
buff1 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "TOPLEFT", "$parent", "BOTTOMLEFT", 0, -1 } } },
buff2 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff1", "RIGHT", 0, 0 } } },
buff3 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff2", "RIGHT", 0, 0 } } },
buff4 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff3", "RIGHT", 0, 0 } } },
buff5 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff4", "RIGHT", 0, 0 } } },
buff6 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff5", "RIGHT", 0, 0 } } },
buff7 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff6", "RIGHT", 0, 0 } } },
buff8 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff7", "RIGHT", 0, 0 } } },
buff9 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff8", "RIGHT", 0, 0 } } },
buff10 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff9", "RIGHT", 0, 0 } } },
buff11 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff10", "RIGHT", 0, 0 } } },
buff12 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff11", "RIGHT", 0, 0 } } },
buff13 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff12", "RIGHT", 0, 0 } } },
buff14 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff13", "RIGHT", 0, 0 } } },
buff15 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff14", "RIGHT", 0, 0 } } },
buff16 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentbuff15", "RIGHT", 0, 0 } } },
debuff1 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "TOPLEFT", "$parentbuff1", "BOTTOMLEFT", 0, -1 } } },
debuff2 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff1", "RIGHT", 0, 0 } } },
debuff3 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff2", "RIGHT", 0, 0 } } },
debuff4 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff3", "RIGHT", 0, 0 } } },
debuff5 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff4", "RIGHT", 0, 0 } } },
debuff6 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff5", "RIGHT", 0, 0 } } },
debuff7 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff6", "RIGHT", 0, 0 } } },
debuff8 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff7", "RIGHT", 0, 0 } } },
debuff9 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff8", "RIGHT", 0, 0 } } },
debuff10 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff9", "RIGHT", 0, 0 } } },
debuff11 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff10", "RIGHT", 0, 0 } } },
debuff12 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff11", "RIGHT", 0, 0 } } },
debuff13 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff12", "RIGHT", 0, 0 } } },
debuff14 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff13", "RIGHT", 0, 0 } } },
debuff15 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff14", "RIGHT", 0, 0 } } },
debuff16 = { template = "Nurfed_Unit_aura", properties = { Anchor = { "LEFT", "$parentdebuff15", "RIGHT", 0, 0 } } },
name = {
type = "FontString",
size = { 110, 10 },
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 10, "NONE" },
JustifyH = "LEFT",
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 21, 1 },
vars = { format = "$nam" },
},
level = {
type = "FontString",
size = { 20, 10 },
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 10, "NONE" },
JustifyH = "LEFT",
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 0, 1 },
vars = { format = "$lev" },
},
hpperc = {
type = "FontString",
size = { 30, 10 },
layer = "OVERLAY",
Font = {NRF_FONT.."framd.ttf", 10, "NONE" },
JustifyH = "RIGHT",
Anchor = { "TOPRIGHT", "$parent", "TOPRIGHT", -50, 1 },
vars = { format = "$perc" },
},
combo = {
type = "FontString",
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 30, "OUTLINE" },
JustifyH = "RIGHT",
Anchor = { "BOTTOMRIGHT", "$parent", "BOTTOMRIGHT", 0, 0 },
},
raidtarget = {
type = "Texture",
Texture = "Interface\\TargetingFrame\\UI-RaidTargetingIcons",
size = { 15, 15 },
layer = "OVERLAY",
Anchor = { "TOPRIGHT", "$parent", "TOPRIGHT", 15, 0 },
Hide = true,
},
},



have a look at the red-marked things. or copy+paste to your layout.lua and change things to your liking.

Tarsos
08-03-2006, 11:07 AM
I would like to add the F2-F5 on the party frames if that is possible.
Locate the "party" section and then find:


name = {
type = "FontString",
size = { 120, 10 },
layer = "OVERLAY",
Font = { NRF_FONT.."framd.ttf", 10, "NONE" },
JustifyH = "LEFT",
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 20, 1 },
vars = { format = "[$key] $nam" },
},
Insert the red highligthed code as shown above to add the missing keybindings. You don't have to use or even include the square brackets if you don't like how it looks.


It would also be great if I could add a combat indicator (the crossed swords) to the player frame so I know when I'm in combat.
There are several reasons why I'm not including PvP indicator for Simplicity. 1st of all, I don't think I have time to include it. 2nd, I don't need PvP icon to see if I have combat, as I just look at my mount shortcut which I have placed at the rightmost top of my actionbars. 3rd, even if I did want to include it, I would need to restructure the layout as there's nowhere to put it and then we're back at the time issue.

But if you want to fiddle around with the layout, here are the lines you need to insert at the player, parget, and party section:


pvp = {
type = "Texture",
size = { 28, 28 },
layer = "OVERLAY",
Anchor = { "TOPRIGHT", "$parent", "TOPRIGHT", 5, -4 },
},

I also stole your talent spec, but I put 5/5 in +crit, and took a point out of improved Renew. Sad not to have Holy Nova anymore, but I hardly used it anyway. I also have to bum spirit during raids.
Hmm, good you reminded me of my CT-profile, I forgot to add my latest item from AQ. Now I only need Grasp of the Old God to have the ultimate regen/+heal equipment (oh, and Hammer of the Twisting Nether, Sapphiron's Right Eye, and ofcourse Atiesh, Staff of the Guardian). ;)

Rotorion
08-07-2006, 11:27 PM
I really like the work you have done, but I too am getting the lib.lua error when I join a party. Find a fix for that yet?

Tarsos
08-08-2006, 04:00 AM
but I too am getting the lib.lua error when I join a party. Find a fix for that yet?
No sorry, I tried to start a thread listing each event and the section its connected to, but I have gotten no response whatsoever to that thread. :(

For those interested, the list is posted here:
http://forums.nurfed.com/showthread.php?t=10894

Namimi
08-11-2006, 12:42 PM
I really like this layout for my priest, but when I switch to my hunter, the 100% thingy on the pet bar covers my pet's happiness icon.

Tarsos
08-12-2006, 05:55 AM
when I switch to my hunter, the 100% thingy on the pet bar covers my pet's happiness icon.
Yep, I made Simplicity for priests only, so you need to find the "pet" section in the Layout.lua and change the coordinates for the "happiness" subsection (plus maybe a few other things) to make it look right.

I'm working on some new unit frames called "Blackened" which very roughly speaking is a mixture between Simplicity and Photonic. Most of the layout is still in my head, but when I find the time, I will free one or two days from my schedule and finalize them.

detour
08-20-2006, 04:26 PM
Great work on the frames Tarsos. I was wondering if there is any chance of u adding a hide party in raid feature ? I read it was possible to do but I have no idea how to do those type of things.

aoetsu
08-24-2006, 07:16 AM
Great ui layout, I love it ! About the hunter happiness thing, i can't find my layout file : / whats is Layout.lua the exact name?

Kakumei
09-28-2006, 12:53 AM
=) New nurfed out, a planned conversion for simplicity? this is my favorite layout

Baine
09-28-2006, 06:09 AM
=) New nurfed out, a planned conversion for simplicity? this is my favorite layout
/sign

hiccup
09-28-2006, 09:04 AM
=) New nurfed out, a planned conversion for simplicity? this is my favorite layout
/signed
i love this unitframes too :)

Isuck
09-28-2006, 09:26 AM
yeah plz release an update if it is necessary ;) it's really the best unitframes I've ever seen!

twilight
09-28-2006, 03:51 PM
yes please :>

Isuck
09-30-2006, 02:46 PM
need update!!!

Walle
10-02-2006, 11:22 AM
bump :)

This is soo the best layout i've seen/used for Nurfed, even though i'm not a priest :)

Raabe
10-02-2006, 11:02 PM
bump :cool:

can't play without it - simple but powerful!

hiccup
10-03-2006, 02:51 AM
so i'm still using the old nurfed with this unitframes^^

Flexjeh
10-04-2006, 07:24 AM
Was bored while our server was down so I've started and try to make this Simplicity to fit the new version of Nurfed, This is what i got so far:

http://users.skynet.be/flexie/Simplicityremake.jpg

As u can see (or not :P) the only thing that is bugging atm is the Buff possition which is not on the perfect possition it should be. I am still trying to fix this but atm I can find how I can make them move.
I'll upload the layout file if you find them nice enough to use, and any help on moving the buff & debuff icons are always welcome :>

GreetZ Flexjeh

yari
10-04-2006, 07:34 AM
buff positions are pretty cinchy to move, just go to target in frame design section on layout file, go down to where it lists player buff/debuff, theres a pair of numbers for the starting position of the buffs, use trial and error to see how they move ;p then every buff after that is just anchored on the previous one

look for this:


buff1 = { type = "Button", uitemp = "TargetDebuffButtonTemplate", Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 3, 21 } },
buff2 = { type = "Button", uitemp = "TargetDebuffButtonTemplate", Anchor = { "LEFT", "$parentbuff1", "RIGHT", 0, 0 } },

Flexjeh
10-04-2006, 07:49 AM
Thx mate got them on the right possition now ;)

Isuck
10-05-2006, 08:58 AM
well and target of target and tott are not very well positioned too.

Koss
10-06-2006, 02:48 PM
Could you please upload these for the new version please? :)

Flexjeh
10-07-2006, 02:14 AM
Note: This is only the Layout.lua you'll have to get the statusbar texture from the old simplicity

http://users.skynet.be/flexie/Layout.lua

Conan
10-11-2006, 05:06 AM
HI,
i have a problem. I've tried to install this unit frames but it looks like this:

http://img80.imageshack.us/img80/1461/wowscrnshot101106140145mh2.th.jpg (http://img80.imageshack.us/my.php?image=wowscrnshot101106140145mh2.jpg)

Can someone plz help me.

Jayo
10-11-2006, 06:25 AM
still don't work for me. :\

need help.

Conan
10-11-2006, 06:32 AM
still don't work for me. :\

need help.

i have nearly the same problem... plz help

Flexjeh
10-11-2006, 07:11 AM
still don't work for me. :\

need help.

1. Did u Also install the image files from the old Simplicity for the Statusbar (5? I think it is)
2. If You have installed the images and copied the layout, please do this before u boot the game. Install all the files first and then Start you're game.
3. I dun0 let's see if these first 2 work :>

Conan
10-11-2006, 07:23 AM
1. Did u Also install the image files from the old Simplicity for the Statusbar (5? I think it is)
2. If You have installed the images and copied the layout, please do this before u boot the game. Install all the files first and then Start you're game.
3. I dun0 let's see if these first 2 work :>

hmm... which image?^^ where can i download them?

Jayo
10-11-2006, 07:36 AM
mhh

i downloaded the "photonic.zip", then "simplicity_mobhealth2_pvpbar.zip" and finally your "layout.lua"...

dunno what to do now, can you upload your "Nurfed_UnitFrames" and "Nurfed_Utility" plz so that i can just copy & paste them in my addons folder? =)

Conan
10-11-2006, 07:58 AM
mhh

i downloaded the "photonic.zip", then "simplicity_mobhealth2_pvpbar.zip" and finally your "layout.lua"...

dunno what to do now, can you upload your "Nurfed_UnitFrames" and "Nurfed_Utility" plz so that i can just copy & paste them in my addons folder? =)

If I do what you say then it looks like this one...:

http://img95.imageshack.us/img95/6104/wowscrnshot101106165040tz3.th.jpg (http://img95.imageshack.us/my.php?image=wowscrnshot101106165040tz3.jpg)

Flexjeh
10-11-2006, 08:35 AM
If you download the Simplicity mobhealth pvp or whatever it's called from the main thread and ONLY Import the images, and then copy my layout.lua folder It should work, or atleast that's what I did.

So ONLY copy the Image folder from it, not Utility folder etc, just the images.

Conan
10-11-2006, 08:43 AM
If you download the Simplicity mobhealth pvp or whatever it's called from the main thread and ONLY Import the images, and then copy my layout.lua folder It should work, or atleast that's what I did.

So ONLY copy the Image folder from it, not Utility folder etc, just the images.

Yeah but the problem is i have no Images
Can you plz upload the images

Jayo
10-11-2006, 01:46 PM
Tried everything out but without success. Please upload your folder thus it works for me too.

Thx. =)

Conan
10-12-2006, 05:36 AM
Tried everything out but without success. Please upload your folder thus it works for me too.

Thx. =)

Yeah that would be very nice =)

Flexjeh
10-12-2006, 08:49 AM
http://users.skynet.be/flexie/SimplicityUF.rar

This .rar includes, the Layout.lua again and the Statusbar6 Which is been used for the unitframes. Please place the Layout.lua in Nurfed Unitframes folder and that Statusbar6 in Nurfed Utility\Images folder.
If that doesn't work I have no Idea as those are the only 2 files I editted from the Original nurfed setup.

Conan
10-12-2006, 11:27 AM
http://users.skynet.be/flexie/SimplicityUF.rar

This .rar includes, the Layout.lua again and the Statusbar6 Which is been used for the unitframes. Please place the Layout.lua in Nurfed Unitframes folder and that Statusbar6 in Nurfed Utility\Images folder.
If that doesn't work I have no Idea as those are the only 2 files I editted from the Original nurfed setup.

Thanks
Now it look like this:
http://img143.imageshack.us/img143/1916/wowscrnshot101206202841ov4.th.jpg (http://img143.imageshack.us/my.php?image=wowscrnshot101206202841ov4.jpg)
I think i have still a problem ;)

Jayo
10-13-2006, 03:02 AM
Thanks! :]

Conan
10-13-2006, 03:07 AM
Thanks! :]

Does it work for you?

Jayo
10-13-2006, 03:34 AM
Does it work for you?

my unitframes look like yours now.

Conan
10-13-2006, 03:57 AM
my unitframes look like yours now.

ok^^

Flexjeh
10-13-2006, 07:29 AM
Thanks
Now it look like this:
http://img143.imageshack.us/img143/1916/wowscrnshot101206202841ov4.th.jpg (http://img143.imageshack.us/my.php?image=wowscrnshot101206202841ov4.jpg)
I think i have still a problem ;)

That's a bug in the Layout.lua itself I think which I'm Actualy not going to bother and change it, You'll have to open the Layout.lua yourself and mess arround with the possitions yourself. (I'm not using Simplicity anymore so I'm not going to bother editing them anymore, Btw It's not that hard, This was my first (re)make aswell.)

Conan
10-14-2006, 08:46 AM
That's a bug in the Layout.lua itself I think which I'm Actualy not going to bother and change it, You'll have to open the Layout.lua yourself and mess arround with the possitions yourself. (I'm not using Simplicity anymore so I'm not going to bother editing them anymore, Btw It's not that hard, This was my first (re)make aswell.)

If someone has a version, which works, plz upload it =)

Baine
10-14-2006, 10:06 AM
Better positions, but still not perfect

Conan
10-14-2006, 10:23 AM
Better positions, but still not perfect

Thank You!! =)

Ravel
10-14-2006, 12:23 PM
A Friend of mine also did a simplicity version, problem is, the debuffs on the target keep shrinking and i can't find out, why.

If someone could help me, I'd be very happy!

Conan
10-19-2006, 09:37 AM
A Friend of mine also did a simplicity version, problem is, the debuffs on the target keep shrinking and i can't find out, why.

If someone could help me, I'd be very happy!

Does a version exist which works perfect?

BackdoorBeauty
10-21-2006, 08:56 AM
unfortunately these NUF's are quite quite incomplete. Here are a following list of problems i have encountered.

1) Debuffs covering a portion of the unit frame
2) Pet bar for party members covering a portion of the unit frame
3) Warped frames (not completely rectangular)

That's all i can think of right off the bat, but it's still semi-bearable for the most part. Sucks too because i love these unitframes.

eldiablo
11-01-2006, 12:09 PM
http://img231.imageshack.us/img231/1781/simpez3.jpg

this is what ive got done for a simplicity remake.. lol what do u think??

Isuck
11-01-2006, 01:06 PM
quite nice ;)

however, I decided to not use playermodels any longer with simplicity. I keep this unitframes as simple as possible because as a priest you don't have enough to do with healing and don't have time to watch something you don't need ^^


I added a big feedback to my unitframes, made some small changes with fonts and I am happy with these:

http://mitglied.lycos.de/frostych/WoW%20AddOns/simplicity_amulara.JPG

eldiablo
11-05-2006, 10:43 AM
I keep this unitframes as simple as possible because as a priest you don't have enough to do with healing and don't have time to watch something you don't need ^^

and yet u have ure Exp/Reputation bar shown there.. interesting need for a healing... ;)

why dont u make ure mana font smaller than ure hp font?

Isuck
11-06-2006, 12:29 PM
Good question, well maybe I'll do one day... don't have much time for WoW anyway atm.

and I like the xp/rep bar, doesn't take lot of space and looks nice :P

a67rhf7823jn8747==